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First Annual Comics of the Year Award | Winner’s Spotlights

blog-headers_comics-of-the-year spotlight

 

Indie Comic fans with a finger on the pulse… (deliberate plug to our new newsletter you can sign up to here) … won’t fail to have missed the recent ComixCentral Awards for the best Indie Comics of 2017.

Readers of all things ComixCentral will know this was a tough one! We’re still in our first year but it’s been an amazing ride and the quality and creativity coming out of our creators is truly an inspiration. We’d genuinely love to have given everyone awards but that’s not how these things work (plus these books were already Comic of the Week winners so yay everyone’s a winner anyway!).

One of the hardest things as identifying the categories and then which comics would fit into each one. This is the great thing about indie is that it refuses to be put in a box. So many comics had more than one chance as they were put into every category they could qualify for. We’re not people to limit opportunities for our creators.

We thought we couldn’t just let this moment pass without taking a more detailed look at our winners and give a little bit of insight into why they came away with the big prize in their category. We know you guys don’t do this for the prizes and awards but hey we’re one big community so we’re happy to share the reasons that we love these comics.

So we’re going to go through the categories one by one over the coming days and weeks before getting to the overall winner.


Best Sci-Fi - Folklore Issue 1

“A band of survivors travels across North America after a biological weapon turns the world’s greatest superheroes into horrifying abominations. “

Folklore was created by Random Encounter Comics made up of writer Adam Ma and Illustrator Colin Tan.


In the Sci-fi category, the votes for Folklore were pretty unanimous. The art alone was enough for us to fall in love with this book with its. The rich painterly renditions create an extra dynamic in this story and something often mimicked but rarely mastered.

Turning the superhero format on its head Folklore images and a post-apocalyptic world where superhumans aren’t all we believed they would be.

This story very efficiently sets this scene setting up how the population reacts to a self-imposed cleansing armageddon.

This introductory issue does a fantastic job of setting up the premise for the story. Folklore uses big visuals to create a sense of scale and drama which isn’t overcooked in dialogue or captions. The creators have struck a great balance here and ending this part of the story with a great hook luring you into issue 2.

Sci-fi and ‘Superhero’s are two genre’s where it’s pretty tough to say anything new and at risk of trolling an entire industry does the comic world really need more superhumans? In Folklore, we get a novel take on both and an interesting response to superhero fatigue.

Most of our prizes were awarded to single issues and in this case for issue one but you can read all the way to issue 4 on ComixCentral right now.





Best Thriller - Daughters of Knights

Next up we have the winner of “best thriller” comic.

Daughters of Knights is entirely the work of Steven Rosia and as both writer and artist, he’s been able to bring his vision for this story to life exactly how he imagined it.


Seraphine, accused of witchcraft, recalls the demon who slaughtered her companions and framed her. Daughters of Knights is a medieval horror story about a disfigured girl, slaying monsters, and an uncomfortable, unconventional attraction…

Like many of our winners, this book is a fantastic testament to Indie. Entirely creator produced and couldn’t be further from the tired formats of the big publishers. How many of them would support a strong female character driven medieval horror story?

In this first installment, Steven has managed to set the scene for things to come and build to what looks to be a thrilling series.

Issue One is a masterclass in creating a believable world, characters, and a story arc within this first 24 pages. Something many creators fail to do without getting the balance of overuse of exposition or leaving too much for the reader to fill in between the lines.

And something else specific to stronger indie creators Daughters of Knights makes no attempts to ‘borrow’ from popular tropes to gain an audience or copy particular artists. If you’ve met Steven in real life you’ll know he’s not one just to go with the crowd and that pays testament in his work. Steven has cultivated his own illustration style here which works perfectly with the tone of this story. And this is matched in his writing which perfectly captures the medieval tone without resorting to stereotyped shortcuts.

The judges enjoyed this introduction to the story and can’t wait to discover what happens to Seraphine next. Like all the others this was a particularly tough category but the strong unique story and Steven’s efforts to produce this work single-handedly, definitely gave him the edge here.





Best MysteryThe White Room of the Asylum

‘Best Mystery’ awarded to The White Room of the Asylum

Written By Luke Melia, Art by David Anderson, Bobby Penafiel, Kat Fajardo, Omaik Neiv, Zev Zimmerman and Vinny Smith


The White Room could have fit a number of categories as it’s a story that transcends many traditional genres but it’s a mystery that it really shines. The tale of focuses on the tape-recorded memoirs of an old man named Steve who recently committed suicide. The tapes tell of the last period of his stay at the Soraberg Asylum and his discovery of what he came to call ‘The White Room.’ The White Room is an infinite space of pure white in which the residents can create anything they can think up. Over time more residents gain access to this mysterious place. Thus begins a series of events that stretches Steve’s sanity to its limits.

This book is very much more in the realms of graphic novel stretching to over 150 pages. But Luke Melia’s story rattles along at some pace, drawing you further and further into this twisted world and the events leading up to Steve’s eventual demise (that’s not a spoiler, by the way, you know from the start what’s happened, the story still engages you in discovering what secrets the White Room holds).

What the judges liked about this book, beyond the captivating story, was the use of multiple artists, one for each chapter if the book. It’s common to have to switch artists particularly in the world of Indie when sometimes that’s enforced, but here it’s done in a way to make a truly collaborative work in a really interesting way. And with 6 different illustration styles to content with this story does a great job in managing some visual continuity across the chapters.

One thing that really works well and, a great example of the constraints of self-published indie being turned into a strength, is the use and restriction of colour. By using just black and white art to represent the white Room this book turns what could be a constraint into a really bold way to create some strong visual storytelling. The White Room itself and the view from inside the minds of the residents give an opportunity for the writer and artists alike to really go to town with some imaginative narratives.

This book represents so much of what we love about indie at ComixCentral. Things like a real freedom to tell a story without censorship (it does include some pretty adult content), a truly collaborative effort on the part of the creators, all expertly coordinated by the writer, and some really creative approaches to working within the limitations of self-publishing. And all that’s on top of an incredibly novel and creative story arc which really draws you into the life of these characters.

We asked Luke for a comment on the White Room and this is what he said,

“Creating “The White Room of the Asylum” was an interesting challenge. We’d just spent over 2 years putting together our first book, Oculus, and the goal for producing the white room was to do it quicker. Whilst the illustrators were working on Oculus, I wrote the scripts for The White Room of the Asylum, a story that I’d been wanted to write for many years.

The book was split into 6 chapters, and the idea was to have a different illustrator working on each part at the exact same time. To achieve this, we had to make sure the concept art, including every character and the various different colouring styles, was finalised and communicated to everyone involved. David Anderson, Vinny Smith, and Bobby Peñafiel did a fantastic job at getting the concept work spot on. They were then joined by Ephraim Zimmerman, Kat Fajardo and Omaik Neiv in illustrating the book.

The result is a book I am immensely proud of. I didn’t really know how well this idea would work until it all started coming together. Luckily not only did it work, but the shift in styles complemented the shifts in the story with each new chapter. We are incredibly grateful to win this award. To have our work recognised in this way goes far beyond any of the expectations we had when starting the project.”

One thing we were excited to hear as we write this is that Luke is already working on a partner story to this book. And we can’t wait to read it.


Stay tuned for more Winner’s Spotlight profiles to come!

 





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RAGS: Not just another pair of pants

 

Hey everyone! I’m Brian the writer and Co-Creator of RAGS. I have been asked to share my journey from drunken idea to self-publishing our first issue.


The back back way back story:

For those that didn’t know, RAGS has taken almost 3 years from drunken funny concept to release. And like most stories, this wasn’t easy.

A short history of me, I’ve been writing since I was in the fifth grade. Most of my influences were from Japanese animation very early on. Around 1989 my father took a trip to Japan and returned with some Super Nintendo games that perked my interest in everything ANIME. By the time I had reached middle school I had completely watched, on VHS, every episode of Dragon Ball and Dragon Ball Z so when the series finally hit U.S shores, I was ahead of the curve. The importance of this is that I was very heavily inspired by the works of Akira Toriyama. More specifically, his puns. If you pay close attention to his work, you will see that nearly every character he’s created has had some sort of pun-based naming convention. As I inspired myself to write, I attempted to adopt these traits. Early on it did not work out so well, but when you’re a kid everything you do is great right?

Flash forward after graduating High School and 9/11 happens. Being the full bloodied patriot that I am, I rushed to raise my right hand to join up and participate in the war on terror. During my time in the Army, I would continue to write but nothing ever really stuck. I had fans of my writing in my unit, but I was neither fully impressed with my own finished work or I felt I had become too ambitious with the projects I wanted to complete. I attempted to self-publish a full-length novel in 2005, only to find I had been scammed by a Vanity Press and coupled with a few other incidents which we’ll skip, simply stopped writing for a number of years.



Beer, Zombies and a nude mod

On a night that was a-typical of any other night. Trent and I were having a nice fun drunken night of playing Left 4 Dead 2 and attempting to defeat a Map called Yama. This was a difficult map to beat, and on to this day, we have been very unsuccessful at completing it. Anyway, I was using a mod titled: Ravaged Zoey. This mod left one of the female characters in a certain state of undress and to his credit, Trent called me out for utilizing the mod in order to…um…enhance my gameplay. Notably, poor Zoey was left without pants. Trent demanded that I explain myself and, very drunkenly mind you, I came up with an elaborate story about how Zoey was only with the other group of survivors to find clothes and the entire campaign was her quest to locate a comfortable pair of pants. I laughed. Trent laughed. The toaster laughed. I shot the toaster. It was a good time.A few months later I had finally caught the writing bug again and yet, I could not figure out WHAT exactly it was that I should write. So as what most people do in the social media age because it’s the cool thing to do, I decided to let Facebook decide my path for me. I put out a list of old stories I could revisit and possibly give new life to some old characters. Just as the votes were coming in, Trent sent me a message:

Dude! Write a story about that chick looking for pants!

Could I? The concept was stupid, but it was funny. Well at least to us. But after a moment of contemplation, I decided: This is so stupid it just might work!!

Not long after Trent and I began brainstorming. Originally envisioned as an extremely short story the beta version of RAGS started out with an unnamed female protagonist arriving at a Wal-Mart style store, without pants and fully armed to the teeth, but of course minus the pants. She would lose them constantly as she met other survivors or zombies. Always coming out on top, but always bottomless… That had been mulled around a bit but eventually tossed on the floor due to being unable to flesh out the main character, or having a good reason why the loss of pants as a justifiable occurrence. Later, we came up with a working rough draft but decided that instead of novelizing our idea, it would be much more fun if we wrote it as a movie script.

I had never written movie scripts before, and so I went to see the one friend I knew that had. Balam, or Luis as he’s better known as has written many wonderful scripts for movies that will possibly never get made (quite unfortunate but that’s life eh?). I asked him to show how he went about putting his scripts together and after a couple hours of tutelage, I eventually got the hang of things.

Two six packs and three days later I had written the first draft of RAGS: A Zombie Shopping Spree. It was designed to be its own self-contained silly one-shot, however as we shared it around our small network of friends we kept noticing that while initially disgusted with our beginning, people generally enjoyed the story elements and humor overall. Though while the entire concept was outright dumb, they did thoroughly enjoy the journey from beginning to end. Embers underneath the fire if you will.

Next thing we did was shop the story around FB Author groups. This is where we hit out first major roadblock. Immediately the script we share was derided as sexist, misogynistic, and disgustingly vulgar. Just to name a few of the many praises lauded onto us. Our responses got us removed from group after group, until we settled into another group titled Fiction Writing. There we actually met a few authors who saw the gem hidden in the coals of our script and agreed to help us polish things. Eventually, we were kicked out of this group as well. Cie Le Vie.

Regina Ragowski: The mama Leopard

One of the main issues that plagued us, in the beginning, was that our protagonist initially didn’t have a name, personality and they lacked any real depth. We were at a loss as to what to do as we thought our current script was perfect. Nameless heroine on a quest for pants, small town mall, Jill’s Sandwiches, puns galore what was not to love? After some collaboration, we eventually decided to do what any other sane person would do, and dropped the entire thing the trash and start over again. To add depth to the character that we needed, we realized that we needed a character with a name. A name that would kinda stick. So Trent and I got drunk again and went back to L4D2 to brainstorm. Ya know. Science. It was there, as when we’re doing our best to sabotage each other’s efforts at survival that Trent had the epiphany: Dude, we should name her Regina Ragamuffin. To which I responded: Nah man, Ragowski! Like the Big Lebowski but Ragowski!

Needless to say, we think we nailed it there.

Secondly, we needed a personality type. A realistic one. Not a Mary-Sue or a typical tsundere anime girl. We needed legit real personalities to humanize and create a character that you could root for, despite their flaws. While pondering how I should go about this Liz Finnegan had tweeted out: “Get your heads out of your dickholes you WHORE REFS!”

Yeah. It was right then and there I was sold. SOOOO SOLD!

At the time too, I decided to reach out to some female battle buddies of mine from the ARMY to interview them about their input on their unique life experiences and things they had to deal with during their time in the Military. Combining all these things with our character, Regina, finally being given a name, a history and a personality that appropriately matched, all she needed was a face….

Making a Baby:

Movie treatment in hand, polished (4th or 9th time) and ready to rock we came to the conclusion that it was time to start pitching to Netflix and Amazon. Well long story short, we were rejected. Flat out. It seemed as the studio heads there didn’t believe in the subtle nuance a story about a naked woman and her quest for pants could tell and at the same time entertain an audience that wasn’t a bunch of pervs. In that moment of double rejection, we then decided: Fuck it, we’ll make it a comic!

Not knowing how to write comics scripts was another HUGE roadblock. But we took the time to read books on how to write the MARVEL way, studied how IMAGE and DC writers handled their scripts and said: Fuck that noise!

Eventually, we found a style that suited our needs and got right to work. We placed feelers out into the net and reached out to multiple artists before we got our first hit. Recommended to us by a mutual online friend who does short comic work, this artist we reached out to gave us the first real rendition of Regina.

This was great, however, the script and description we gave to them involved a tattoo to be placed on Regina’s left leg. The artist took it upon themselves to change the placement of the tattoos and at first, we were upset…

…however the look ended up growing on us so we just went with it. This same artist was also commissioned to complete 5 pages in a timely manner, however, they went radio silent for long periods of time. So, while they were silent we searched for a second artist that would be able to meet our needs and not just vanish. While we did enjoy their work, the inability to effectively collaborate and the long periods of silence eventually forced us to find another partner.

The second artist we reached out too, this time working with our third drafted script, promised to deliver pages and work on time. However, he quickly showed to us that he did not have the same passion as Trent and I had for our story and script. We fired this artist, and surprisingly they begged for a second chance. We gave it to them, however, they still failed to meet simple deadlines. 6 pages of inks took 6 months or more to receive. And knowing that we would be attempting more pages in a shorter period of time, we found this completely unacceptable and fired this person again. We never got our money or our time back.

All of this would lead us to Sasha. I had worked her before on some small things. And wanted to give her a shot at RAGS. We had the rapport. I knew her work ethic. I wanted to take a chance. So I commissioned a Regina concept from her and it turned out wonderful! Unfortunately, due to personal reasons Sasha had to focus on other things and wasn’t available to work with us. At this time, we honestly were deciding what we should do. We’d already poured in the money to artists. Set up the webpage, domain, set up the Facebook group, the Reddit page. I had just finished setting up our Patreon and T-shirt/ Merchandise store to hopefully help crowdfund our project, but I was curious as to what I could do to get this thing out of the water when there were already multiple gaping holes in our boat. We were lost and dejected and honestly felt as though we had given it a good attempt. To cut our losses and at least be proud that we tried to do something fun while most people would sit back and complain about things.

Hail Mary, or rather Hail Liz!

So as everyone knows by now, that we based Regina around Liz Finnegan’s football tweets and her face. This was initially supposed to be just another one of the many Easter eggs I had planned. As a nod to those that knew and an ‘oh that’s cool’ to those that didn’t. Well, I didn’t have official permission, so with the house around us seemingly burning down at a high rate, I decided to reach out to Liz and inform her of our intentions. The thought was if she said yes, then we’d continue. But a No would let us know that this project wasn’t meant to come to life and to move back to doing other things. I honestly did not believe I would get a response, or rather I didn’t expect to receive such a positive one from her. She enjoyed it. She was a fan. We had a reason to make this shit happen. I passed her blessing onto Trent and we felt renewed. And as if karma was rewarding us for our perseverance that’s also when we found Luigi.

Separately from this RAGS project, I had been working on something of a MARVEL Fan comic. Again, testing the waters and teaching myself the ins and outs and nuances of things of making comics just for knowledge’s sake. I had commissioned an artist, who I felt scammed me out of a potentially fun project and a beaucoup amount of money. As the animosity between us grew Luigi eventually stepped in and finished the work all the while remaining professional the entire time. Even with my demands for compensation being delivered in a cruel manner (I’m really an asshole in real life.), Luigi maintained complete utter professionalism and delivered to me this: Regina-Chan 2.0 as we called it. Everything about it was perfect. The onesie. The eyes. The freckles. The trigger discipline. It was at this time as we were completing my other side project, that I decided to throw another hail mary and put the offer out. If our previous interactions had been contentious I had doubts that he would accept anything additional that I would request.

But.
He.
Did.

Back on track and ready to rock, I felt the need to go back and hand Luigi a script that was worthy of his talents. This script was the first half of issue #1 that Trent and I agreed would be a good test to see how Luigi worked and see if he was a good fit for future works.

Well, needless to say, that what he sent in to us next made our jaws drop. It was at this point. This moment we knew. We immediately went all in and gave Luigi an open deadline to get things done. It was tough, there was a bunch of back and forth and loads of frustration. To this day I still think somewhere he rolls his eyes whenever he sees my email populate in his inbox. But good lord. Without Luigi, RAGS would probably still just be some pipe dream between two drunk guys and a nude mod.

The lesson here to take home is that if you believe in a project, no matter how silly or dumb it may seem. No matter what comments or putdowns that others who don’t know the intricacies of your work. You should just F.I.D.O:

Fuck It.Drive On.

Sure, we will probably never see a full return on the hours and money we’ve spent. But at the end of the day, Trent, Luigi and I will bring to the world our baby. A story about a something near and dear to me, PTSD and overcoming self-guilt. We’re bringing Trent’s great plots, outlines, and story concepts to life in a meaningful way. And hopefully, we’re bringing forward into the spotlight, the amazing talents of a man who deserves to be the lead of animation company. Even if this isn’t a success, it will be all be worth it, because, at the beginning of all this, I did get to meet the amazing person that inspired us and drove us to move onward despite the hurdles and setbacks. And with that, my bucket list is complete.

Liz Finnegan and Brian circa 2018

Written by Brian Ball

 






 

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The Most Important Video-game You’ll Ever Play: A Nerd Metaphor for Success

 

Competition is a beautiful thing. This is such a weird realization to hit a universal lover like myself.

As a person who does his best to appreciate as many people as possible (and fails constantly), I have realized that this truth is a fantastic relief. There’s a massive old-school misconception swimming around in the self-help ocean that is hurting people. The message that everyone can get what they desire out of life is true to a point, I guess, BUT many will not. I don’t make it my goal to hurt anyone’s feelings, but it’s not my job as an encouraging entity to present a Barney-and-Friends reality either. People will get tired. They will get weary. They will get trapped in corners by monsters that only exist in their imagination. It’s because self-help often projects an all-in, one-and-done mentality. Sure, we can talk about how people “learn from failure” and “get up and try again,” but the brain’s primary instinct is to survive. It fears actual death when the only thing really dying is perhaps the current idea of self, only to be resurrected again a moment later. We get unlimited tries until we stop breathing. My point: Life is the most important video game you’ll ever play.

The biggest identity crisis within this type of positivity is this: everyone seems to think that each person is their own celebrity. That’s not the world we live in. Pay close attention though. I’m not saying that everyone doesn’t have value or isn’t important. I’m saying people focus on a celebrity end-game rather than thinking about what they can do to provide genuine value.

Here’s another scary thought for you — I haven’t REALLY figured out how I can provide genuine value yet either, and I’m 32. I’m crazy insecure. I worry about my age and the amount of time I have to make an impact. I worry about something I just posted at least once a day. I wonder if people are actually looking at my content. I’m learning as I go. I’m overwhelmed by the internet world and the flood of information we all have access to. As I’ve said many times before, I’m incredibly human. It’s a tired truth, but a really valuable reminder nonetheless.

Despite all of those concerns, I still love being in the trenches. Why? Because “Everybody wins” is a wonderful lie. Regardless of a person’s situation or environment, the golden truth is that each person gets to define “winning” in his/her own way.

Does the fact that everyone gets to define winning means that everybody wins? Absolutely not — you still have a chance to lose. The best news you could ever get is that life is much more like a video game than a lot of people would like to admit. Unless your body gives out on you, you can always hit the reset button. Each time you hit the reset button, you get to take everything you learned from losing a life and apply it to your brand new journey. In other words, each time you “die” in this life, you come back with upgrades.

The gift of losing exists for the same reason that human beings are mortal. A part of who we are will always love the chase at certain moments. It’s human nature to desire progress. I wish everyone in the world would put a sign on their bathroom mirrors that says, “Get busy living or get busy dying.” Screw up. Fall down. Walk away. Let a business crash. Bomb in front of an intimidating audience. Have the worst day of your life. Wake up covered in mud. Realize you’re still in the game dirty as all hell, and realize that being human is the ONLY reason winning is possible in the first place.


by Chris Hendricks

ComixCentral COO and host of the ComixCentral Podcast - Chris has reached over 100,000 people, young and old, from all walks of life throughout the US, Canada, and Europe using his music, spoken word and personal stories of transformation.

 







 

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The Owl Tribe [Review]

 

Reviewed by Anthony Cleveland

Writer: Lukasz Wnuczek
Illustrator: Lukasz Wnuczek


Quick Overview: The Owl Tribe is a comic that revolves around a hunt for a beast straight out of the Native American (and Norse!) legends. It is set in the time of Viking exploration of pre-Columbian America and features fantastic characters borrowed from the lore of Native American tribes while also drawing from Norse tales.


Story

This 56-page comic is so rich and dense with world building and characterization that it feels like a sweeping epic graphic novel with a thick page count. What Lukasz Wnuczek (writer & illustrator) has done with this book is really something unique that lacks from other comics that commit to this particular length. Every panel matters and every panel sets up a pay off for our characters down the line.

The book follows several characters that are on both sides of the conflict and treats them both accordingly. It’s tough to say who is the bad guy or good guy throughout the comic. Our characters commit some pretty brutal acts, but we are shown their backstories so we can see their motivations and more often than not, give them our sympathy. This works the best in this comic when we see the motivations AFTER we think a character might be our villain.

It repeatedly makes the reader ask: Does this character’s emotional history justify their violent actions?

It’s engaging to the reader. Not only do you have an interesting conflict on the page to read, but you also have an internal conflict going on inside the reader. It’s difficult to accomplish and this Lukasz pulls it off seamlessly.

The best example of this is on the final page. It’s such a great gut punch that I will not spoil.


Art-

There’s an earthy texture in the art that is very appropriate for this book. It feels organic and genuine. Lukasz puts this on display the strongest with his backgrounds and landscape panels. It’s an immersive feel that puts you right in the forest.

From my first glance at this book, the most eye-catching detail was in the character designs. The book’s cover features one of the more supernatural characters of the comic. This character is wearing a leather stitched mask with tribal-like paint across it. He stands with his staff and stares off into the mist. This is an eye-catching cover that makes you want to pick up the comic just to see who this guy is and what this book is about.



RATING

This is a really unique book that shares an overlooked part of history. The comic doesn’t take sides in this conflict and instead allows the story unfold naturally by giving the right amount of information to the reader without spelling the whole saga.

The combination of earthy art and empathetic characters get this book a 5 out of 5.


Amazon: available as Kindle/paperback / extended paperback (with artbook section)


Thank you for checking out this ComixCentral Review by Contributing Author Anthony Cleveland

 






 

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Episode #31 | Crushing the Comic-con with Shaun Keenan Paulet

 

Wanna know how to handle any con the nerd nation throws at you? Wanna know how to raise a family and still make money doing comics?

Wanna know how to separate yourself from the pack when you’re at a table surrounded by hundreds, or even thousands of storytellers? Wanna learn how to juggle the art and business of collaboration? Look no further than this podcast and the sage advice of Australia’s number one indie comic universe maker Mr. Shaun Keenan.

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Shaun used to go to between 20 and 30 cons or more per year as a result of his vastly successful Xtreme Champion Tournament universe and of course his very successful memorabilia platform, Comics2Movies. He’s dropped back to around 20 per year because he’s got the courage and skill set to juggle his passion for nerd culture with fatherhood. Heed this man’s ear if you want to learn how to live several successful lives at once. It’s not easy, but it is worth it, and there are lots of valuable lessons to be had along the way.
Shaun and I talk about what made his book special compared to other indie comics in a similar market and how you can work a con to your advantage by being genuine. We also learn how to set up a con table properly, how to make everything visible to your audience, and how to have a conversation and a “pitch” at the same time.
No man is an island in the world of indie comics, and Shaun has somehow managed to bring together 6 talented people who are all passionate about the Xtreme Champion Tournament universe over the last several years and beyond. He talks about how to have fun and treat comics like a business in the same blink, as well some emotional and memorable moments that can only be experienced at cons if you’ve put yourself out there for the sake of your audience.
Since Valentine’s Day is coming up, we couldn’t get through the episode without talking about the incredible support that only a significant other can provide and, of course, the importance of family. He’s our first interviewer all the way from Australia and we certainly hope he isn’t the last. We’re excited to have XCT shared on the website, and he even clued me in on some top secret opportunities that just may pop up in the near future. We’ve been promised a first glance, but I don’t want to give it all away. Taking your con experience to the next level is one thing, but hidden beneath the sage advice is that moment all indie comic creators are looking for. That moment when comics go from being a story on a page to an interactive personal experience.
Xtreme Champion Tournament: http://www.xct.com.au
Comics2Movies: www.comics2movies.com.au
Twitter XCT: @XCTComic
Twitter C2M: @Comics_2_Movies

 






 

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BOB: Non-Union Psychic Issue #2 [Preview]

blog-headers_bob_issue-2-preview

 

Coming February 23, 2018. Now Available!

The Award Winning BOB: Non-Union Psychic continues with the upcoming release of BOB: Non-Union Psychic Issue #2.

First off, if you haven’t had a chance to dig into the world of BOB: Non-Union Psychic, do yourself an enjoyable and humorous favor by grabbing Issues #0 TRUE TALENT& #1“The Legend of Legros” whenever you get a minute.

BOB: Non-Union Psychic is the exciting tale of an unwilling but incredibly talented psychic, Bob Holbreck. All Bob wants is to be left alone to hone his one true love and passion for Hair Styling, but to his everlasting annoyance, his inherited psychic gifts continue to intrude themselves into his life with hilarious outcomes.

BOB: Non-Union Psychic Issue #1

I won’t give away any spoilers for issue #2, but I can tell you that the renegade psychic known as Bob Holbreck is back and appears to be falling into all kinds of trouble with a little help from his not-so-alive friends and family.

This delightful cast of characters is brought to life by the expert storytelling of Lance Lucero, his partner in crime & Comics, Adam Volle and of course the illustration stylings of Francisco Resendiz and phenomenal lettering of Kurt Hathaway. This incredible Indie Series is brought to you by Warehouse 9 Productions, Ltd.

Now here’s your exclusive sneak peek!

https://youtu.be/BmQgx72nAgI



Subscribe to our newsletter “The Pulse” to be notified as soon as BOB issue #2 is available on ComixCentral.com

Be sure to catch up on all the excitement and laughs from Warehouse9 Productions ltd. before the new issue drops on February 23, 2018.

 





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Crowdfunding Roundup – February 2nd, 2018

 

ZOMBIES’ END

The zombie sub-genre is a blast, but it’s a bit saturated with the “same old, same old.” How many zombie outbreak stories do we need? How many wasteland wandering zombie stories are there? …Well, how about a zombie story that deals with the end of the plague. We don’t have very many of those, do we? And that’s just ONE reason to back Zombies’ End!

PLOT :

“A living head in a bucket and his zombie daughter, who are said to hold the key to mankind’s survival, are transported by three brave soldiers through the apocalypse. As the head struggles to maintain sanity and focus, he realizes his disjointed visions are not entirely unreal and must convince mankind that the solution to this zombie horror will be more extraordinary than anyone imagines.”

WHAT THEY NEED :

FUNDRAISING STATUS: URGENT!!! 14 days to go and $6,000 to needed! Funds will go to production, printing, and shipping.

WHY YOU SHOULD BACK IT :

It sounds like a blast! A last stand / final mission type of story with a touch of Bring Me the Head of Alfredo Garcia or Sin City’s The Big Fat Kill thrown in there. Give this unique zombie story a few bucks and see how the plague finally comes to an end!

Follow this link to learn more and support this campaign »
twitter @garyscottbeatty / Fb https://www.facebook.com/garyscottbeatty


GORE SHRIEK

New Gore Shriek issues could be on the way if this Kickstarter is successful! For those that aren’t familiar with Gore Shriek — This was one of the best horror anthologies of the 80s and featured many creators that are now huge names in the industry. A staple of this series was its no-holds-barred horror with some darkly imaginative artists.

PLOT :

A horror anthology that will produce three 48 page issues in 2018.

WHAT THEY NEED :

Previous Kickstarter and a demand from Gore Shriek fans led to the idea to create subscription plans and new comics. There’s about a month to go and $19,000 to get there. A highlight of this Kickstarter is in the rewards. At just $10 you receive a digital subscription to the books for 2018. That’s a steal. And the rewards only get better and better.

WHY YOU SHOULD BACK IT :

Old school horror anthologies are making a come back ( check out Creeps for example ). Gore Shriek needs to be back too! Who knows what other indie creators this book might launch or inspire!

Follow this link to learn more and support this campaign »

twitter: @FantaCoPublish


WE SHALL FIGHT UNTIL WE WIN

I’m a sucker for historical stories in comics, especially when they’re stories that don’t get as much attention as they should. We Shall Fight Until We Win is a graphic novel anthology that takes a look at some historical women from the UK over that last 100 years and tells their stories “in colourful, illustrated snapshots – some stories are well known, some less so – all worthy of note. “

PLOT :

The anthology features stories from a few women from each decade: “From suffragettes like Emmeline Pankhurst and Sophia Duleep Singh, through the defining ‘firsts’ in politics like Nancy Astor, the first female member of Parliament, and Diane Abbott, the first black woman to hold a seat in the House of Commons, to many of the women campaigning and heading up politics today, this graphic novel brings together a mix of creators across the UK to illustrate the numerous stories from the last century.”

WHAT THEY NEED :

They’re about a month away from a goal of $11K. Funds will be going mainly to their contributors and to printing. “Both 404 Ink and BHP are publishers with numerous titles in their back catalogue and we’re comfortable with the process of creating publications and shipping worldwide between our two teams, and anticipate no problems.”

WHY YOU SHOULD BACK IT :

I’ll let them explain why-

“We wanted to create a reminder of how far women’s rights have come over a century and, conversely, where we have left to go. We’re looking back to the women who shaped our current climate or trailblazed.”

Follow this link to learn more and support this campaign »

twitter @404Ink @BHP_Comics


Thank you for checking out the Crowdfunding Roundup – February 2nd, 2018 | by Anthony Cleveland

 





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Episode #30 | Success in Indie Comic Publishing with Peter Simeti

 

Wanna know what it takes to succeed in indie publishing? Wanna know how to really engage with a fan base, get their attention, and keep it? Wanna know how to come at this industry from a place of service and come out on top on the other side? This is the podcast for you.

[podbean resource=”episode=gu4ts-863ed6″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

It’s my distinct pleasure to interview the one and only Peter Simeti of Alterna Comics. Peter is also famous for his indie horror masterpiece The Chair, which was ultimately turned into a film not too long ago. Bottom line: this guy knows indie comics and we’ve got a front row seat to his mastery.

Peter and I talked about falling in and out of love with comics over the years. Getting into publishing was initially about giving his own stories a voice, but he kept coming across the tremendous talents of others and he just couldn’t keep the magic to himself. We talk about developing a genuine relationship with your followers and friends on social media. We talk about when and how to go for “the ask.” We also talk about what Peter looks for in a story so if you’re interested in pitching your work than this episode is definitely a can’t miss. Last but not least we talk about the cliches of the comic world and how to make your comic just a little different, even if you do insist on writing another superhero story.

Peter Simeti has already reset the chess board of publishing by bringing back newsprint.

As a marketer and creator, you can learn a lot from Peter in terms of what it means to really disrupt an industry. This is especially inspiring for someone who was on the verge of considering bankruptcy just before having a book get on the New York Times Bestseller List in 2012. It takes a long period of dedicated hard work to build a service that stands above the rest. There’s no question that Peter Simeti is breaking through the surface and I’ve got a feeling that this is still just the beginning for Alterna Comics. We’re proud to support what he’s doing for creators and fans alike and if you want to be a game changer this is the man to emulate for now and years to come.


Website: www.alternacomics.com

Twitter(Peter): https://twitter.com/petersimeti

Twitter(Alterna): https://twitter.com/ALTERNACOMICS

Facebook: https://www.facebook.com/AlternaComics/

Instagram: @alternacomics

 





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2017 Comics Of The Year Awards

 

The First Annual Comics of the Year Awards - 2017 Edition

2017 was an astounding year of firsts here at ComixCentral. When we opened the doors in March of 2017, we could have never imagined that so many incredible Comics of exceptional quality would be added to our marketplace in such a short time. We are overwhelmed with gratitude that the community we love so much has embraced us and chosen to sell their work on ComixCentral. We thank you all for joining us on this amazing journey, and we look forward to growing together for many years to come.

With that said, this year’s nominations were excruciating to choose. We love each and every comic on our site, and the competition was fierce! We’d like to thank all of you talented creators, and I hope you know how hard it was for our team to vote this year. But, as my 10th-grade gym coach once told me, “A little competition is good for the soul!” and we’ll add, great for our industry!

We can’t wait to see what you have in store for 2018! And with that… here are this year’s winners!


“Best Fantasy”

Comic”Skylin 001: Old Remnants

Long ago, the six nations fell victim to the ruthless tyranny of the Demon King and his Serpen. He burned all who opposed him and spared few. With little hope for liberation, nobles from each nation journeyed to an ancient floating city where they pleaded to the Spirits for help. Six warriors, one from each nation, were granted a powerful Serpen of their own, which they used to defeat the Demon King.

Buy Now »

“Best Mystery”

The White Room of the Asylum

The White Room of the Asylum focuses on the tape-recorded memoirs of an old man named Steve who recently committed suicide. The tapes tell of the last period of his stay at the Soraberg Asylum and his discovery of what he came to call ‘The White Room.’ The White Room is an infinite space of pure white in which the residents can create anything they can think up. Over time more residents gain access to this mysterious place- Thus beginning a series of events that stretches Steve’s sanity to its limits, offers a chance at redemption, and leaves a man too broken to fix.

Buy Now »

“Best Action”

Smart Bomb!! Level 1-2

Imagine an alternative gamingverse. One where TV games you’ve never heard of (yet, somehow, find oh-so familiar) are the norm. If only there was an awesome mix of comics and video games magazines to let you in on what’s going on? Thank Mr.Jump!’s ghost, it’s SMART BOMB!!

Buy Now »

“Best Thriller”

Daughters of Knights – Chapter 1

Seraphine, accused of witchcraft, recalls the demon who slaughtered her companions and framed her. Daughters of knights is a medieval horror story about a disfigured girl, slaying monsters, and an uncomfortable, unconventional attraction.

Buy Now »

“Best Superhero”

Humalien #1

In a future where humans are extinct. One was engineered in a lab to be a living biological weapon

Buy Now »

“Best Horror

Bastard Son: Murderborn

Busted Knuckle Press presents: ‘Bastard Son: Murderborn’, a horror graphic novel. ORIGINS OF A SLASHER – 120+ PAGES OF BLOOD AND MADNESS! Created by Frank T. Allen & Marco “Sbrillo” Fontanili. Lettering by Taylor Esposito of Ghost Glyph Studios. Chapter One cover by Jacen Burrows.

Buy Now »

“Best Sci-Fi”

Folklore Issue 1

A band of survivors travel across North America after a biological weapon turns the world’s greatest superheroes into horrifying abominations. The first issue of Folklore’s ongoing story, collected in this easy to enjoy PDF! Purchased issues help support the ongoing creation of Folklore, but you can find all our pages for free at http://folklorecomic.com/ or support Folklore directly by visiting our Patreon at patreon.com/Folklore

Buy Now »

“Best Mature”

Dildo Boy Origins

Dildo Boy Origins is an XXX rated short comic which satirises the chauvinistic, adolescent male power fantasies of the superhero canon. Written, coloured, and lettered by Doktor Geraldo. Illustrated by Stefani Magician’s House. @DoktorGeraldo @MagiciansHouse In association with Digital Pastiche.

Buy Now »

“Best Manga”

Samurai Shin Issue #1

Samurai Shin is highly influenced by anime such as Afro Samurai, Samurai Champloo, and Sword Of The Stranger

Buy Now »

“Best Comedy

BOB: NON-UNION PSYCHIC #0 TRUE TALENT

Renegade Psychic. Professional Hairstylist. This is not your usual paranormal adventure. This is about the rise of a new kind of hero. Or, rather, the reluctant rise of a hero. Meet Bob Holbreck, a talented guy who has mad hairstyling skills. He owns and operates a nice little shop in the trendy part of town. His clientele is building with loyal customers. Bob truly knows what looks good on a customer before they do. How does he do it? How does he know what to do with a head of hair? Well, Bob has other talents. There are those who may consider it a gift. Like his great-grandfather, who is at odds about Bob’s future career choice. Bob just wants to be a hairstylist and make people feel good about themselves; Gramps wants him to cash in on his psychic abilities.

Buy Now »

“Best LGBTQ+”

Alex Priest #1

In a world where vampires and demon ilk are very, very real, two agencies work to keep the world safe from the forces of darkness. Demon Eradication And Denial (DEAD LLC) is a corporate entity that charges itself with the training and employment of demon slayers – specialists in combating magical beings. Living Corpses that Bite (LC & B) is a tax exempt public entity that relies on time proven traditions to keep humanity safe from vampires. When hunting evil evolved into blue collar work, the evil had to evolve.

Buy Now »


“Best Story Arc”

Project Shadow Breed #1

In the new millennia, SinTech, a private government contract corporation began developing a serum to turn ordinary soldiers into werewolves. With the backing of the US military, SinTech perfected the serum. In 2014, they created the first “wolf pack” of soldiers. What they didn’t expect to create was Marrok.

Buy Now »

“Best Series”

WOLF HANDS: Season 1

Vaughn Miller is a mild-mannered cellphone plan salesman who was bitten by a dying werewolf. Now, whenever trouble rears its ugly head, he transforms into a werewolf….IN HIS HANDS! Pursued by the evil Professor Orchid and his army of Frankensteins, Vaughn turns to his far-more-capable girlfriend Jenny Rose to get him out of this increasingly sticky situation. Madcap adventures and cartooney ultra-violence ensue! Written by Justin Heggs with art by Nick Johnson.

Buy Now »

“Best Overall”

RAGS: PROLOGUE

Marine Corps Veteran Regina Ragowski is trapped naked and alone in the town of Paso Robles during the Zombie Outbreak. In order to survive she’ll need to avoid the zombies and find food, shelter and weapons…but most importantly….a clean pair of pants.

Buy Now »

Congratulations to all our first annual Comic of the Year Award Winners!

You can check out all the Nominated Comics here:

Get your Comics uploaded and available for sale on ComixCentral.com to enter the 2018 Comic of the Year Awards!

 





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How to Upload & Sell Your Comics on ComixCentral

Step 1

Open your ComixShop.



Step 2

Add a new product.


Step 3

Fill in your Comic book details and add the PDF file so customers can purchase your digital Comicbook.


And that’s it! You’re all set.

Your Comic will now be submitted for review and will be added to our Marketplace for sale in the next few days, as long as you’ve followed our Uploading Guidelines. If there is a problem, support will contact you to sort the issue out as quickly as possible. Watch the quick tutorial video below if you’re still a little sketchy on the details;)


Welcome to ComixCentral! If you have any issues or need any assistance, check out our forums or you can contact our support email at any time.

 






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Crowdfunding Roundup - January 2018

Grimwood Crossing Vol. 1 & 2

This one has been a favorite of mine ever since Conner Bartel (writer and creator) put up a free preview on reddit.com/r/comicbookcollabs. It’s a fast-paced supernatural western that entices the reader with its outstanding cover art and keeps you hooked with a suspense-filled story and jaw-dropping old school horror art.

PLOT:

“Grimwood Crossing is the biggest town in the grim old west. Vampires, Werewolves, and Zombies are part of the everyday struggle for the townsfolk. That’s why Grimwood’s Sheriff also has the added job title of monster hunter. It’s a dangerous job so a replacement must always be arranged. With the help of his young, scat-talking apprentice, the Sheriff must fend off a vengeful outlaw with demonic powers.”

WHAT THEY NEED:

The goal they have set is $3,000. This will go to finishing up Vol. 2 of the series with the majority going to the creators and the rest to shipping or printing.

WHY YOU SHOULD BACK IT:

Conner notes that isn’t the team’s first Kickstarter for the project and assures potential backers that they are a trusted creative team that delivers: “After creating 3 issues, succeeding in a previous campaign, and self-publishing the comics afterward, we have proven we are capable, trustworthy creators… And, same as last campaign, the book is 95% done already.”


Follow this link to learn more and support this campaign »


Synthetics #1

Synthetics caught my eye with its insane robot gladiator cover. A lone gladiator robot stands presenting the head of a slain robot enemy to a roaring coliseum. It’s a fantastic eye-catching cover that teases a world that doesn’t seem too far away.

http://kck.st/2D9MsdS

PLOT:

“The Synthetics #1 is a 56-page comic featuring three bizarre stories of robot life, in which we see how different robots’ lives intersected with a robot revolt on Mars.”

WHAT THEY NEED:

The set goal is $1,200. “Most of the revenue will go to pay printing and shipping costs. Anything beyond that will go to help us pay our artists.”


WHY YOU SHOULD BACK IT:

It’s a 56-page anthology about a robot revolt on Mars! How freakin’ cool is that! Creator Julian Darius adds that he has also been involved in eight previous Kickstarters and knows how to see a project to completion.

Follow this link to learn more and support this campaign »


Hell Cross

Bullets. Rust. And blood. The art speaks for itself in this gritty noir - It’s dirty, its sun-scorched, and it looks like it was drawn with a prison rigged tattoo gun. We absolutely need to see this book completed.

PLOT:

Welcome to Eden City. A place where vices and virtue coexist in their maximum splendor and freedom. A veteran NYC Metropolitan Police Detective now employed by Eden City is tasked with solving its first series of killings that are shaking the foundations of a supposedly impeccable system. Every clue suggests a reason, every proof indicates a certainty, if the blood-letting isn’t stopped, it will surely continue its course.

WHAT THEY NEED:

$1,800, but this crew is pushing on to hit their stretch goals! “The funds necessary to complete “Hell cross” graphic novel and a good foundation for future projects.”

WHY YOU SHOULD BACK IT:

Its an old school film noir updated in a gritty fantasy utopia setting. The story plus this art makes it look like a solid book that we’d love to see bagged, boarded, and on shelves!

Follow this link to learn more and support this campaign »


Thank you for checking out the Crowdfunding Roundup - January 2018 | by Anthony Cleveland





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Episode #28 | Newton Lilavois

comixcentral_carousel_homepage_Episode-28-Newton-Lilavois

Do you struggle with juggling 9 to 5 obligations with your comic creativity? Are you a new writer in need of support? Are you desperate to find inspiration for the first page of your graphic novel?

Check out this new indie comic craftsman originally hailing from Haiti. Have no fear, Newton Lilavois is here! He’s also a genuine indie comic convert who started with our generic superheroes and graduated to the world of indie comics via Walking Dead. Like I always say, need an army? Zombies got yo’ back… unless they’re… hungry…

In addition to being a tremendous supporter of the indie comic movement through Kickstarter, he also happens to be a brilliant writer originally from Haiti. It doesn’t get much more topical than that and we’re grateful to have him on The Comix Central Podcast. He talks about the creative process behind Crescent City monsters. Both the story and the interview focus on the invaluable support that comes from family and what happens when it’s taken away. It’s a zombie twist with a backdrop of Haitien mythological history. Check it out or be left out.

Crescent City Monsters Page

He doesn’t shy away from his support of other indie comics. We talk Cognition, and The Werespider (a reimagining of the African folktale Anansi). He admits drawing inspiration from other mediums like television. He references the online program Master Class as initial support though he doesn’t always take their advice. Most importantly, Newton talks about the love of the process. Storytelling is a long arduous task. As we all know, it’s not for the faint of heart. Simply “liking” your story just isn’t in the cards. Love is the only way to survive in this business. Luckily, most of the time it’s contagious. As the most successful members of the nerd nation will tell you, learn by doing. I’m excited to see Newton’s story develop. Keep up with him at www.Dreamfurycomics.com and remember friends, you can’t finish what you don’t have the courage to start in the first place.

Love the stories you tell, because they’re gonna be with you for a long time. - Newton Lilavois

[podbean resource=”episode=btq3d-83f8a9″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Newton

twitter | Instagram




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Episode #27 | Ben Miller



Do you know how to handle diversity in your comic? Do you have the courage to get real with the culture clash of your characters? More importantly, do you know how to handle controversial storytelling with grace? If you want to learn, be sure to check out this week’s podcast with culture comic creator Ben Miller.

“Comics belong to everyone!” - Ben Miller

I’ve said it before and I’ll say it again. Hardship makes for great storytelling. Ben Miller’s Judges is a tremendous example in multicultural heroism done just right. In this episode, we learn about character/cultural research and why it’s important in comics. If you take the risk of writing what you don’t fully understand you’d better be meticulous or you run the risk of alienating the very audience you’re trying to reach. Culture goes way beyond the skin we see on the surface and stereotype shortcuts have no place in a well written comic. You don’t have to take my word for it. Read judges, and you’ll see how indie comics is the perfect universe for cultural courage to exist free of red tape and badly filmed afterschool specials. Working in a youth center has obviously had an effect on Ben’s storytelling and it shows in the best way. Having passion is one thing, but contagious passion is something completely different. The best passion and vulnerability give others permission to do the same. It certainly did that for me.

If that’s not enough, we talk some great superhero comics from Dark Horse. We look at the top 3 tips for going to a con as a new creator with your first book. We learn about groups you can join to become a better creator and marketer and even some “how to” books regarding writing and artistry. Above all, we are reminded to temper our expectations, stay humble, and use controversy to our advantage because sometimes causing a stir is the only way to get your message out there.

[podbean resource=”episode=3s93h-83353a” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Ben

twitter | EnjoyComics


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Urban Fantasy Literature: Where Comics can be Canon

When I was a kid, my reading genre of choice was High Fantasy: J.R.R. Tolkien, David Eddings, LLoyd Alexander, Terry Goodkind, Robert Jordan etc.

While I still love those books, my current reading genre of choice has become Urban Fantasy: A story set in the modern world but there’s something supernatural afoot. Many of the most popular books of the last 20 years have fallen into this category: Harry Potter, Percy Jackson, Twilight, and nearly everything by Neil Gaiman to name far too few examples.

Two of my favorite Urban Fantasy series is The Dresden Files by Jim Butcher and Mercy Thompson by Patricia Briggs. For both of these authors, I was pleasantly surprised to discover that there are comic books based in their universes that were written by the authors themselves. While it is not too uncommon to find a comic book adaptation of popular books (which has also happened for these two authors), it is less common to have original stories added in a different format by the original author and these stories are part of the canon of that universe.

One reason I feel that this works so well in the context of Butcher and Briggs is that they both have written quite a few short stories set in their worlds, and the comic books have the feel of an additional short story but in comic form. Both are avowed comic book fans, and Butcher even wrote a Spider-Man novel.

Both Butcher and Briggs have written multiple comic book stories set in their own literary world, but I am going to focus on 2 stories in particular.


The Dresden Files follow the story of Harry Dresden, a Chicago based private investigator who happens to also be a wizard.

Each story covers one of Harry’s cases. This way of framing the story cleverly allows for the insertion of smaller stories into the overall narrative. The Graphic Novel “Welcome to the Jungle” is set slightly before book one of the series, “Storm Front.” Yet, while it is technically a prequel to the main series, there have been short stories set earlier. This story is considered canon and, while unable to find the quote while skimming through the books, I seem to remember a character in one of the novels making a comment about “That incident at the zoo,” which was a reference to this story.

Credit Jim Butcher and Ardian Syaf/Dynamite Entertainment

On the flip side, this comic also highlights one of the series long running gags. Harry, who is ridiculously tall, drives Volkswagen Beetle affectionately known as “The Blue Beetle.” This car in almost every book gets smashed up in one way or another and has been rebuilt using parts from other beetles, of many different colors.

The Blue Beetle is featured in the comic and is actually blue. At first, I thought this was an inking error, but then realized, this story takes place when the Beetle was actually blue and as a result of this story gets its first replacement part. It may seem like a small thing, but noticing that continuity was fun. It also shows how Butcher as the architect of this world can throw in which is essentially just an easter egg for fans paying attention and more directly connect this story to the novels.

Credit Jim Butcher and Ardian Syaf/Dynamite Entertainment
The Blue Beetle as depicted in the Dresden Files Wiki

Welcome to the Jungle itself begins with a mauling at the Lincoln Park Zoo, which at first seems like an animal attack. But when Harry Dresden looks at the crime scene he knows that this is more than just an animal attack, it is something supernatural and he is given just 24 hours to figure it out.

The story is 4 issues long and is most easily purchased digitally in single issues, as a graphic novel (digitally or in print) or as a part of the Dresden Files Omnibus Vol. 1 trade paperback.

The story is well worth reading, and as previously mentioned feels like one of the Dresden Files short stories. It is a fun trip into the world of the Dresden Files and works both as a great introduction to the series as well as a fun way for fans to experience this world in a new way.

There is an ongoing joke about the cover art of The Dresden Files. On the book covers Harry is always depicted as wearing a hat. In the books, it is a point made over and over that Harry hates hats. It is fun to see this character as he is described in the books, and the only way to do that is to read the comic.

Credit Jim Butcher/Roc

The Mercy Thompson series is about Mercy Thompson, a coyote shapeshifter who was raised by werewolves.

She works as a mechanic and lives in Washington State. In her world, the fey has recently revealed their existence and at the start of book one, “Moon Called,” the werewolves are about to reveal their existence. Mercy, though raised by the werewolves, is an outsider because she is not one. This status as a perpetual outsider lets her create friendships with not only the werewolves, but the fey, and even vampires. She is a fascinating character not because she is the most powerful (She is not.) but because she has so many connections with so many parts of the supernatural world.

Credit Patricia Briggs/Ace

According to the front matter of the graphic novel Hopcross Jilly: “The events of Hopcross Jilly occur between Mercy Thompson novels Frost Burned and Night Broken, and just after the events in Dead Heat (Alpha and Omega #4)”. (Alpha and Omega is another series set in the same world focusing on different characters, with quite a few interconnections.)

Credit Patricia Briggs, Rik Hoskin, Tom Garcia/Dynamite Entertainment

While the story of Hopcross Jilly can be read and understood without reading the books, book readers will know that due to book events, the Fey have withdrawn into “reservations,” but some fey are either being let out of the reservations or escaping and causing trouble. A book reader will know this, someone new to the story will discover this as they read.

The story uses its connections to the world very well. In the course of the mystery, Mercy goes to various friends searching for answers, book readers will love these cameos. My favorite is when she gets in touch with the fey Zee. In the books, he is a short potbellied balding man. He is also a fey wearing a glamor. In the course of the entire book series he has only dropped his glamor a couple of times, but in the comic he chooses not to have his glamor on, and he strikes a very impressive figure. It’s a great easter egg for fans.

Hopcross Jilly begins with Mercy and the Tri-Cities werewolf pack stumbling over the buried bones of dead children. These kids were clearly killed in a ritualistic way that seems to indicate fey. Yet, many want to blame the werewolves as the ones responsible. At the same time, Mercy’s step-daughter Jesse is having a tough time at school due to her father being one of the public faces of the now “out” werewolves, and this new development makes things even worse.

Credit Patricia Briggs, Rik Hoskin, Tom Garcia/Dynamite Entertainment

The story is 6 issues long and is most easily purchased as a trade paperback in either digital or physical form.

This is actually one of my favorite stories set in the Mercy Thompson world (in any format). The story is well told. Mercy and her husband Adam are legitimately interesting characters and Jesse, a character we have seen grow up in the books gets to shine in this story and shows how much she has evolved since the beginning of the series. Also, the stories villain, the Hopcross Jilly, is legitimately disturbing and that sense of creepiness has stuck with me. Needless to say, I highly recommend it!

There are other comics set in these worlds. All of The Dresden File comics are canon. The Mercy Thompson ones are canon with and Asterix.

Hopcross Jilly is unequivocally canon. However, in the case of the Mercy Thompson graphic novel Homecoming, which serves as a prequel to Moon Called, Briggs has stated that because of the comic book format she has modified some small parts of the story. In Moon Called, we learn from dialog and flashbacks how Mercy came to live in Washington State and how she became a mechanic. Homecoming is that story explicitly being told. Small details like how Mercy got her cat were modified. Briggs notes how “comic Mercy” and “book mercy” are slightly different, and this extends to the adaptations of the books into graphic novels. She again states that the changes were made to streamline the story and better “show” the story in the comic book format. To me that means aside from these slight changes to help tell the story within the medium, these are the same characters from the books.

Credit Patricia Briggs, David Lawrence, Francis Tsai, Amelia Woo/Dynamite Entertainment

Interestingly, All these comics are published by the same studio, Dynamite Entertainment.

Dynamite seems to specialize in these crossover properties. Currently, on their website, they are advertising a Song of Ice and Fire comic, a Robocop comic, a Xena comic and even a comic based on the Pathfinder tabletop world. While all these crossover properties are very cool, I am still struck by the fact that Butcher and Briggs wrote their comics and made their comics part of the canon of their literary worlds.





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Episode #25 | Stephen McCoy



Will we ever run out of stories to tell? Blogger and history junky Stephen McCoy doesn’t seem to think so.

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Stephen McCoy. They tackle the use of tropes in storytelling, how comics represent our modern day mythology and the importance of using Indie comics to shine a spotlight on current social issues as seen in Edgardo Miranda-Rodriguez’s “La Borinqueña”; a much-needed highlight on a Puerto Rican superhero giving hope and culture back to the worlds biggest tiny island in their time of need in the wake of hurricane Maria’s devastation.

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Connect with Stephen:

twitter | cxc profile | historicalperceptions.com


 

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Episode #22 | Anthony Cleveland

Comic Creator Anthony Cleveland

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Anthony Cleveland. The incredibly fascinating Comic writer of the comic Chris calls, the #1 Horror Comic with Heart, Silver Skin.

We’re getting personal and awesome up in the Podcast this week with Comic creator Anthony Cleveland. We chat about Anthony’s creation process and you have to tune to hear how he funded his latest comic book project, Silver Skin. It’ll make you lol!
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Connect with Anthony Cleveland

Twitter | Website





 

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Episode #20 | Thom Burgess

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Thom Burgess. Writer of dark shadowy things, creator of Ghoster, The Eyrie, Malevolents and Hallows Fell.

Let’s get creepy with Thom, find out what makes a great horror story, how to build a ghost and learn more about this terrifying and darkly beautiful comic creator from another realm. Well, the UK. BOO!
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Connect with Thom Burgess

Twitter | Website





 

 

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Episode #17 | Sharon Hackney

Sharon Hackney | Indie Game Developer & 3D Environmental Artist.

On this weeks episode of “Adventures in Interviewing” Chris Hendricks chats with Sharon Hackney, Indie Game Developer & 3D environmental artist extraordinaire!

Sharon shares how video games are scripted and developed. Grab some insights into this fascinating indie world!

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Connect with Sharon using the links below:




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The Etherington Brothers | Episode #15

On this weeks episode of “Adventures in Interviewing” Chris Hendricks has the great pleasure and honor of sitting down with the Etherington Brothers!

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Creators of Long Gome Don, Von Doogan, Monkey Nuts, YORE!, Baggage, Freak & Fearless & Stranski. Not to mention working on Star Wars, Transformers, How to Train Your Dragon, Kung Fu Panda, Angry Birds, Wallace & Gomit and more!
Listen as these creative pros share the wisdom and advice gained from their amazing careers. But don’t be too dazzled…these boys are always keeping it Indie!

Connect with The Etherington Brothers and get their amazing creations using the links below!

Twitter | The Blog | Instagram

 




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RAGS: Creator Spotlight a Fireside Chat with Brian and Trent

Hello readers! Today we have 2 badasses for the price of 1 Creator Spotlight!

We are delighted to have the opportunity to pick the brains of the creative team behind the jaw-dropping, action-packed, delightfully comedic and beautifully illustrated, RAGS: Prologue. If you haven’t read the first issue of this comic, stop right now, (well read this spotlight first) then, go get a copy, immediately.

“RAGS is a comic involving two military veterans and their quest for a sense of normalcy during a zombie plague that has wrecked the liberal state of California. But this isn’t a tale about Zombies. This is a tale about pants. A tale about PTSD. A tale about finding a purpose. About setting aside your own prejudice. About overcoming guilt and insanity. Things that most other authors are too afraid to tackle. Hold onto to your poopers and get your tactical onesies ready.”

So without further ado, may we present A Fireside Chat with Brian Ball and Trent Luther. Let’s do this! Oohrah!


To start, tell us a little bit about yourselves.

Brian: Well my is Brian Ball, I’m a 14year Active Duty Army Veteran, currently in the San Diego National Guard. I’m the writer of RAGS, and my partner in crime in this is Trent Luther. He and I came up with the basic premise. My friend Rudy help us polish it up with the Unicorn Onesie. I’m withholding the name of my artist for the time being as I’m unsure of how he wishes to be credited.

Trent: My names Trent, I’m from Fargo North Dakota. I work at an auto salvage yard. I don’t think I really known for much.

What kind of comics do you guys like to create?

Brian: I’m actually unsure of how to answer this one, as RAGS is the first Comic I’ve actually created, from concept to what it is now. I’m not quite sure what I’d call the genre. Maybe Black Humor is the most accurate as I subtly make take jabs at lots of things.

Trent: Zombie comics I guess. Though I used to draw some dope stick figure comics that had to do with the civil war and the supernatural (Ethan Allen was my main protagonist.).


What made you decide to start making comics and get into the business?

Brian: So what got me to create? I would have to say that I’ve always enjoyed writing. That’s been my passion since I was 8years old. The military came a very close second when I was 10. But what really pushed me is that Comics now, Marvel in particular, no longer speak to me as an Individual. I see a lot of push towards inclusivity and diversity but I’m not really seeing any characters with personality. I’m half-black, ¾’s Latino and there has yet to be a character that I could really get behind. So I figured, rather than complain about it, I’d just go out there and make my own.

Trent: Brian’s ambition. He’s been a rock that waves break themselves upon this whole time.

What do you see as the biggest obstacle to your success?

Brian: Right now, the biggest obstacle to success is marketing. Marketing, marketing, marketing. Some early feedback I’ve seen is that ‘Oh, it seems like another by the numbers zombie story.’ It’s not. In many ways, the zombies are a bonus.

Trent: Marketing. Marketing has been rough. Mainly lack time and funds to do so. I try to make an enticing post on Imgur and Reddit. But getting them rolling can be tough

Coffee or Tea?

Brian: Coffee. Definitely Coffee. There’s this saying amongst me and my battle buddies; “If it wasn’t for caffeine and hate I would have no reason to wake up in the morning.”. But honestly, I need about three cups of coffee just to get the old brain synapsis plodding along.

Trent: If you ain’t down with Alwazah tea you can get outta my life.

Who are your biggest inspirations in the comic realm?

Brian: My biggest inspirations are Adam Warren, the old crew from Antartic Press. Eric Johnson, if you’ve ever seen his work, he’s drawing the book for Vikings. Masamune Shiro, Kentaro Muira, Hajime Kanzaki, I read a lot of manga. Akira Toriyama for his pun-based naming structure. John Kantz and Christopher Reid for their EXCELLENT book: Legends from DarkWood. I was really sad they didn’t continue this, it was great series!

Trent: For me Todd McFarlane, Frank Miller and R.A Salvatore (I know he doesn’t do comics, fight me.) But I grew up with Spawn comics and toys and everything Drizzt.

Where the inspiration for RAGS come from? Tactical onesies? WHERE?! We love!

Brian: So the inspiration from RAGS initially grew out of a drunken night of Left4Dead2 with Trent. The initial plot we came up with was just some chick running from store to store trying to find a pair of pants while fighting off a zombie horde. And each time she found pants, she’d lose them somehow or some way and have to go find some new ones. It was funny in our heads, but after initially writing the whole thing, I knew I could tell a better story if I just changed some things, so that story evolved into what RAGS is now. The idea for the tactical onesie though, that grew out of me, being absolutely sick and tired of seeing the skin-tight spandex suits that you saw in all these female superheroes run around in. I’m sorry, but Black Widow, in that lycra she runs around in, would constantly be splitting her the backside of her pants. Also, I dislike the idea of a woman in 5-16”inch heels being able to beat up 210lb guys with just her fists. So while trying to come up with a suit that would be practical, my buddy Rudy simply suggested ‘Why not a unicorn onesie…like they have at Wal-mart.’ Then it just grew from there.

Trent: The inspiration for RAGS. That’s tough. Brian came to me one day with a small idea of a story and it just kinda evolved. Tactical onesies…It seemed like a joke at the end of our story. However, it just worked so well. Then when we got a few illustrations and it was so damn amazing seeing it on paper.

You clearly love zombies. What made you decide to throw your talents into the zombie storytelling world?

Brian: I’m a HUGE Resident Evil Fan. I have the S.T.A.R.S logo and two of Rebecca Chambers tattooed on my arms. Since the inspiration for the story came from Left4Dead2 it was only practical that the zombies followed. But there’s a slight twist to mine, that make them much different….much more lethal than what we’re used to seeing. Creating a new plague was tough because I’m just a soldier and not much of a scientist. But I have figured out something that is very realistic and COULD come about if the right minds got together and were able to put two and two together.

Trent: To me… a Left for Dead 2. We talked a lot about it while playing an impossible to beat player made campaign. Also, Zombies fit perfectly for Regina’s main struggle in the story.

Your choice of coloring for RAGS is very unique. Could you tell us how you guys decided on this approach?

Brian: The coloring for RAGS is done that way, because I wanted people to focus on what the was important to the character, Regina. Her freckles are important, and obviously her tattoo’s, (which is a story arc I hope to explore much later.) I wanted to add to the tension by tricking the reader into focusing on things that I wanted them to focus on. I hope that makes sense. Color is going to come into play much later, I hope the audience appreciates what I have in store.

Trent: Brian’s call on that. I yes-manned cause it was a wonderful choice.

What would you say is your ultimate goal in comics? Where do you both hope to be in 5 years creatively?

Brian: My ULTIMATE GOAL is for everyone to be Cosplaying Tactical Onesies at all the cons. If that happens, I’ve met my goal. In five years I hope to have the entire story of RAGS completed and on the shelves of bookstores. Maybe a movie deal, or a t.v. series if it gets popular enough.

Trent: Super cheesy Syfy Movie with a dank cult following.

How far are you wanting to take RAGS? What do you guys see as the “Big Picture?”

Brian: I’d really like to get RAGS into the hands of a publisher. I have a story that’s actually inclusive, diverse (being set in California gives me a wide array of characters to choose from and topics to tackle) and I KNOW with the right backing would be a huge hit. Also, having someone else handle the marketing (you’ll see me spam twitter almost daily) would be nice.

Trent: All the way. I’d like to see our idea flower into a whole series of comics.

What do you find to be the most difficult part of creating a comic?

Brian: The most difficult part I would say is getting feedback. Especially when something is good and you personally know it. Sometimes I’ll hand over a copy for a friend to read and I won’t hear back from them for months….and when I see them again I ask about it and they’ll say “Oh, it was good.” Yeah, but how good? What did you like best? What worked? What didn’t? Finding the right people help steer you in the right direction. That’s pretty tough. Thankfully I had a few people give me honest reviews and critiques, so moving forward I know exactly what how to handle things.

Trent: Picking a genre. There is a lot of criticism jumping into any kind of genre when there is so much of it all readily available. Really have to make an impression right off the bat.

Are you for sale? I say that as a joke, but not really. Would you sell RAGS to a large publisher? And on that note, would either of you consider working for the Big guys?

Brian: I would SELL RAGS ONLY to the publisher that would handle it properly. I’m tackling lots of issues in ways that I have seen or experienced that are relevant to me and so I’d like to find a publisher that would appreciate the nuances that are baked into the story. I would LOVE to work for Marvel and write Spider-Man. I kinda feel old Peter could use some fresh blood. But IDW is actually my second pick if I had a choice.

Trent: Hmm. Definitely to Image comics. Spawn and RAGS mashups all day baby. Honestly tho though that’s a tough question. IDK?

How has the response to RAGS been? And what do you think you’ve learned for your next issues?

Brian: So far (for everyone that’s taken a chance on it.) the response has been positive. Usually, my pitch is what gets people raising eyebrows. “Naked chick running around town trying to find pants during a zombie plague!” I get it, it sounds perverted. I would be a skeptic too. But usually, after I show off the script and artwork…people get it. I’m getting a lot of requests for physical copies, which I’m only sending off to those who’ve supported me on Patreon as a reward, and it sucks to say ‘I can’t right now.’ But it’s also great to know that there are people out there that want to see this on shelves!

Trent: The response has been great but I feel pretty localized. Hard to get my old, gearhead co-workers into comics. I get called a nerd a lot. Marketing. Definitely, marketing is a must. It’s hard let me tell ya.

Trent: The Patreon and Facebook. I try to post teaser albums on Imgur and Reddit under the username Niehlis. I’m normally fairly busy with the daily grind so Brian tends to knock out this stuff.

It’s been awesome getting to know you guys and learn more about the stories behind RAGS. Is there anything else we can tell the reader about you?

Brian: Anything else I wish to add? Oh yes! I’m not sure if anyone noticed, but there are a TON of Easter eggs hidden within the prologue. One might be a little obscure and I have no problem giving this one away but Regina, the main character, her face is modeled after Liz Finnegan. If you do not follow her on twitter…you’re failing at life. There are some other things that are hidden too! Most of the other tidbits we probably won’t see until we’re further along. But this comic…it’s my magnum opus and I hope those that are tired of the big two right now, give this a chance. Trust me, if you think this is JUST another Zombie story you’ve barely scratched the surface. Even though I play up tropes, like say Regina quickly getting surrounded by zombies. Well, there’s a legitimate reason for that, but again, only someone with a very discerning eye will catch on.

The other thing I’d like to say, really quick, is that I really have to give a shout out to my friend: Balam, who taught me how to write scripts. And Jim, my old Army buddy from my first unit. Joshua Foster has been helping me maintain the website/blog. Rudy Vallejo and Heaven Perez have been my local support as has Deanne Vicedo. Everyone that supports me on Patreon. Morgan Marino, Candy Dax, Grace Harney (for the edits she did for my revision.) and Elizabeth Stryker. And my biggest cheerleader Samantha Johnson. All the boys in the Quality Control Discord. Captain Frugal the youtuber for his honest review. And Zetha202, one of my favorite Deviant Art Artists who let me borrow a character of his (check him out here: https://zetha202.deviantart.com/). There are so many people to shout out too, but I know that alone is going to be about 4 pages long.


Well, that’s it for this Creator Spotlight! Thanks so much for joining us. If you’d like to learn more about Brian and Trent, connect with them, buy their products or support RAGS directly, you can find the links to all that and more below!

ragszombie.com | twitter | teepublic.rags | CXC Profile | Patreon Rags

Trent also posts teaser albums on Imgur and Reddit under the username Niehlis.





 

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Comic Shops Open Up About How to Get Your Comics on Their Shelves

If ever there was a field where independent creators have it rough, it’s the comic book industry.

Completing any project can be a feat in itself but with comics, you have to have it all (as in finished comic book product) and hope that you can recoup your expenses monetarily or at least in the capital of prestige/notoriety.

So, as a way to help guide indie creators to greater heights, I talked to several different comic book stores about their ordering processes, how indie books make it to their shelves, what books seem to sell and ideas on getting indie books in stores. If you don’t already, you should fully understand the juggernaut you’re up against coming out of the gates. Out of the stores contacted the majority reported their independent/non-DC/Marvel titles sales were only 5-20%. Since Image was included in these numbers (which is essentially just a smaller version of the Big Two) it’s safe to assume the percentage for non-Image independent books drops even further. Obviously, as in any competition against established products, the uphill battle is very steep indeed. But not impossible, and this is where the owners have keener sight and advice.


1. Any Insight into why certain titles seem to take off compared to other titles? What seems to misfire?

Dave Michaels of eXpertComics: “I find what works in the indies better than anything is word of mouth. If a book is not doing well, it is probably because the fans and retailers are not spreading the word in the shops and online.

Jim Drucker of NewKadia.com: “Marketers have been trying for about 150 years to figure out what products the public will grab onto. You never know.”

Benn Ray, co-owner of Atomicbooks.com: “I think some non-DC/Marvel titles fail because many are uninspired 3rd rate DC/Marvel/Image/Dark Horse wannabe books. The publishers are simply trying to create what other publishers are already doing better, maybe in the hopes of securing a job with those publishers. Some creators seem to think “indie” is simply a step up the rung. I also think many floundering indie titles could benefit from stronger editors. Overall, crappy art, lame writing, uninspired storytelling. In many cases, you can judge a bad book by its cover.”

John Robinson, co-owner of Graham Crackers Comics: “Indie titles are just like a mainstream book. It’s like Batman except his butler is a girl! Whoa. It’s like Superman only he’s kind of a jerk. It’s like Justice League only they hate each other.”


2. How does the person responsible for ordering make their specific choice of titles and the quantity they order?

Dave Michaels: We specifically have on online subscription service. I believe we order based on what is pre-ordered mostly, and secondly, we try to order based on mainstream exposure and/or ‘hype.’”

Jim Drucker: “Based on past sales of those titles.”

Ryan Liebowitz, owner of Golden Apple: “Diamond Previews is our main catalog but we also look at emails, mailings and get many calls and visits directly from creators and publishers alike. Generally, we will look at the creative team, publisher credibility, story concept and artwork to help determine ordering levels.”

Benn Ray: “I think my filter works something like this: if the book looks like a wannabe DC/Marvel superhero book, I’m not ordering it. If it’s a hokey-looking genre book, sci-fi/ fantasy, I’m not inclined to order it. If I’ve never heard of the publisher, the writer, or the artist, it’s unlikely I’m going to take a chance on that book. If the art looks poorly computer colored, computer-generated or the story concept seems hackneyed, I’m probably not going to order it. If the art looks “manga-inspired” I’m probably going to skip the book. My store focuses on alternative/underground books, so I’m more apt to carry those. If it’s a publisher I recognize as doing quality work, if the book has artists/writers I know I have an audience for, I’m more apt to carry their book. I’d rather miss an issue or two of a new comic and have customers ask me to order it than get stuck with a really crappy book that I”m embarrassed to have on my shelves that I can’t get rid of.”

John Robinson: “Managers base their ordering on their personal tastes, number of pre-orders from customers and the current amount of buzz surrounding the title.”

3. In terms of sales does anything stand out to you as remarkable from the past few years, as far as indie publishing?

Dave Michaels: “I don’t know if this counts but I would say the resurgence of Archie and the whole relaunch of the Archie line of comics shocks me. Whoever decided to reboot the line in that way is absolutely brilliant! I think the indie market should be thinking about tapping into that fan base.

Jim Drucker: “TV shows and movies and other mass media and massive social media all contribute to sales of various titles.”

Ryan Liebowitz: “Image Comics are starting to outsell Marvel and DC titles. We also have seen much success from publishers like Black Mask, Boom!, Valiant and others on select titles.”

Benn Ray: “We’ve seen a big resurgence in interest in self-published mini-comic.”

4. Any advice or suggestions as to how someone with a self-published book would best go about getting it on comic book store shelves?

Dave Michaels: “My best advice for indie creators would be to use the times and social media as much as possible. We live in a big “convention era.” Try to get booths at cons both big and small, do panels, interact with fans. Also, the internet and social media is our best tool today. Get online make Facebook pages, do the Twitter thing, get a Kickstarter going. These are the best avenues we have today. Also, go to local comic shops and ask them to put your stuff on the shelf. There are not many stores that won’t support local content. Make friends and fans and get out there!”

Jim Drucker: “ A, have a ground-breaking idea. There is no substitute for quality and originality. No amount of great marketing can sell AND maintain sales for a lousy product. B, have a strong social media presence. If young musicians can find a worldwide audience from YouTube, aspiring writers and artists and comic book creators can to with the right product. C, have the necessary capital. Starting any new business takes a great product but it is expensive. I have seen HUNDREDS of comic books that published only one issue. Many, deservedly so. But some, I thought had some potential, but for reasons unknown to me, there was never a second or third issue. My guess is that poor early sales sapped their budget. There are countless examples of products in other industries that took YEARS to catch on. If you’re on a shoestring budget, you may not stay in business long enough to catch on.”

Ryan Liebowitz: “Self-published works that are not solicited through Diamond are very difficult to get onto shelves. Their stronghold on the industry is criminal and another distributor needs to form to help all publishers get into the hands of comic book fans.”

Benn Ray: “There is no magic bullet or quick fix or trick to this.”

John Robinson: “The thing I tell anyone that is self-publishing is to take a hard look at their own buying habits. Ask yourself some questions. Do you buy Stray Bullets every month? Are you interested in Zombie Tramp? What indie titles have gotten you to buy them faithfully month after month and what was it that got you to try them? I constantly get people that buy only Marvel/DC type books doing their own self-published book and not understanding why no one buys it. Every item in the store is fighting for your attention-what’s unique about your property? Could be just great art. Could be it fills a niche that is currently not being filled in the marketplace.”


So there you have it, folks, straight from the mouths of those who know and want to see indie, self-publishers and creators succeed.

There are certainly a few key takeaways. Even if you can’t use a hot established property such as Archie, maybe try and tap into the essence of what is attracting so much attention today both in comics and Comic related TV programming. Support other indie/self-published books. Research and explore the market. Be original, don’t clone the big Marvel/DC titles. Or if you do, put a real spin on it that no one has read before. (It’s the Justice League but they’re vampire zombies!) Lastly, and most importantly, network the hell out of yourself and your book. Without that, even the greatest of indie comic books will stay undiscovered.


*A seriously big thanks to all the people and establishments that took the time to answer my questions and help propel, if even only a small amount, the world of indie and self-published comics.

NewKadia.com | Atomicbooks.com | grahamcrackers.com | goldenapplecomics.com | expertcomics.com





 

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Crowdfunding Round Up - October 1st 2017

comicbook crowdfunding




Let’s Get Roundin’ UP some Kickstarters!

Every month we run around Kickstarter looking for stuff that really bakes our potato! And this roundup has gone up a whole.. nother.. level. Come on in and stay a while! Watch some rockin’ trailers, learn about some great comics and then put your money behind some incredible and worthy independent creator’s creations.

And with that, may we present the CXC Crowdfunding Roundup, October 1st, 2017 edition.


by Charon Comics | Kickstarter

All the books are completely colored, lettered and ready to print. They’ve already secured the printer they will be using and are ready to go. Which means no risk to the backers.

Do you ever get that feeling like something is so cool - I mean, looks so badass - is SO awesome… that you have to have it in your hands? Well, we do, and the good folks at Charon Comics get it. That’s why they’re running this impressive Kickstarter Campaign to print 3 of their gorgeous titles…not to mention one of the 3 is actually 5! ANTHOLOGY! So much action, horror, fantasy, samurai stuff and chicks who kick ass all in the palm of your hands, on your shelf and ready to be poured over from cover to cover. (Just don’t bend the spine, ya’ll know these are gonna’ be collector’s items!) Ok, enough chit-chat, head over to the campaign and put your dollar down!

Kickstarter Campaign | CharonComics.com | Twitter


by Mac Smith | Kickstarter

We have been obsessively watching Scurry for a very long time and were thrilled to find this campaign! Albeit a little late:( But you all still have a chance to get in on this incredible campaign. The art? Astounding. The story? Heart pounding good fun. Adorable level? Maximum. Scurry has it all, and Doug to boot. (His eating powers are impressive!) With only a few days left to go, you still have time to Scurry on over to Kickstarter and get your copy(ies)! Let’s help this astoundingly talented independent creator, Mac Smith continue to bring the world of Scurry to our world!

Kickstarter Campaign | scurrycomic.com | Twitter


by Savi Designs | Kickstarter

The Realest Bayani is an independent comic book created from the mind of Hip-Hop artist, Mark “Marvel” Teodosio. This comic book brings to life the cultural heritage of the Philippines. The Realest Bayani follows a man by the name of Marlon “Pirate” Ramos who is in fact based on Mark Marvel’s cousin who passed away not too long ago.

Although this Comic clearly has an important and personal motivation for the creators; which we appreciate and applaud, we have to say first and foremost… this Comic looks BADASS! Illustrator Shawn McArthur is absolutely crushing these pages and pinups! That said, please support this passionate team’s effort to make a social impact through their Comic with a message. “In a world of love, power & corruption a man can only stand by for so long. Marlon Ramos stands as one man against a society descending into hell on earth.” — The Realest Bayani

Get your copy(ies) today!

Kickstarter Campaign | facebook.com| Twitter


by Tom Spellman | Kickstarter

You had me at Goatpocalypse. But seriously, wtf is happening? This is one of those campaigns that stopped us in our tracks, pulled us in and then proceeded to blow our minds with awesome art and evil goats. Sometimes you have to own things that make you go… whaaaaaaaaaaa? If you love weird, gore and total insanity, this is the Kickstarter for you! Come get your GOAT ON!

Kickstarter Campaign | facebook.com | Twitter


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Podcast Episode #13 – WOO! Todd Matthy Talks Robots vs Princesses

Episode #13 – Adventures in Interviewing with Todd Matthy, creator of Robots v Princesses

On this episode, Chris Hendricks gets the lowdown on how indie comic creator Todd Matthy ran a wildly successful Kickstarter Campaign. They destroyed their goal and are now bringing Robots vs Princesses to the world!
They also have a delightful, impression filled conversation about Pro Wrestling and the lessons Todd gained from being a lifelong fan. Do not miss this fantastic and often nerd-nostalgic episode!
[podbean resource=”episode=rvhu7-7e9a38″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Todd and find out where you can grab a copy of Robots vs Princesses below:

robotsvsprincesses.com | Twitter


 

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Adam Ma & Colin Tan of Random Encounter Comics | Episode #12

Episode #12 – Interview with Adam Ma & Colin Tan of Random Encounter Comics

On this episode, Chris Hendricks goes behind the scenes with the dynamic duo creating the heroic horror, Folklore.
Learn how this awesome creative team handles long-distance creation, comes up with jaw-dropping new concepts and keeps the fires burning for the passion project, Folklore.

[podbean resource=”episode=t2eig-7e9a39″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Adam & Colin using the links below:

Adam Twitter | Colin Twitter | cxc profile: @folklore_comic | Folklore on Twitter


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 


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Podcast Episode #11 – Lance Lucero & Adam Volle: Creators of BOB Non-Union Psychic

Episode #11 – Interview with Lance Lucero & Adam Volle

On this episode, Leigh chats with 2 parts of the creative super team creating the Indie Comic masterpiece, BOB: NON-UNION PSYCHIC
We find out how this team found each other, what BOB is about, how it was created and we also learn why you should mess with Lance and Adam! Join us for some laughs and great lessons in comicbook creation and we’re not kidding when we say these two should be teaching master classes. What a pleasure to have them on!

[podbean resource=”episode=f2h59-7e9a3a” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Lance and Adam using the links below:

Adam Twitter | cxc profile: @warehouse9 | Warehouse 9 twitter | warehouse9pro.com


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Welcome to the Magician’s House

CXC - Hello Magician’s House! We are so excited to have this opportunity to get to know you a little better. We’ve been big fans of your work around here for some time! Thank you so much for joining us today.

MH - I’m super stoked to get to talk to you guys and gush about what an important platform ComixCentral actually is. I don’t know of anywhere else that actually gets indie comics the way that you guys do.

You’re 100% about the freedoms of the creators, you bend over backward to support what they’re doing and you have categorically come down harshly against all manner of censorship issues which have cropped up since you’ve opened your doors.

ComixCentral has really shown me everything that I need to see in order to recommend them to people who might be unsure about where to shop their product. At a different time it may have been Kitchen Sink Press, Fantagraphics Books or something like that, but now, in this age, I have no doubt that the place to be is ComixCentral.

Since you guys came along, it’s like indie publishing excuses don’t exist anymore. You’ve thrown down the gauntlet and said, “Oh you have an idea that you want to express in comic book form but it doesn’t fit the mainstream market? It’s too rough, too short, too experimental, too controversial? Well, we’ve got you.” You’ve put the all-talk people on notice. It’s sort of like, “Ok big girl who says she’s out to make comics… now what’s your excuse?”

But those excuses, they’re plentiful, aren’t they? “Oh, I want to succeed at comics but something’s stopping me; my finances aren’t straight, I have family duties which eat into my creative time, I don’t want to work at it too much and neglect my self-care.” Dude, if you’re an artist, making art is the only self-care. It should tear you down. Art should destroy you. Every time you approach a page you should be a bomb exploding. Afterward, worry about picking up whatever’s left of you from the floor and reshaping it up to do it again.



CXC - So you don’t have much patience for those not taking their own destiny in their hands it seems.

MH - Yeah, a theme comes up immediately with me that I completely dismiss complainers and excuse-makers. If you’re not willing to literally give your soul for whatever it is that you’re after then we’ve got nothing to talk about. We’re operating on different levels. I came into comics from a delinquency background so my frame of reference for artists was skewed toward the self destructive edge of the spectrum. It was amazing to find out just how soft the people in comics actually were. Doughy tykes who wouldn’t last five minutes in a real world situation building stories off some TV that they’ve seen and still complaining about the process and their personal despondencies. Meanwhile I’m looking at them like, “Are you for real?” If your dream is to make comics and you’re finding excuses why you can’t squiggle lines down on paper, go ahead and freaking kill yourself. Life isn’t going to get any easier for you at this point. I mean, I never find reasons to quit. I never have things about which to complain. I only find more and more motivation to push harder and burn hotter. I just want to crush my enemies, humiliate my critics and die on my feet while moving forward.

Magicians House Cover work - Project Shadow Breed

CXC - Do you feel like that point of view separates you from the “Comicbook” crowd?

Now, haha yeah, I feel like that alienates me from the herd, certainly. When you add on that I’m not big into fandom, I hate manga, never seen Star Wars, have no clue about video games or Dungeons & Dragons… it all starts to add up that a big chunk of the standard experience is going to zoom past me, you know? That’s just the palette I’ve been dealt. All those aspects of comics just get lost on me but there is something else at work in them which I’m very much interested in exploiting. It’s the subliminal danger that they pose.

Comics used to be a dirty word. Comics were smut. They were at the very least a brush with some subversively-motivated minds. They were hurried, and in that quickness the damaged brains of the creative team shown through the cracks. Like a game where you blurt out the first thing on your mind and you’re horrified at what you unconsciously said. That’s comics for me. And for others, too. Game recognizes game.

Take Doktor Geraldo. You talk to that guy for five minutes and you realize that he’s a madman. You’ve met this guy, he’s a menace, isn’t he? His every idea is so loaded in ways that will completely unbalance you. He let me creep up into his world for a minute and he told me that he liked my drawings a little bit. Well I, naturally, was crazy about his throwback unidentifiable concepts and writing. He offered that we should collaborate on a completely original concept at some point and I agreed but my drawing schedule was slammed for the foreseeable future. He didn’t skip a beat. He said, “Ok then I’ll draw it and you write it”.

This is the world in which Geraldo lives, haha. I’d never written anything so he had nothing on which to base this gamble. He’s well known to illustrate in a very primitive artistic style, so this whole suicidal concept was simply going to be an exercise at baring our necks to the critics. Each of us taking the things at which we excel and instead doing the opposite. It was a jarringly original proposition. He had no idea what kind of story I’d be asking him to illustrate. He’s a guy who dives in first and looks for water on the way down. It certainly got my attention, so I messaged him back immediately.

Let Geraldo’s enthusiasm be known. No roadblock can be built which will hold this guy back. Never is he anything other than exuberant about the potential of comics. Here I was intentionally making the story as self-damning and radioactive as I could conceive. And yet he had no problems with the two of us using our weakest skills to create the unsaleable.

CXC - What do you mean by unsaleable?

MH- Unsaleable because the comics community is famously strident in that they take themselves far too seriously. They love to climb up onto their cross and yell out to the crowd about how they’ve been given such a raw deal. Victimhood is very much the fashion of the day. It might be completely lost on them that Kirby obviously occupies a great deal of my constant brain power if his 100th birthday was something rolling around in my head back in March. I knew to count on the predictable reactionary tantrum for a besmirching title like Fuck Kirby piggybacking the occasion, no matter its content.

I told Geraldo that nobody was going to publish this. Nobody was going to get near it for fear of the galled backlash from all the shriekers who themselves only know that it’s Kirby’s birthday because Marvel told them a day before in order to sell them their own comic books. So props to ComixCentral, again. We did Fuck Kirby before we did Dildo Boy Origins so I wasn’t yet convinced at just how truly committed you guys were to staying consistent on your position that everyone must retain the power to sink or swim under their own merit. Personally, if I could turn this interview around on you for a minute, I’d love to know how this concept of creative freedom became so important to you in the first place such that you’d take it to extremes like this to stay in step.

CXC - Haha! Yes. We believe strongly in freedom of expression and have put our “money where our mouths are” so to speak. If you’re going to stand on a soap box and take a stand for free speech, you better be willing to back that up with action. We are very proud of our no-censorship stance.. which is probably why we love your work so much!

Cover “Fuck Kirby” written by Magician’s House

But, back to you. Tell us a bit about your personal website magicianshouse.com and the blog, “Comix Voodoo Hayride”. How did that come about?

Like I said, game recognizes game. I’m always here to sing you guy’s praises not because of things that you’ve said but rather the things that you’ve done. I regret that I’ve had to turn down a few of your creator spotlight segments but I got banned from Facebook and couldn’t participate. That’s one of the reasons I ended up launching my own website. It became apparent to me that if I was going to continue popping off with inflammatory views then I was going to need a place where they couldn’t throw me out. Comix Voodoo Hayride” is now my own little corner of the universe where I get to talk to whomever I want and say whatever I think. I like highlighting the extreme personalities, whether or not I agree with them. I’m drawn to bad apples. I gravitate to the self taught and the self made. I don’t care if you’re a good witch or a bad witch just so long as you’re indomitable. It’s just the taste I developed due to my background.

CXC - Now that you bring it up, would you mind telling us a bit of your origin story? We’ve heard from Doktor Geraldo it’s very unique.

MH - I haven’t clued you into any of that yet, have I? Well, let me give you the nickel tour of the last thirty years.

My mom was a runaway rambunctious beauty queen, my father a convicted mad bomber who’s doing life without parole. Growing up I was familiar with comics but they weren’t the center of my world, magic was. When my mother remarried an African Obeah man it gave me pretty much the keys to the kingdom; anything I wanted to know, I had access.

I was painting a lot of freight trains at the time and eventually started riding them. One day I just never rode back. I was fourteen.

If you’ve never ridden a freight train before, they’re sooty and everything about them is designed, from what I can tell, to hurt you. And they’re loud. So loud that conversation is useless and you’re left to your own interpretations of what the hand-etched symbols on the interior of all the cars mean. The symbols were always there. You could see them in the dark. I could see them with my eyes closed. With my background I was quick to assume them to be an unknown magic inscription and I fancied the trains were crisscrossing America, clandestinely feeding the country like a circulatory system with these sigils. They influenced me to no end. A whole lot later I found out that they were what people call Hobo Signs.

Excerpt from “Fuck Kirby”

I met other kids painting trains. I’d stay at their houses. If they were into comics I would eat up their collection but the issues were always fragmented, diverse and sporadic, like channel surfing. I found work in haunted houses, that led to some modeling, I worked a cash register at an all-night sex store. Comics were germinating in my head all this time but I had far too much ground yet to cover. Too many walls to bomb. I got locked up a lot. And I escaped a lot. I cut off every ankle monitor ever put on me, got back up on my feet and hit the road again.

I was eventually institutionalized and finally remanded to some unknown extended family deep, deep in an undeveloped swallowing forest in Georgia. It was like no place I’d hitherto been. It was a real detour for me. I found out that my grandfather had been this legendary Hitori Hanzo type character; a mountain man living in cryptic hermitage while hand-forging these widely-sought blades with components he gathered from the forest, skeletons and antlers.

Excerpt from “Fuck Kirby”

Having nothing to paint on and nothing to paint with while being isolated in the forest really dialed me into the history of the soil. Haha, the frequency of all those ghosts in the ground. So I started drawing and found that comics were calling distantly to me out there from the future like a time-traveling dog whistle. Now I’ve been drawing for three years.

CXC - Wow. Just wow is all we can say! You really must write an autobiography at some point!

Now, you say you’ve been drawing comics for 3 years. Can you tell us a bit about some of the projects you’ve worked on?

MH - I’ve gotten to work on a lot of books that you can conveniently find right here on ComixCentral like Project Shadow Breed and Dildo Boy Origins. You can catch me at magicianshouse.com which I update several times a week. I would invite you to see the pernicious ten page mini-comic Fuck Kirby for yourself and stamp your size eight shoes around angrily if need be.

CXC - Wonderful. Thank you so much for this candid and fascinating look into your work and the woman behind the art! We’ve enjoyed your story immensely and look forward to all your future endeavors. We have a feeling you’re going to be making some huge splashes and waves in the coming years!

Alright, it’s been great talking to you and we’ll do it again soon.

Corsair is illustrated by Magician’s House

And with that, we’d like to thank Magician’s House again for joining us. You can find out more on her website, connect through twitter or right here on ComixCentral.

Twitter | magicicanshouse.com | CXC profile





 

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Episode #9 - Comicbook Creator Jeff Haas

Episode #9 – Let’s Meet Comicbook Creator Jeff Haas

On this episode, Chris Hendricks interviews Jeff Haas, one-half of the super Father/Son Comic creating duo behind Nighmare Patrol. Listeners might also know Jeff from his writing on Sanctus!

[podbean resource=”episode=6wvxa-7e9a3c” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]
Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 



 

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Review: Arkade - Can the vikings of Arkade survive the nothingness?

Art

Elaine is always great (read “Look Straight Ahead” if you haven’t done this already)! The layouts, the character designs, the colouring, the lettering, she does it all folks! The pixilation effect Elaine created is fresh and adds a lot to the tone and setting of Arkade.

Story

Mark crafted a solid story here. There is a world within a world, life outside the cartridge impacts the story within. The characters are all searching for something; for the game dwellers it is a way to survive and stay relevant, for the video game stoners it is nostalgia.

I felt there is an existentialist aspect to this story. The cartridge folk face an absurdist threat of nothingness (“The Never Ending Story”). The bored stoners roam through a video game store, looking for a distraction. It is people trying to come to terms with their situation, and find meaning in what they are choosing.

ComixCentral is selling “Arkade” in PDF format: https://www.comixcentral.com/product/arkade/

You can learn more about Mark and Elaine’s projects on Facebook: https://www.facebook.com/CuckoosNestPress/




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Starving For Affection Part Deux: The Search for More Money (AKA Becoming the Unicorn)

What’s shakin’, cartoon cartels? Welcome to another episode of I Think I Might Know What I’m Talking About (Maybe Sort of a Little Bit) by Chris Hendricks, sponsored by Comix Central.

In case you were wondering, the title does reference Spaceballs, the ultimate parody of everyone’s favorite star odyssey that didn’t feature Patrick Stewart or William Shatner. On a rather important note- If you don’t like Spaceballs: The Movie, please do normal people a favor and go away. I’m happy to assist you in shuffling off this mortal coil with the use of my trusty Spaceballs: The Flamethrower. Now that the terrible people have been cremated, let us continue.

Today we’re talking about, you guessed it, making money as an artist… again. Why, you ask? Because I hear a glimmer of hope beneath your mocking laughter of disbelief. Oh yes, my apprentices of art appreciation, you may still laugh. You may even call me a madman, but I told you before, and I’ll tell you again: it can be done. These “successful” creatures exist. Granted, it’s rumors mostly. They participate in foreign rituals like eating non-Ramen-like, energy-sustaining food products three times a day. I hear they also drive cars without the check engine light on and have personal relationships outside of immediate family and beyond that kid you decided to loan your retainer to in fifth grade who for some reason still comes over to play Magic: The Gathering even though you don’t really “get” each other.

These money-making artist types are troublesome. The frisky unicorns are as rare as a Polish Leprechaun sunbathing in the South Pacific. Lucky for you, I’ve been navigating their rainbow road for sometime. Stay in the middle of my flow, brothers and sisters, and we might get somewhere. I’ll teach you to avoid some red turtle shells along the way, so you can at least cross the finish line in the money race without becoming a total wreck. Let’s pull our nerdtastic-selves together, and we’ll get out of mom’s basement yet. The best part, of course, is that we’ll do it on our own terms. Rise up off the couch and start your engines, people. Let us not simply survive off our passions, but thrive! At the end of this journey, you won’t just find the unicorn, my friends. You will become the unicorn.


The last time we crossed this bridge together, the preparation provided was largely mental and philosophical in nature. This time I’d like to give you insight into some real tactics I’ve learned along the way. I should warn you: this piece is as much a rant against lazy people as it is a learning opportunity. Not to worry. If you’re reading this article, you are not a lazy person. If you want to make money doing art, your desire must be genuine, and we all know that learning is the first step to genuine understanding. Most learn by asking questions, so let me begin by asking, how serious are you really?

Most creatives, including myself, are one ADHD moment away from hobbyland. There’s nothing wrong with hobbyland. It’s a carefree kind of kingdom, somewhere around the end of world one or two, but I’m sorry, Mario, the princess is in another castle. Toadstools won’t pay the mortgage, and there’s no warp whistles in this game. If you want to afford a kingdom for your king or queen, you’re going to have to face the greatest Bowser of them all: consistency.

via GIPHY

If you want money as an artist, earn it. You must learn to treat it like a job. That means working on your craft at least three to five times a week. Part-time or full-time, make it happen. Most of the unicorns I know currently paying bills with skills work on their magic everyday. Call me a snob all you want, but the bottom-line is that work ethic is your greatest asset. It’s the only thing you can control. If you’re really serious, then take advantage of the fact that you care more than the other guy. I encourage you to think of the free time you have as a sort of currency you exchange for future freedom. If you can’t do 9am-5pm, then do 7pm-1am. Get up early, and do 6am-8am before your day job. If you wish to exist inside the business of art, then Weekends are prime time for the art of business. Fruits of opportunity are born inside seeds of dedication. In other words, “I don’t have time” equals “I’m not an artist.” I know some of you are afraid of structure when it comes to things you love, but if you want to stay the course, you’re gonna have to roll over the curious question box, hope for a feather, press the A button, and get over it.

If you want money as an artist, earn it. You must learn to treat it like a job.

Now that you’re keeping your foot on the gas, let’s examine some of the power-ups and pitfalls you’ll encounter on the road. My first piece of advice: watch where you’re going. Sounds simple, right? Well, you’d be surprised how many blind, angry, flaming-guitar-playing drivers exist in the art world. It’s sort of like the movie Mad Max: Fury Road, except this time you’re stuck in downtown Los Angeles, there’s a lot more drivers, you’re not Tom Hardy, you’re stuck in an ‘82 Pinto without any weapons, Charlize Theron has hair, and one of the other guys behind the wheel is an angry gorilla who throws bananas. Side note: If you actually do happen to be Tom Hardy, then congratulations on winning the life game. Otherwise, let’s keep going.

The only real way to avoid slippage and catch an upgrade is self-awareness. Learn who you are as an artist. Have the courage to give yourself an evaluation every-so-often. What are you good at? What do you suck at? Use that knowledge to evolve as a creator. Consistency is great, but it guarantees nothing without swerving the learning curve. Let’s say you’re an illustrator who consistently “draws” Harley Quinn, but your version of Harley Quinn consistently looks like a five-year-old girl’s first attempt at wearing clown makeup. The bottom-line: the only thing more important than consistency is growth.

The bottom-line: the only thing more important than consistency is growth.

Sometimes this happens naturally, but if not, the best and worst opportunity for this is social media. Ask the people you most admire for feedback. Eventually, you will develop a filter between the haters and the mentors. Like most upgrades in imagination land, this is something you earn over time. Thick skin requires experience points, and experience points sometimes mean “killing your darlings” for the sake of something better. On behalf of your self-esteem, remember one thing: Success is not external. The outside world does not determine your worth. Only you, the artist, can do that. Bear in mind I’m speaking to personal worth here. Monetary merit, on the other hand, is a little more complicated. That is determined by the market, and it can be a little overwhelming sometimes.

Success is not external. The outside world does not determine your worth.

It’s understandable if you feel pressure considering the amount of content out there right now. The road to success is always going to be a congested mess of warlords and wannabees. The fastest way to alleviate the pain is by accepting the truth and forging your own path. This doesn’t mean you will discover a shortcut, but it does mean there’s always room for you to get ahead. Sure, there’s a lot of content out there, but it’s not YOUR content. There are millions of pieces out there worthy of purchase, but there’s only one you. The sooner you figure that out, the sooner the rest of the world will. The sooner the rest of the world figures it out, the sooner you can use your passion to pay rent. You do this by giving your art monetary value. Sure, it takes awhile. You need to figure out what people charge. You might have to go up and down for a bit before you find the sweetspot for your service. So what? I don’t understand why people in the art community, and especially the indie-comic community I know personally, aren’t always up front about charging a fee. For some reason, when it comes to giving people a number, some creatives turn into some sort of Oliver Twist-reject in a poorly done, one-off Disney film. Does the following sound familiar at all?

Customer: “Hey there, how much is your drawing of Pennywise? It’s amazing!”

Artist: “Gee willikers, sir. Thanks for noticing! Gosh, I did work awful hard on this here piece. Now that you’re here, stranger, it looks more like a finger paintin’ than a true work of art. It’s Uhhhhh, 50 dollars.. I mean, maybe… well, I’ll go ahead and take 10 dollars if you can’t afford that. You know what? Actually, I just want to “get myself out there” so if you could just tell your friends….”

Me: WHAT THE HELL IS WRONG WITH YOU!

If your drawing of Pennywise is fifty dollars, it is fifty DOLLARS! If they don’t have ten dollars, guess what? They have to go work an extra hour at the Give-N-Go Gas Deluxe first, or they can’t have your hard work. You hear me, people? They have to go away until they return with your value. If they say, “I only have ten dollars.” You say (in a much more polite way), “Tough shit, my drawing is fifty dollars. It is fifty dollars because if you wanted it for free, you could’ve done it yourself, but you didn’t. That’s why you work at the Give-N-Go, and I draw things a lot.”

Listen, there are exceptions to every rule. There’s nothing really wrong with doing free stuff every once in awhile, but you’ve got to have the right intention around it. If you really want to do something for free, then do it because it’s the right thing to do. Don’t give the charity guy an immediate answer. Tell him you’ll think about it, and really think about it. If you are honestly being a good Samaritan here, fine. Now hear this: if you’re doing it for free because you’re afraid you’ll lose the opportunity for “artistic exchange,” then being poor is your own fault. This just happens to be a perfect pipe dream down into the next topic.

In the indie world there’s this debate about being a creator for hire versus the allure of profit sharing. The “hired-gun creator” usually gets an agreed-upon lump sum divided into two parts. The first half being a deposit (upfront payment allowing the artist to prioritize his/her time), and the second half being the remainder (the rest of the fee). Profit sharing usually happens with larger projects. If you’re a hired writer for instance, the head of the book may offer you a large percentage of ongoing sales in exchange for a smaller deposit upfront. If you’re a hired illustrator for an ongoing comic series, this is also common. My take is by no means a biblical breakdown of bartering skills. However, these are lessons I’ve usually learned the hard way. I hope this knowledge makes things easier for you.

Early on, if you really want to start paying for things with art, I suggest the hired-gun approach. It’s simple, it’s immediate, and it’s a wonderful way to learn the business as you go. The clientele that you serve will prefer quality and a quick(ish) turn around time. Find a way to serve them well and protect yourself at the same time. A good reputation with these people who hire you is critical, but you’re not a piece of meat. Creative newbies can be very trusting, and therefore, sometimes get taken advantage of. If you really know your worth, then get comfortable setting boundaries. For example, if you’re an illustrator, you might consider giving the client the opportunity for 2 free full revisions. After that, you charge a per-hour penalty for your time. Otherwise you may wind up drawing the same Poison Ivy with 100 different noses for six months. As a writer, there are only so many drafts you can shell out. The same rules apply. After a few rewrites, there needs to be a draft fee. Make sure the clients are aware of everything up front. If you can’t eat while working on the project, the project shouldn’t be a priority. Again, I learned this the hard way. I once ate cheese off of cardboard while writing a song for a client. Don’t short-change yourself, and definitely don’t eat cheese off of cardboard.

If you do things right, your confidence should increase with each project. Remember to have faith, and always challenge yourself. Lastly, don’t be afraid to say no to a project. It seems counter-intuitive, but when you do have the courage to ride away from something that isn’t serving you, that’s when you’ll really start going places.

If you do things right, your confidence should increase with each project.

Once you have gained a bit of experience, you might consider profit sharing. It’s a whole different circuit and has its own ups and downs. If I’m sticking with the Mario Kart metaphors, we’re sliding into 150cc territory here. The drivers of projects tend to (usually, but not always) be more experienced. The relationships are more long term. As a result, there can be more expectations, more assumptions, and more risk. It’s a great idea if you have a lot of faith in the project itself. If you really think the story, franchise, or business model is something special, then by all means, feel free to forgo immediate riches for a stake in passive income possibilities. It’s a bit of a gamble, but can be very rewarding if you have patience, dedication, and good interpersonal skills. Once the product is out there and begins to gain traction, your bank account should grow accordingly.

Another facet to consider: Younger creators sometimes have a hard time with starry eyes. They believe in the dream more than themselves. Don’t make that mistake. Contracts can provide the perfect amount of UV protection from the blinding burn of big, bright, planet-size promises. It’s important to note that contracts don’t exist to protect naive geniuses from hungry sharks. In my experience, they exist to protect good people from their own, sometimes accidental, humanity. In other words, good people with the best intentions make bad decisions all the time. Good humans have bad egos. Good humans forget things. Good humans can lose heart when heads get too crowded. A contract should not be an intimidating document. It should be an inanimate friend that preserves the animation of a relationship. Bottom line: people come first. Make sure any contract you sign is a covenant of friendship and business, not a prison sentence for you and your dreams. Respect will take you closer to the finish line than any other shortcut out there. I don’t share any of this to make you fearful of collaboration. We know there’s nothing more fulfilling than a group of people letting go of ego for something much bigger. Learn the difference between owning who you are and being selfish with your content. This arena is not always about speed. Sometimes the only way to win is to slow down.

We’re rounding the final curve, friends. How do you feel? Can you reconcile personal, artistic integrity with your bank account? Are you comfortable with asking for dough? Can you call yourself an artist? I believe you can, and so does this community. The only ones who can’t are people who refuse to at least acknowledge the modern era of this art business. If you’re one of those Luddites out there who’s “angry” at the digital/internet world, fine. I can’t change your belief system. There’s nothing wrong with putting pen/pencil to paper. It is, in fact, and will always be, incredibly beautiful. However, avoiding or especially “hating” digital because you feel like the world is “losing something” is straight up immature, moronic, and just bad business. I’ve said this before, but learning, exploring, and adapting to new platforms is what creativity is all about. If you’re making money in indie comics without the power of Google, Instagram, Facebook, or Snapchat, then I applaud you. Email me at [email protected] and tell me I’m wrong about the necessity of the internet community and digital platforms. Break down your own process, tell me how you pay all your bills using your art without the Internet, and I’ll write you an apology personally. I’ll even give you the opportunity for a guest blog post. Let the games begin.

It’s about connection, and this new world is ripe with that possibility.

Last thing, I’m not trying to be overly positive or overly direct here. Living off of your art in the indie world is hard. I get it, but there’s plenty of people who do. Look for us. Ask for help. Be genuine. Chances are we’ll probably want to help you. It’s not about chasing a deal with Marvel, DC, or even Image (If that happens for you, great btw). It’s about connection, and this new world is ripe with that possibility. It’s everywhere. Just keep your eyes open, and actively look. Honestly, I need to ask you all one more favor as a community. Can we please take the word “starving” as far away from our artistry as possible? The kind of artistic success we’re talking about means time and overcoming challenges, but it also means fulfilment beyond measure. This article may have been about tactics, but this game is still 90% mental. If we keep calling ourselves starving artists, then so we shall be. Let’s change it up. We’re not starving. Starving implies a sort of frailty. We are not frail. We are hungry. We are energetic. We are the collective. We are pillars of support. We are hunters, gatherers, and friends. We create the very ideas that feed us. How could we ever starve? We are the never-ending story in a world that lives off of imagination. We make fantasy into reality for everyone else all the time. Why not do it for ourselves? You got this, people. Laziness must die, and fear must be let go. Only when you quit being a bitch can you finally become the unicorn and never go hungry again.


 


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CXC PodCast Episode #4 - Exploring Contracts, Licensing & Your Legal Creative Rights with Attorney Gamal Hennessy

On today’s episode Leigh Jeffery, Steven Rosia and Jamie Norman are joined by Attorney Gamal Hennessy of Creative Contract Consulting.

Gamal shares his vast experience in navigating the legal ins and outs of the creative world, gives some free legal advice for Comic creators and tells us about the book he is currently writing to walk creatives through contracts, licensing and protecting their creations.

If you create Comics, books or artwork of any kind, this episode is a must listen! Don’t be the spectator while someone else takes your creative vision and executes it, leaving you in the dust with nothing to show but bitter tears. Let Gamal help you protect your dreams! We are so grateful for the lessons we learnt in this episode and we know you will be too!

[podbean resource=”episode=cyv3h-7e9a42″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

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CrowdFunding Round Up – July 15, 2017

It’s the Mid-Month Crowdfunding Roundup Ya’ll!

How often do you utter these words… geesh, I wish I wasn’t bored right now! Well be bored no more friend! We’ve searched the Kickstarter vault & the web once more and found a treasure trove of eye popping entertainment to crush even the deepest bouts of boredom to death! Come, joy is waiting!!

With that, may we present the CXC Crowdfunding Bi-Monthly Roundup, July 15, 2017 edition.


by Ricky Lima | Kickstarter

http://kck.st/2swrW2l

Happily Ever Aftr is about a kidnapped princess who uses a dating app to find knights to come and rescue her. It also follows the princesses captor, Gretchen Grimhold, as she comes to terms with what love means to her. For generations, the firstborn Grimhold child has kidnapped a bride for marriage. So naturally, Gretchen follows tradition and kidnaps a beautiful bride for herself. This, unfortunately, does not sit well with her father who is not so accepting. Gretchen must now come to terms with her own sexuality as well as deal with the pressures put on her by her father.

The full graphic novel will continue the story of the kidnapped Princess Emily and her captor Gretchen. We’ll explore the struggle Gretchen has trying to understand how she fits into the world as she discovers her own sexuality. We’ll meet more hilariously pathetic suitors that try to rescue Princess Emily. And hopefully, the King will stop being a butt about the whole thing! The Happily Ever Aftr graphic novel is fun, heart-warming, and best of all THE WHOLE STORY.

A whole graphic novel?! You dang right a whole graphic novel. Over 110 pages of princesses, knights, dating apps, cheesy suitors, and self-acceptance.

Hooooweeee! It’s getting pretty gold in here! Come and throw some support and money at this amazing Graphic Novel project from Mr. Ricky Lima himself! Kickstarter has deemed this project worthy of the Gold standard and having supported the first book ourselves, we’re stoked to see what’s going to happen to all the Happily Ever Aftr characters. Will they find love, will they die excruciating deaths? Who knows?! Let’s make it happen people!

Kickstarter Campaign | Facebook


‘Murder Most Mundane’ - Original Graphic Novel

by Mad Robot Comics | Kickstarter

http://kck.st/2uNAaE7

Everyone loves a disturbingly gruesome murder mystery.

But how many murders are too many?

Murder Most Mundane is an original graphic novel set in a tranquil, idyllic village where the type of murders are inventive and the murder rate is somewhat high….

Inspired by TV detective shows where, each week, we tune in to find another poor victim brutally slain - shock and horror echoing throughout the local community - but no-one ever mentions the exact same thing happened just last week.

 

Barely a day goes by without a cold blooded bludgeoning or a calculated cruel poisoning. The death rates in these small towns or villages is higher than most war zones.

Everyone remembers the murders - but no-one actually seems to care. Are we actually looking at a village full of serial killers?

Or, do the origins of this unusual status quo lie in the mythical traditions and unspoken dark secrets of the village’s historical past?

So we’re not sure who is going to be collecting the money for this one considering the team died in the trailer.. but we have faith it will find it’s way to SOMEONE who will send the swag! With all seriousness though, love the concept, love the art, love these guys! You’ll want to get your hands on this fantastic book and some of the great stuff that goes with it! So don’t miss out on pledging your support to this great Kickstarter project.. or they’ll murder you;)

Kickstarter Campaign | Facebook | Twitter


by Pixabits | Kickstarter

http://kck.st/2skW8wB

Future Girl follows the story of a pre-teen girl with time traveling powers, as she - and her anxiety ridden best friend - learns how the choices we make shape the world around us. It’s got a “Captain Planet” kind of feel - with villains representing real world issues that the young heroes must face and overcome.

We’re super excited to see where this project goes. An inspiring story for boys and girls of all ages, Future Girl has an empowering message of hope. That your actions can make real change and everyone is responsible for the future we are creating together. Get behind this wonderful project and let’s bring Future Girl to pages near you!

Kickstarter Campaign | thefutureiswatching.us |


Lacey & Lily #1 and 2 - a girl and her dog saving the world

by Dave Dellecese| Kickstarter

http://kck.st/2tLRjA9

Whew! This looks like a lot of fun! Takes us back to when comics where all about kicking ass with your dog and taking names of bad guys! This kid friendly, fun story with lively illustration is sure to delight and if you looking for a comic you can share with your little ones (you know, hooking them on comics;) then this is your chance! Come get involved and help Lacey & Lily find more adventures!

Kickstarter Campaign | laceyandlily.com


by Carter Hutchison| Kickstarter

http://kck.st/2urGxja

Not just a Comic being created here guys! This is a super cool idea we dig in a big way! Check out the video above to get a clearer idea of what these guys are up to, but believe us when we say, big things are happening here! Come get involved, support this kickstarter and submit your own work!

Kickstarter Campaign | Facebook


Folklore Volume 1

by Folklore Comic | StoreEnvy

Pre-orders are now open for Folklore Volume 1 hard copy edition! Volume one collects the first three issues of Folklore

Folklore is a superhero horror story that explores the aftermath of an era where the world’s greatest heroes have become the world’s deadliest threat in the blink of an eye. Most heroes are stripped of their powers, and the ones who remain are left twisted into shadows of their former selves — wandering the land crazed and without purpose. Survivors must band together to build new lives in the aftermath, but the more time passes the harder it is to remember the difference between history and the legends that remain.

The awesome guys from Random Encounter Comics are now taking pre-orders for Folklore Volume 1! You won’t want to miss out on this amazing story and gorgeous full color artwork in that signature painterly style we love so much. Come support these rad indie creators and get your paws on what is sure to be a comic collectors must have!

unartifex.storenvy.com | Facebook | twitter


by Curtis| Kickstarter

WOW! I have to say, the art in this one just jumped off the page and kicked me right in the.. uhem. Point being, the art is astounding. This team really knows what they’re doing! When they say they want to make a name for themselves in the Comicbook industry, they aren’t screwing around. This project MUST be funded! So let’s get behind this young up-and-coming international team and help them bring their dreams to life!

Kickstarter Campaign | twitter | toinfinitystudios.com


by Incarnate Games| Kickstarter

http://kck.st/2tMcdPk

Here is what when through my mind as I watched this trailer. “WHAAAAAT???? oh my god. WHAAAAAAT?? I want this. SHIIITTTT! Take my money!” I think that says it all. So you get a badass board game and a graphic novel! I’m telling you, Kickstarters don’t get much better than this for people who dig games and comics. Come and back this amazing project; help the deserving creators get to the finish line!

Kickstarter Campaign | incarnategames.com


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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CrowdFunding Round Up – July 1, 2017

Crowdfunding… AWAY!!

After digging through the fabulous Comicbook campaigns available on Kickstarter this month, we have found some real gems in the mix! This roundup features Cats, “Freaks” and a great medieval fantasy! So sit back, get yourself comfy and get ready to support some deserving Indie creators!

We give you the CXC Crowdfunding Bi-Monthly Roundup, July 1, 2017 edition.


by By Sky Ark Comics | Kickstarter

http://kck.st/2sjfoO1

An expansive new fantasy series, Hiraeth was written and created by Brent Hodges, featuring art and color from Peter Cacho and Gustavo Mendes.

Hiraeth centers around a group of strangers whose lives intertwine after they begin to see visions of an encroaching, lifeless void as it tries to swallow up the last known light in existence.

Trapped between colliding worlds, our protagonist Karina is one of many connected dreamers that will be tested beyond their limits to navigate the truth behinds the Gods responsible for their visions, their sins, and the fine line between good and evil – in a world filled with bloodshed, betrayal, magic and the need for redemption.

We came to this party a little late with only 5 days left for this all or nothing campaign! We really want to see this Comic funded guys, it’s a beautiful story crafted by expert story tellers and all around awesome guys. Come throw your support behind Hiraeth, get some great rewards and be part of bringing this exciting story to life!

Kickstarter Campaign


By Daniel Crosier | Kickstarter

http://kck.st/2tEepbN

SHOWDEVILS #4, based on the very real sideshow performance duo SHOWDEVILS featuring THE ENIGMA (X-Files, Ripley’s Believe It Or Not, Making Monsters), and SERANA ROSE with SHEA FREELOVE of CIRCUS EMPORIUM. The comic book depicts the Show Devils misadventures best summed up as Scooby-Doo meets Rob Zombie’s The Devil’s Rejects. The new book concludes as a series of short stories with Daniel Crosier (Distortions Unlimited, Vincent Price Presents) writing and providing cover art, with artists DION HARRIS (The Burning Metronome), J. JAMES MCFARLAND, and RIO BURTON published by Misassembly. We hope to unveil SHOWDEVILS #4 at DENVER COMIC CON, 2017, with The Enigma in attendance.

SHOWDEVILS #4 picks up where #3 left off with The Enigma, Serana Rose, and Shea Freelove en route to their next gig. This leads them having to deal with self-abusive serial killer, a voltron creature made of many burlesque performers, and ultimately their arch-rival, the maniacal Mr. Osgone.

Whew! This one hit us right in the creative hole! Just watch the trailer and you’ll get an idea of what we’re talking about. It might be our fascination with old timey “freak shows” or it might be the artwork that kicked us right in the junk, but anyway you cut it.. this comic looks like a lot of eye popping fun! Step right up folks and lay your dollar down to get a hold of some great swag, an opportunity to be part of the creative process and of course, a dope comic to blow your mind!

Kickstarter Campaign | odamfeimud.com | Facebook


By Sebastian Chow | Kickstarter

So France shot a cat into space?!! Yup this comic is waaaay up our alley! Weird history, sci-fi, CATS! Sebastian’s obvious love of the comicbook medium shines through every inch of this one man Comic creation machine; color us impressed! Come support this fascinating and exciting comic, get some sweet rewards and help CATapult this book to the finish line!

Kickstarter Campaign | sebastian-chow.com | Facebook


By Caleb Thusat | Kickstarter

If we had to pick one word to describe how we feel about this comic, it would be FASCINATING. Support this brilliant Sci-fi creation by Caleb Thu, exploring reality and get great rewards and a mind bending, though provoking comic for the curious at heart.

Kickstarter Campaign | villagecomicbooks.com


By Mike Slade| Kickstarter

A comic where accidents happen. Or maybe it’s just your super-powered sister causing you to explode while in the gymnasium. Same thing.

http://kck.st/2sRpIxc

We love this campaign for a couple of reasons. 1- It’s about social tolerance and acceptance and we’re all about inclusion, diversity and loving our fellow humans! And 2 - the art and story look amazing! Come support a wonderful, and much needed comicbook and feel good about doing it!

Kickstarter Campaign | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral