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Episode #25 | Stephen McCoy



Will we ever run out of stories to tell? Blogger and history junky Stephen McCoy doesn’t seem to think so.

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Stephen McCoy. They tackle the use of tropes in storytelling, how comics represent our modern day mythology and the importance of using Indie comics to shine a spotlight on current social issues as seen in Edgardo Miranda-Rodriguez’s “La Borinqueña”; a much-needed highlight on a Puerto Rican superhero giving hope and culture back to the worlds biggest tiny island in their time of need in the wake of hurricane Maria’s devastation.

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Connect with Stephen:

twitter | cxc profile | historicalperceptions.com


 

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Episode #24 | J Adam Farster

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews J. Adam Farster

“There’s probably gonna be a robot.”

Join Chris while he finds out makes the delightfully inspiring and motivating creator of the Humalien series, J. Adam Farster tick! Adam, Indie Comic creator, graphic designer, Kickstarter, and one of the founding members of the Indie Comic think tank and collaboration group, “The Lab”, shares his own personal origin story, how he creates his comics and drops some mad wisdom for new and wanna’ be creators along the way. So turn it up, put your brain on “soak in” mode and let’s meet J. Adam Farster!

“Don’t be afraid of failing, because the entire process is about failing.
Even when you’re succeeding, you’re probably failing somewhere”. - J Adam Farster

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Connect with Adam

Twitter | CXC Profile





 

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Episode #22 | Anthony Cleveland

Comic Creator Anthony Cleveland

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Anthony Cleveland. The incredibly fascinating Comic writer of the comic Chris calls, the #1 Horror Comic with Heart, Silver Skin.

We’re getting personal and awesome up in the Podcast this week with Comic creator Anthony Cleveland. We chat about Anthony’s creation process and you have to tune to hear how he funded his latest comic book project, Silver Skin. It’ll make you lol!
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Connect with Anthony Cleveland

Twitter | Website





 

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Episode #21 | Joey Oliveira

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Joey Oliveira. Comic book writer, filmmaker and founder of British Comics Publishing house Afterlight Comics.

Come meet Joey Oliveira! A fascinating look what into it takes to be a Comics entrepreneur and the many lessons he’s learned along the way. Find out about his Kickstarter campaign, Comics, how to find an illustrator, the founding and running of a publishing company and so much more.
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Connect with Joey Oliveira

Twitter | Website





 

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Joe Francis Totti | Creator Spotlight

Welcome to our first ever “Inktober Winner Edition” of CXC Creator Spotlight.

Today we are joined by the 2017 CXC Inktober Winner, Joe Francis Totti!

During this year’s Inktober, Joe took the road less traveled and created an entire Comic over the 31 day period. Slow rolling a terrifyingly good mini-horror, delighting his Instagram followers with every gruesome panel. It’s for this reason our selection team chose Joe as our winner and we thought you’d all enjoy getting to know this talented writer, illustrator and graphic designer as much as we did.

Let’s get to the interview!


Hello Joe! First off, congratulations on winning our first ever CXC Inktober Contest! The hundreds of entries we received from incredible artists made choosing very difficult, but your work came out on top as the clear winner this year. A truly exceptional execution of Inktober, we tip our hats sir!

Now, please tell our readers a little bit about yourself and your work.

Joe: My name is Joe Francis Totti, I’m 29 years of age and based in Liverpool in the Uk, My profession is Freelance Graphic Designer, but my love, life, and passion are reserved for comics (and my wife haha). I have worked in the creative industry for the past 7 years. Only in the past few years did I puck up the courage to jump into indie comics and social media and try to find my footing in the industry. That is something I am still working on daily to find haha.

What kind of comics do you create?

Joe: So far they all seem to have a dark tone, I find myself working on Horror or Science fiction, but I like to make sure there is humour in everything I work on. It brings you out of the misery and grimness.

When did you get your start?

Joe: I like to think I’m still waiting for it haha!

What made you decide to start making comics, how did you get into it?

Joe: I have one of those personalities, I cant just enjoy something I have to be involved in the things I love, so naturally, I found myself craving the idea of making my own stories up and drawing them.


How about your graphic design career? Did you attend art school, or are you self-taught?

Joe: I studied under two amazing teachers, Alan Baker and Paul C, but even they would say University sets you deadlines and it’s your job to teach yourself.

How do the two occupations complement/ clash with each other? Do you have a favourite?

Joe: It really helps me with compositional work and understanding programs like photoshop & illustrator. So this helps with the colouring and lettering of my work and understanding the print process, but I love comics, they wipe the floor with design hahaha!

What do you see as the biggest obstacle to your success?

Joe: I like to feel like I’m yet to be successful to help me keep pushing haha (ever the pessimist haha) but I would say allowing people to work with me and not being a control freak and doing all the work myself.

What’s the one thing (tool, process, etc) that you absolutely could not live without during the creative process?

Joe: My Mac (computer not jacket) haha.

What resources do you rely on for illustration?

Joe: I love to use my little notebook and fine liners (when traditional) and my Yiynova graphics tablet when working digitally.

Who are your biggest inspirations in the comic realm?

Joe: I would have to say, Tony More, Rick Remender, Daniel Warren Johnson, James Harren, and Mike Spicer all masters of there craft!

Where do you get your inspiration and ideas from?

Joe: Usually, a situation sparks a weird idea then I jot it down and develop it from there. Conversations are really important to the process as well, tell people about your ideas it really helps.

What does your workspace look like?


Tell us a funny story JOE!

Joe: Aha! Last year at thought bubble festival I had an opportunity to meet one of my heroes in comics, Jeff Lemire, creator of one of my favourite books Sweet tooth. We had a conversation at my table and he said come over and say hey and I’ll draw you a quick doodle of Gus. So I head to his table I stood there like a deer in headlights and he said: “what’s your name again so I can sign this?” I said, Joe. The room was loud so he said “Jon?” (I thought) so I said, “With an N?” And he said “Joe with an N?” I said “I’m not sure” ….. he then said “do you know how to spell your name?” haha so I went red-cheeked and slumped away from the table embarrassed, but he gave me the drawing below. He was a great guy, gave me multiple prints and books.

Where do you hope to be in 5 years creatively?

Joe: Like most creators, I have dreams of releasing a book with image comics, but I will be happy as long as I’m still making comic books.

What do you think the big publishers could learn from the Indie scene and vice versa?

Joe: I like both for different reasons, I would say they both serve a purpose as well, but there is a real sense of levity with characters in indie comics I would love to see in the big two but, would that be destroying what I love about them? Haha tricky question.

That just about wraps it up Joe, any final thoughts?

Joe: I would love to share my projects I’ve recently been involved with. They are: The Landings, being published through Markosia. It’s a sci-fi horror, super hammy like the old cinema, a bit like (it came from beneath the sea) this is with writer Elijah James. Also a project with Matt fitch and Dead Canary Comics called “Eye in the sky”. This is part of an anthology called “Adventures in science” out next week through the Dead Canary Comics website, http://www.deadcanarycomics.com/product/adventures-in-science/ Another is Self-made hero’s The Corbyn Comic. I worked on a 3-page story in this anthology called - Lethal Corbyn III - with Chris Baker also of Dead Canary Comics. I realize I’m rambling now, but look out for my social media for news on the printing of mine and Matt Fitches Inktober comic that we will be printing in the next few months! 🙂

Lethal Corbyn III
Eye in the Sky

Awesome! This has been such a pleasure Joe! How can people find out more about you and the work you do?

Joe: You can find me @thelifeoftotti on both Instagram and Twitter thank you for all the support through Inktober.


Well, that’s it for this Creator Spotlight! Thanks so much for joining us. Make sure you follow Joe on all his social platforms, you’re gonna’ want to keep an eye on this talented guy! I think we’ll see great things from Mr. Totti! Who knows, maybe one day he’ll misspell your name at Comic-con!

Instagram | twitter


 

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Episode #20 | Thom Burgess

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews Thom Burgess. Writer of dark shadowy things, creator of Ghoster, The Eyrie, Malevolents and Hallows Fell.

Let’s get creepy with Thom, find out what makes a great horror story, how to build a ghost and learn more about this terrifying and darkly beautiful comic creator from another realm. Well, the UK. BOO!
[podbean resource=”episode=ncd4s-7e9a31″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”107″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Thom Burgess

Twitter | Website





 

 

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Episode #19 | Johnny Craft

On this weeks episode of “Adventures in Interviewing” Chris Hendricks interviews writer of over 100 Comicbook scripts, Johnny Craft!

Wanna’ just bro-down about comics, wrestling, stand up comedy and more? We’ve got your back! Hang out with Chris and Johnny as they discuss navigating the world of working in comics as a professional writer.
[podbean resource=”episode=7f4cb-7e9a32″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”107″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Johnny Craft

Twitter | CXC Profile





 

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The Etherington Brothers | Episode #15

On this weeks episode of “Adventures in Interviewing” Chris Hendricks has the great pleasure and honor of sitting down with the Etherington Brothers!

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Creators of Long Gome Don, Von Doogan, Monkey Nuts, YORE!, Baggage, Freak & Fearless & Stranski. Not to mention working on Star Wars, Transformers, How to Train Your Dragon, Kung Fu Panda, Angry Birds, Wallace & Gomit and more!
Listen as these creative pros share the wisdom and advice gained from their amazing careers. But don’t be too dazzled…these boys are always keeping it Indie!

Connect with The Etherington Brothers and get their amazing creations using the links below!

Twitter | The Blog | Instagram

 




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Comic Shops Open Up About How to Get Your Comics on Their Shelves

If ever there was a field where independent creators have it rough, it’s the comic book industry.

Completing any project can be a feat in itself but with comics, you have to have it all (as in finished comic book product) and hope that you can recoup your expenses monetarily or at least in the capital of prestige/notoriety.

So, as a way to help guide indie creators to greater heights, I talked to several different comic book stores about their ordering processes, how indie books make it to their shelves, what books seem to sell and ideas on getting indie books in stores. If you don’t already, you should fully understand the juggernaut you’re up against coming out of the gates. Out of the stores contacted the majority reported their independent/non-DC/Marvel titles sales were only 5-20%. Since Image was included in these numbers (which is essentially just a smaller version of the Big Two) it’s safe to assume the percentage for non-Image independent books drops even further. Obviously, as in any competition against established products, the uphill battle is very steep indeed. But not impossible, and this is where the owners have keener sight and advice.


1. Any Insight into why certain titles seem to take off compared to other titles? What seems to misfire?

Dave Michaels of eXpertComics: “I find what works in the indies better than anything is word of mouth. If a book is not doing well, it is probably because the fans and retailers are not spreading the word in the shops and online.

Jim Drucker of NewKadia.com: “Marketers have been trying for about 150 years to figure out what products the public will grab onto. You never know.”

Benn Ray, co-owner of Atomicbooks.com: “I think some non-DC/Marvel titles fail because many are uninspired 3rd rate DC/Marvel/Image/Dark Horse wannabe books. The publishers are simply trying to create what other publishers are already doing better, maybe in the hopes of securing a job with those publishers. Some creators seem to think “indie” is simply a step up the rung. I also think many floundering indie titles could benefit from stronger editors. Overall, crappy art, lame writing, uninspired storytelling. In many cases, you can judge a bad book by its cover.”

John Robinson, co-owner of Graham Crackers Comics: “Indie titles are just like a mainstream book. It’s like Batman except his butler is a girl! Whoa. It’s like Superman only he’s kind of a jerk. It’s like Justice League only they hate each other.”


2. How does the person responsible for ordering make their specific choice of titles and the quantity they order?

Dave Michaels: We specifically have on online subscription service. I believe we order based on what is pre-ordered mostly, and secondly, we try to order based on mainstream exposure and/or ‘hype.’”

Jim Drucker: “Based on past sales of those titles.”

Ryan Liebowitz, owner of Golden Apple: “Diamond Previews is our main catalog but we also look at emails, mailings and get many calls and visits directly from creators and publishers alike. Generally, we will look at the creative team, publisher credibility, story concept and artwork to help determine ordering levels.”

Benn Ray: “I think my filter works something like this: if the book looks like a wannabe DC/Marvel superhero book, I’m not ordering it. If it’s a hokey-looking genre book, sci-fi/ fantasy, I’m not inclined to order it. If I’ve never heard of the publisher, the writer, or the artist, it’s unlikely I’m going to take a chance on that book. If the art looks poorly computer colored, computer-generated or the story concept seems hackneyed, I’m probably not going to order it. If the art looks “manga-inspired” I’m probably going to skip the book. My store focuses on alternative/underground books, so I’m more apt to carry those. If it’s a publisher I recognize as doing quality work, if the book has artists/writers I know I have an audience for, I’m more apt to carry their book. I’d rather miss an issue or two of a new comic and have customers ask me to order it than get stuck with a really crappy book that I”m embarrassed to have on my shelves that I can’t get rid of.”

John Robinson: “Managers base their ordering on their personal tastes, number of pre-orders from customers and the current amount of buzz surrounding the title.”

3. In terms of sales does anything stand out to you as remarkable from the past few years, as far as indie publishing?

Dave Michaels: “I don’t know if this counts but I would say the resurgence of Archie and the whole relaunch of the Archie line of comics shocks me. Whoever decided to reboot the line in that way is absolutely brilliant! I think the indie market should be thinking about tapping into that fan base.

Jim Drucker: “TV shows and movies and other mass media and massive social media all contribute to sales of various titles.”

Ryan Liebowitz: “Image Comics are starting to outsell Marvel and DC titles. We also have seen much success from publishers like Black Mask, Boom!, Valiant and others on select titles.”

Benn Ray: “We’ve seen a big resurgence in interest in self-published mini-comic.”

4. Any advice or suggestions as to how someone with a self-published book would best go about getting it on comic book store shelves?

Dave Michaels: “My best advice for indie creators would be to use the times and social media as much as possible. We live in a big “convention era.” Try to get booths at cons both big and small, do panels, interact with fans. Also, the internet and social media is our best tool today. Get online make Facebook pages, do the Twitter thing, get a Kickstarter going. These are the best avenues we have today. Also, go to local comic shops and ask them to put your stuff on the shelf. There are not many stores that won’t support local content. Make friends and fans and get out there!”

Jim Drucker: “ A, have a ground-breaking idea. There is no substitute for quality and originality. No amount of great marketing can sell AND maintain sales for a lousy product. B, have a strong social media presence. If young musicians can find a worldwide audience from YouTube, aspiring writers and artists and comic book creators can to with the right product. C, have the necessary capital. Starting any new business takes a great product but it is expensive. I have seen HUNDREDS of comic books that published only one issue. Many, deservedly so. But some, I thought had some potential, but for reasons unknown to me, there was never a second or third issue. My guess is that poor early sales sapped their budget. There are countless examples of products in other industries that took YEARS to catch on. If you’re on a shoestring budget, you may not stay in business long enough to catch on.”

Ryan Liebowitz: “Self-published works that are not solicited through Diamond are very difficult to get onto shelves. Their stronghold on the industry is criminal and another distributor needs to form to help all publishers get into the hands of comic book fans.”

Benn Ray: “There is no magic bullet or quick fix or trick to this.”

John Robinson: “The thing I tell anyone that is self-publishing is to take a hard look at their own buying habits. Ask yourself some questions. Do you buy Stray Bullets every month? Are you interested in Zombie Tramp? What indie titles have gotten you to buy them faithfully month after month and what was it that got you to try them? I constantly get people that buy only Marvel/DC type books doing their own self-published book and not understanding why no one buys it. Every item in the store is fighting for your attention-what’s unique about your property? Could be just great art. Could be it fills a niche that is currently not being filled in the marketplace.”


So there you have it, folks, straight from the mouths of those who know and want to see indie, self-publishers and creators succeed.

There are certainly a few key takeaways. Even if you can’t use a hot established property such as Archie, maybe try and tap into the essence of what is attracting so much attention today both in comics and Comic related TV programming. Support other indie/self-published books. Research and explore the market. Be original, don’t clone the big Marvel/DC titles. Or if you do, put a real spin on it that no one has read before. (It’s the Justice League but they’re vampire zombies!) Lastly, and most importantly, network the hell out of yourself and your book. Without that, even the greatest of indie comic books will stay undiscovered.


*A seriously big thanks to all the people and establishments that took the time to answer my questions and help propel, if even only a small amount, the world of indie and self-published comics.

NewKadia.com | Atomicbooks.com | grahamcrackers.com | goldenapplecomics.com | expertcomics.com





 

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Nick Johnson - Comicbook Illustrator and Creator | Episode #13

Episode #13 - Interview with Comicbook Creator and Illustrator Nick Johnson

On this weeks episode of “Adventures in Interviewing” Chris Hendricks gets behind-the-curtain access to illustration wizard Nick Johnson, the artist and co-creator of the comedy-horror series “Wolf Hands.” In a world overrun with social media creators are reminded that success lies hidden within the weeds of personal conversation and the belief that art is much more than ink on a page.

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Connect with Nick and Buy his stuff using the links below:

Twitter | nickj.ca | @nicksoup | The ComixShop of NICK JOHNSON




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Crowdfunding Round Up - October 1st 2017

comicbook crowdfunding




Let’s Get Roundin’ UP some Kickstarters!

Every month we run around Kickstarter looking for stuff that really bakes our potato! And this roundup has gone up a whole.. nother.. level. Come on in and stay a while! Watch some rockin’ trailers, learn about some great comics and then put your money behind some incredible and worthy independent creator’s creations.

And with that, may we present the CXC Crowdfunding Roundup, October 1st, 2017 edition.


by Charon Comics | Kickstarter

All the books are completely colored, lettered and ready to print. They’ve already secured the printer they will be using and are ready to go. Which means no risk to the backers.

Do you ever get that feeling like something is so cool - I mean, looks so badass - is SO awesome… that you have to have it in your hands? Well, we do, and the good folks at Charon Comics get it. That’s why they’re running this impressive Kickstarter Campaign to print 3 of their gorgeous titles…not to mention one of the 3 is actually 5! ANTHOLOGY! So much action, horror, fantasy, samurai stuff and chicks who kick ass all in the palm of your hands, on your shelf and ready to be poured over from cover to cover. (Just don’t bend the spine, ya’ll know these are gonna’ be collector’s items!) Ok, enough chit-chat, head over to the campaign and put your dollar down!

Kickstarter Campaign | CharonComics.com | Twitter


by Mac Smith | Kickstarter

We have been obsessively watching Scurry for a very long time and were thrilled to find this campaign! Albeit a little late:( But you all still have a chance to get in on this incredible campaign. The art? Astounding. The story? Heart pounding good fun. Adorable level? Maximum. Scurry has it all, and Doug to boot. (His eating powers are impressive!) With only a few days left to go, you still have time to Scurry on over to Kickstarter and get your copy(ies)! Let’s help this astoundingly talented independent creator, Mac Smith continue to bring the world of Scurry to our world!

Kickstarter Campaign | scurrycomic.com | Twitter


by Savi Designs | Kickstarter

The Realest Bayani is an independent comic book created from the mind of Hip-Hop artist, Mark “Marvel” Teodosio. This comic book brings to life the cultural heritage of the Philippines. The Realest Bayani follows a man by the name of Marlon “Pirate” Ramos who is in fact based on Mark Marvel’s cousin who passed away not too long ago.

Although this Comic clearly has an important and personal motivation for the creators; which we appreciate and applaud, we have to say first and foremost… this Comic looks BADASS! Illustrator Shawn McArthur is absolutely crushing these pages and pinups! That said, please support this passionate team’s effort to make a social impact through their Comic with a message. “In a world of love, power & corruption a man can only stand by for so long. Marlon Ramos stands as one man against a society descending into hell on earth.” — The Realest Bayani

Get your copy(ies) today!

Kickstarter Campaign | facebook.com| Twitter


by Tom Spellman | Kickstarter

You had me at Goatpocalypse. But seriously, wtf is happening? This is one of those campaigns that stopped us in our tracks, pulled us in and then proceeded to blow our minds with awesome art and evil goats. Sometimes you have to own things that make you go… whaaaaaaaaaaa? If you love weird, gore and total insanity, this is the Kickstarter for you! Come get your GOAT ON!

Kickstarter Campaign | facebook.com | Twitter


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Adam Ma & Colin Tan of Random Encounter Comics | Episode #12

Episode #12 – Interview with Adam Ma & Colin Tan of Random Encounter Comics

On this episode, Chris Hendricks goes behind the scenes with the dynamic duo creating the heroic horror, Folklore.
Learn how this awesome creative team handles long-distance creation, comes up with jaw-dropping new concepts and keeps the fires burning for the passion project, Folklore.

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Connect with Adam & Colin using the links below:

Adam Twitter | Colin Twitter | cxc profile: @folklore_comic | Folklore on Twitter


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 


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Podcast Episode #11 – Lance Lucero & Adam Volle: Creators of BOB Non-Union Psychic

Episode #11 – Interview with Lance Lucero & Adam Volle

On this episode, Leigh chats with 2 parts of the creative super team creating the Indie Comic masterpiece, BOB: NON-UNION PSYCHIC
We find out how this team found each other, what BOB is about, how it was created and we also learn why you should mess with Lance and Adam! Join us for some laughs and great lessons in comicbook creation and we’re not kidding when we say these two should be teaching master classes. What a pleasure to have them on!

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Connect with Lance and Adam using the links below:

Adam Twitter | cxc profile: @warehouse9 | Warehouse 9 twitter | warehouse9pro.com


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



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CrowdFunding Round Up – Sept 1, 2017

Hey. Pssst! You! You wanna’ see something cool?

I know you do. Come on, all the cool kids are doing it! Come feast your eyes on our Crowdfunding roundup! We’ve got some of the best, un-cut and primo campaigns from Kickstarter. But you know, if you’re not into being awesome. We understand.

May we present the CXC Crowdfunding Bi-Monthly Roundup, September 1st, 2017 edition.


Champions of Hara

by Greenbrier Games INC | Kickstarter

Champions of Hara is an adventure board game in which 2-4 players (+2 with expansion) race to protect a dying world. Players will contain destructive energy by defeating monsters, closing rifts, and exploring the six different zones within Hara. In order to rise to the challenge, players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.

Breathtakingly beautiful! The art is what first caught our eye with this Kickstarter, but after reading more about the gameplay, characters and of course the Graphic Novel (2 issues are currently available on ComixCentral btwcough cough!) which runs parallel to the game, we were hooked! Get your hands on this exciting, self-described, funk fantasy! Your friends and family will thank you when you pull this beauty out on game night!

Kickstarter Campaign | greenbriergames.com | twitter.com


SPACE COPZ: Cereal Zombies!

by Michael Speakman | Kickstarter

SPACE COPZ is an all-age science fiction comic series following the journey of Sgt. Alpha Omega and his loyal sidekick Beta Boy, as they traverse outer space, saving it from great evil.

Available as a web-comic series before making it’s way into print copy. Each SPACE COPZstory will be illustrated by a different artist, making for a unique experience for all.

The issues will not be numbered but will instead be titled. This will allow more casual readers the opportunity to pick up the series wherever/whenever they wish.

FUN! That’s the word that kept popping up while we were looking into Space Copz Kickstarter. Seriously, the art looks fun, the storyline is fun, the creators look fun. I think we killed the word fun. Fuuuun. So, you want to have some fun with Zombies, puppies, cereal and spacelords? Of course you do! Come back these guys and get as much fun as humans can pack into a comic into your hands! Also, take a close look at some of the rewards this campaign is offering, some really unique options there. OK. Go have some fun!

Kickstarter Campaign | Facebook


EDJ COMICS: BLACKLIGHT

by ERIC W SHEFFIELD JR.| Kickstarter

This is the first book in a three comic series that will tell an amazing story that culminates in the joining of the characters of the 3 books in one grand quest against an invincible foe.

If you haven’t watched the trailer to this campaign, go back and watch it all the way through. Guys, great message, great idea, great comics! We love this project. Let’s help Eric bring these amazing characters to life so kids of every color can see themselves in their heroes! By the way, if you pledge fast enough, you can get your own character in the first issue! Yup, get out your wallets and pledge to a great project! Not to mention, the art looks badass, and you know you want to add it to your collection;)

Kickstarter Campaign | Facebook


Urizen Zero - The Serpent’s Fang Hardcover Comic Book

by John Pinto | Kickstarter

Urizen is a mesmerizing, compelling, tragic, fun and epic adventure revolving around a medieval, sci-fi world with the same name. In it my good friend Derek Thomas and I tell the story of a great race living at the cold ends of Urizen known as the Ademinians, led by their strong and noble ruler, Draconan and his queen of beauty and magic Arguine. It has been told that a great light will fall from the sky and it is then that a great reign of nobility, and strength will come in the form of an egg, soon to give life to the one to be named Draconan King of Starlight and Might. Soon he would grow alongside the young Arguine, and together they would join to form the Kingdom of the Cold, Ademynia.

So we’re going to admit the art grabbed us by the collar and slapped us around a few times with this campaign. Pinto has found an amazing artist is Fachrul Reza, and it seems that this group of creators is destined to create some mind blowing comics and take the indie world by storm. Pledging support to this project is a no brainer! Show these guys some love and be part of bringing this jaw dropping universe to life. Not to mention with a $100 pledge.. they’ll put YOU on your own cover, how cool is that?!

Kickstarter Campaign | http://www.bloodshadowgames.net/ | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

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Podcast Episode #10 - Be Pure! Be Vigilant! Behave! Let’s Talk to the Godfather of British Comics, Pat Mills.

Episode #10 – Interview with 2000 Ad Creator, Pat Mills

On this episode, CXC’s Jamie Norman sits down with the Godfather of British Comics himself, Pat Mills!
British comics writer and editor who, along with John Wagner, revitalised British boys comics in the 1970s, and has remained a leading light in British comics ever since. His comics are notable for their violence and anti-authoritarianism and he is best known for creating 2000 AD and playing a major part in the development of Judge Dredd.

 

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Connect with Pat and purchase a copy of Be Pure! Be Vigilant! Behave! with the links below:

twitter | millsverse.com


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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Welcome to the Magician’s House

CXC - Hello Magician’s House! We are so excited to have this opportunity to get to know you a little better. We’ve been big fans of your work around here for some time! Thank you so much for joining us today.

MH - I’m super stoked to get to talk to you guys and gush about what an important platform ComixCentral actually is. I don’t know of anywhere else that actually gets indie comics the way that you guys do.

You’re 100% about the freedoms of the creators, you bend over backward to support what they’re doing and you have categorically come down harshly against all manner of censorship issues which have cropped up since you’ve opened your doors.

ComixCentral has really shown me everything that I need to see in order to recommend them to people who might be unsure about where to shop their product. At a different time it may have been Kitchen Sink Press, Fantagraphics Books or something like that, but now, in this age, I have no doubt that the place to be is ComixCentral.

Since you guys came along, it’s like indie publishing excuses don’t exist anymore. You’ve thrown down the gauntlet and said, “Oh you have an idea that you want to express in comic book form but it doesn’t fit the mainstream market? It’s too rough, too short, too experimental, too controversial? Well, we’ve got you.” You’ve put the all-talk people on notice. It’s sort of like, “Ok big girl who says she’s out to make comics… now what’s your excuse?”

But those excuses, they’re plentiful, aren’t they? “Oh, I want to succeed at comics but something’s stopping me; my finances aren’t straight, I have family duties which eat into my creative time, I don’t want to work at it too much and neglect my self-care.” Dude, if you’re an artist, making art is the only self-care. It should tear you down. Art should destroy you. Every time you approach a page you should be a bomb exploding. Afterward, worry about picking up whatever’s left of you from the floor and reshaping it up to do it again.



CXC - So you don’t have much patience for those not taking their own destiny in their hands it seems.

MH - Yeah, a theme comes up immediately with me that I completely dismiss complainers and excuse-makers. If you’re not willing to literally give your soul for whatever it is that you’re after then we’ve got nothing to talk about. We’re operating on different levels. I came into comics from a delinquency background so my frame of reference for artists was skewed toward the self destructive edge of the spectrum. It was amazing to find out just how soft the people in comics actually were. Doughy tykes who wouldn’t last five minutes in a real world situation building stories off some TV that they’ve seen and still complaining about the process and their personal despondencies. Meanwhile I’m looking at them like, “Are you for real?” If your dream is to make comics and you’re finding excuses why you can’t squiggle lines down on paper, go ahead and freaking kill yourself. Life isn’t going to get any easier for you at this point. I mean, I never find reasons to quit. I never have things about which to complain. I only find more and more motivation to push harder and burn hotter. I just want to crush my enemies, humiliate my critics and die on my feet while moving forward.

Magicians House Cover work - Project Shadow Breed

CXC - Do you feel like that point of view separates you from the “Comicbook” crowd?

Now, haha yeah, I feel like that alienates me from the herd, certainly. When you add on that I’m not big into fandom, I hate manga, never seen Star Wars, have no clue about video games or Dungeons & Dragons… it all starts to add up that a big chunk of the standard experience is going to zoom past me, you know? That’s just the palette I’ve been dealt. All those aspects of comics just get lost on me but there is something else at work in them which I’m very much interested in exploiting. It’s the subliminal danger that they pose.

Comics used to be a dirty word. Comics were smut. They were at the very least a brush with some subversively-motivated minds. They were hurried, and in that quickness the damaged brains of the creative team shown through the cracks. Like a game where you blurt out the first thing on your mind and you’re horrified at what you unconsciously said. That’s comics for me. And for others, too. Game recognizes game.

Take Doktor Geraldo. You talk to that guy for five minutes and you realize that he’s a madman. You’ve met this guy, he’s a menace, isn’t he? His every idea is so loaded in ways that will completely unbalance you. He let me creep up into his world for a minute and he told me that he liked my drawings a little bit. Well I, naturally, was crazy about his throwback unidentifiable concepts and writing. He offered that we should collaborate on a completely original concept at some point and I agreed but my drawing schedule was slammed for the foreseeable future. He didn’t skip a beat. He said, “Ok then I’ll draw it and you write it”.

This is the world in which Geraldo lives, haha. I’d never written anything so he had nothing on which to base this gamble. He’s well known to illustrate in a very primitive artistic style, so this whole suicidal concept was simply going to be an exercise at baring our necks to the critics. Each of us taking the things at which we excel and instead doing the opposite. It was a jarringly original proposition. He had no idea what kind of story I’d be asking him to illustrate. He’s a guy who dives in first and looks for water on the way down. It certainly got my attention, so I messaged him back immediately.

Let Geraldo’s enthusiasm be known. No roadblock can be built which will hold this guy back. Never is he anything other than exuberant about the potential of comics. Here I was intentionally making the story as self-damning and radioactive as I could conceive. And yet he had no problems with the two of us using our weakest skills to create the unsaleable.

CXC - What do you mean by unsaleable?

MH- Unsaleable because the comics community is famously strident in that they take themselves far too seriously. They love to climb up onto their cross and yell out to the crowd about how they’ve been given such a raw deal. Victimhood is very much the fashion of the day. It might be completely lost on them that Kirby obviously occupies a great deal of my constant brain power if his 100th birthday was something rolling around in my head back in March. I knew to count on the predictable reactionary tantrum for a besmirching title like Fuck Kirby piggybacking the occasion, no matter its content.

I told Geraldo that nobody was going to publish this. Nobody was going to get near it for fear of the galled backlash from all the shriekers who themselves only know that it’s Kirby’s birthday because Marvel told them a day before in order to sell them their own comic books. So props to ComixCentral, again. We did Fuck Kirby before we did Dildo Boy Origins so I wasn’t yet convinced at just how truly committed you guys were to staying consistent on your position that everyone must retain the power to sink or swim under their own merit. Personally, if I could turn this interview around on you for a minute, I’d love to know how this concept of creative freedom became so important to you in the first place such that you’d take it to extremes like this to stay in step.

CXC - Haha! Yes. We believe strongly in freedom of expression and have put our “money where our mouths are” so to speak. If you’re going to stand on a soap box and take a stand for free speech, you better be willing to back that up with action. We are very proud of our no-censorship stance.. which is probably why we love your work so much!

Cover “Fuck Kirby” written by Magician’s House

But, back to you. Tell us a bit about your personal website magicianshouse.com and the blog, “Comix Voodoo Hayride”. How did that come about?

Like I said, game recognizes game. I’m always here to sing you guy’s praises not because of things that you’ve said but rather the things that you’ve done. I regret that I’ve had to turn down a few of your creator spotlight segments but I got banned from Facebook and couldn’t participate. That’s one of the reasons I ended up launching my own website. It became apparent to me that if I was going to continue popping off with inflammatory views then I was going to need a place where they couldn’t throw me out. Comix Voodoo Hayride” is now my own little corner of the universe where I get to talk to whomever I want and say whatever I think. I like highlighting the extreme personalities, whether or not I agree with them. I’m drawn to bad apples. I gravitate to the self taught and the self made. I don’t care if you’re a good witch or a bad witch just so long as you’re indomitable. It’s just the taste I developed due to my background.

CXC - Now that you bring it up, would you mind telling us a bit of your origin story? We’ve heard from Doktor Geraldo it’s very unique.

MH - I haven’t clued you into any of that yet, have I? Well, let me give you the nickel tour of the last thirty years.

My mom was a runaway rambunctious beauty queen, my father a convicted mad bomber who’s doing life without parole. Growing up I was familiar with comics but they weren’t the center of my world, magic was. When my mother remarried an African Obeah man it gave me pretty much the keys to the kingdom; anything I wanted to know, I had access.

I was painting a lot of freight trains at the time and eventually started riding them. One day I just never rode back. I was fourteen.

If you’ve never ridden a freight train before, they’re sooty and everything about them is designed, from what I can tell, to hurt you. And they’re loud. So loud that conversation is useless and you’re left to your own interpretations of what the hand-etched symbols on the interior of all the cars mean. The symbols were always there. You could see them in the dark. I could see them with my eyes closed. With my background I was quick to assume them to be an unknown magic inscription and I fancied the trains were crisscrossing America, clandestinely feeding the country like a circulatory system with these sigils. They influenced me to no end. A whole lot later I found out that they were what people call Hobo Signs.

Excerpt from “Fuck Kirby”

I met other kids painting trains. I’d stay at their houses. If they were into comics I would eat up their collection but the issues were always fragmented, diverse and sporadic, like channel surfing. I found work in haunted houses, that led to some modeling, I worked a cash register at an all-night sex store. Comics were germinating in my head all this time but I had far too much ground yet to cover. Too many walls to bomb. I got locked up a lot. And I escaped a lot. I cut off every ankle monitor ever put on me, got back up on my feet and hit the road again.

I was eventually institutionalized and finally remanded to some unknown extended family deep, deep in an undeveloped swallowing forest in Georgia. It was like no place I’d hitherto been. It was a real detour for me. I found out that my grandfather had been this legendary Hitori Hanzo type character; a mountain man living in cryptic hermitage while hand-forging these widely-sought blades with components he gathered from the forest, skeletons and antlers.

Excerpt from “Fuck Kirby”

Having nothing to paint on and nothing to paint with while being isolated in the forest really dialed me into the history of the soil. Haha, the frequency of all those ghosts in the ground. So I started drawing and found that comics were calling distantly to me out there from the future like a time-traveling dog whistle. Now I’ve been drawing for three years.

CXC - Wow. Just wow is all we can say! You really must write an autobiography at some point!

Now, you say you’ve been drawing comics for 3 years. Can you tell us a bit about some of the projects you’ve worked on?

MH - I’ve gotten to work on a lot of books that you can conveniently find right here on ComixCentral like Project Shadow Breed and Dildo Boy Origins. You can catch me at magicianshouse.com which I update several times a week. I would invite you to see the pernicious ten page mini-comic Fuck Kirby for yourself and stamp your size eight shoes around angrily if need be.

CXC - Wonderful. Thank you so much for this candid and fascinating look into your work and the woman behind the art! We’ve enjoyed your story immensely and look forward to all your future endeavors. We have a feeling you’re going to be making some huge splashes and waves in the coming years!

Alright, it’s been great talking to you and we’ll do it again soon.

Corsair is illustrated by Magician’s House

And with that, we’d like to thank Magician’s House again for joining us. You can find out more on her website, connect through twitter or right here on ComixCentral.

Twitter | magicicanshouse.com | CXC profile





 

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Episode #9 - Comicbook Creator Jeff Haas

Episode #9 – Let’s Meet Comicbook Creator Jeff Haas

On this episode, Chris Hendricks interviews Jeff Haas, one-half of the super Father/Son Comic creating duo behind Nighmare Patrol. Listeners might also know Jeff from his writing on Sanctus!

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Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 



 

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Making Comics; An Interview with Spencer & Locke Creator, David Pepose

Many of us who read comics would love to write them.

We’ve studied the art of them for years, perhaps decades, and often assure ourselves, if, given the chance, we could create something kickass. Still, there are some things you need to know before embarking upon this path of comic greatness. Having a story is definitely part of it but there’s much more involved than that. In fact, having a manuscript of a finished comic, completed even, won’t be enough to even get your submission looked at by most publishers, if not all. So, to help navigate these troublesome waters I contacted David Pepose, writer, and creator of the new critically acclaimed Spencer & Locke series published by Action Lab comics. Pepose spent several years writing and immersed in the culture of comics, working both at DC Comics and Newsarama before landing his gig as an official, badge-toting member of the highly selective Comic Book Writers Club. (Which isn’t really a thing but sounds pretty cool so maybe it should be.) And while Pepose had plenty of sage tips and advice to offer, there’s one he proposes as the most important. “At the end of the day it doesn’t matter how well you write, although that’s important, it’s all about relationships. It’s about reaching out to people and making that human connection.” ‘Nuff said, right?

1. Study the structure.

Comic books are infamous for having insane plots but unlike other mediums they generally all have the same basic structure to them; 20-22 pages of words and pictures, text boxes, dialogue balloons, etc. Pepose spent a lot of time with the format writing reviews for comic sites like Newsarama, where he spent the better part of eight years before embarking on Spencer & Locke “writing reviews and breaking down the stories every single day.” Even a long-time comic fan can have trouble navigating the confinement of a comic book; having exactly the same amount of room to tell a particular slice of a larger story, being able to choose only the material that is relevant and moves the story. You don’t have to write reviews for eight years but you do need a solid grasp on the basic mechanics of comic book style story-telling. Publishers and the titles they publish follow, essentially, the same format. Of course, that shouldn’t discourage creativity within the form but this is one instance where you really do have to know the rules before you can break them.

2. Have your entire story completed before reaching out to artists.

At some point, you’re going to have to start lining up an art team. And when you do, you need to have your act together, Bub. Whether they’re working pro bono or you’re paying them a rate, illustrators (and inkers and colorists and letterers) probably have better things to do than waiting for the possibility of work from someone who hasn’t gotten past the initial concept of their comic book idea. With his own series, Pepose waited until he knew exactly where he was taking Spencer & Locke. “I didn’t approach an artist until I had a script and a treatment for all the issues already done,” Pepose recounts, then adds, “I can’t just expect somebody to take a leap of faith on my story.” As the writer and the creative force behind the comic, you’re the leader. And no one wants to follow the lead of someone who doesn’t know where they’re going.


3. Don’t worry about writing in order.

Pepose always keeps Joss Whedon’s sage advice in mind when writing: “Nobody said you can’t have dessert first.” In the course of plotting out your comic’s story, there will certainly be moments and scenes that stand out more than others, ones you’re dying to get out. So, if you’ve hit a wall in your writing, skip ahead to those scenes and write those. That’s exactly what Pepose did. He knew from the very beginning that he wanted a car chase in Spencer & Locke which was one the very first things he wrote. And while writing out of order isn’t for everyone it can definitely help to spur creative momentum if you feel yourself floundering.

4. Finding an artist/art team is the hardest and most crucial part.

Comic books without art would just be short plays so it should go without saying that you can’t get a comic book published without it. Unlike most other writing outlets publishers, from behemoths Marvel and DC to indies such as Spencer & Locke’s Action Labs will accept submissions only as a finished/semi-finished product. “All you need is six pages and a cover,” according to Pepose, but that finished six pages and a cover is harder work than you might imagine. You’re going to need someone for the pencils. An inker. (Pepose suggestion, as difficult as it may be: to find a penciller that can ink.) You’re going to need a colorist, unless you’re going for a black and white aesthetic, although there’s a reason the overwhelming majority of comic books are in color. Oh, yeah, you’re going to need someone to do the lettering. To cut some expenses and time looking for your perfect band of merry comic creators, Pepose advocates learning some things yourself. Online classes, YouTube videos, etc. If nothing else, Pepose says, it will help you better communicate with your art team if you understand some basics behind the elements of creating the finished comic.

5. Be prepared to spend some money.

It’s very possible to assemble an art team that will work for future fortune and glory, or at least a penciller, but it’s more common to pay upfront costs to illustrators, inkers and letterers. Which is fair. It’s work being done with no concrete promise of that future fortune and glory. But even if you do somehow manage to enlist a dedicated, completely pro bono art team, you’re still going to have to spring for submission copies. And while there are publishers who accept online submissions, we still live in a comic book world where paper is still king. It’s something very unique to comics; that relationship the reader has with the physical book, and prospective publishers are no different.

6. Comics are best when stories and characters are relatable.

Marvel comics took off in a big way when Stan “The Man” Lee and Jack “The King” Kirby began introducing characters much more akin to the true nature of our human psyche. The Fantastic Four was a family who bickered but still loved each other; Spider-Man was a shy, bullied high schooler who had failed to use his great powers responsibly and inadvertently got his uncle killed; the X-Men were mutant freaks shunned by the rest of the world. Take away the optic eye blasts, telekinesis, and web-shooters and you’ve got a mess of humanity that anyone can relate to at some point in their lives, and that holds as true today as ever.

7. Keep your stories small.

In a world of cosmic distances spanning unfathomable light-years and men and women who can fly around the world in minutes, this rule seems counterintuitive. Why not go all out? Pepose advises against this, at least for newcomers. “Don’t try and convince people you can run a marathon when no one’s even seen you walk,” warns Pepose. Spencer & Locke revolves around a detective and his partner, a stuffed, one eyed panther and is proof you don’t have to confine yourself to average every day subjects for a powerful, focused story. But he keeps the cast small, the story streamlined. That’s the walk before the run. A sprawling space opera featuring dozens of characters and locations are the bread and butter of many publishers, but when you’re trying to break in you should be able to elevator pitch the summation of your story, Pepose says. Publishers want to see how well you can handle something small before giving you a 24 issue deal.”

8. Finish It!

Repeat after Pepose: “Finish it!” No, really. Finish it. It’s the only way you’re going to see your name in the funny pages.

Connect with David and Buy Spencer & Locke at the links below:

Twitter | actionlabcomics.com





 

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Episode #8 - up close and personal with Nick Gonzo

Episode #8 - up close and personal with Nick Gonzo

On this episode, Leigh Jeffery interviews Nick Gonzo, the dynamic and wildly talented creator behind 50 Signal, Funk Soul Samuari and most recently, Corsair! Also the co-founder of Madius Comics and one of the most silver tongued story tellers we’ve host on the ComixCentral podcast. Get ready for a fascinating, charming and sometimes bone chilling good time with Nick Gonzo.


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Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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CrowdFunding Round Up – Aug 15, 2017

It’s Roundup Time!

It’s a veritable garden of Eden of Indie Comics Kickstarters right now! We are truly seeing something special happening in the indie world. As more and more incredible Comicbook creators find their voice and pencils, we the fans of indie Comics are enjoying a glut of fabulous, unique and stunningly beautiful Comics to choose from. I tried to be cute with my words this week, but the quality of the Comics I found simply took all the silly words out of my mouth. Enjoy.

With that, may we present the CXC Crowdfunding Bi-Monthly Roundup, August 15, 2017 edition.


Robots vs. Princesses

by Todd Matthy| Kickstarter

“Princess Zara wants a baby dragon. She finds a robot named Wheeler. Together, they must stop a robot army.”

A fun, action-packed, pop-culture mash up of fairy tale princesses and giant robot anime, ROBOTS VS PRINCESSES is a delightful, all-ages adventure sure to please anyone from age 6 to 76.

ROBOTS VS PRINCESSES is a story about courage, friendship, and accepting others that is appropriate for young readers without talking down to them.

Download a preview here and check out some art below.

Man I loved the trailer for this one. The epic battle between Princesses and Robots! Who will win? I guess you’ll have to support this Kickstarter to find out! (Our money is on Robots. They don’t have any of that pesky empathy to get in the way;) Let’s make it happen people!

Kickstarter Campaign | robotsvsprincesses.com


Horrors, Inc: Squad K, Issue #1

by James R. Vernon | Kickstarter

Imagine that every myth, ghost story, and monster were based on something that existed in the modern world. Magic was real. Strange artifacts that can perform miraculous events, including connecting our world to others and the gods that inhabit them, can be found. Or created.

This is the world of Horrors, Inc.

Some dark, creepy fun is waiting for those who pledge support to Horrors, Inc! Pretty sure this story would have Shaggy and Scooby running for cover, the trailer alone gave me the creepy-crawlies! Come back an amazing creative project, get the comic and some sweet add-ons are available too!

Kickstarter Campaign | jamesrvernon.comn | Twitter


CORSAIR: A New Madius Horror Comic

by Nick Gonzo | Kickstarter

Agent Corsair is part of The Order, an ancient fellowship that’s been maintaining the relationship between the two sides of England; The modern world, and the ancient things that live in the shadows.

Assigned by his superiors to a low level missing persons case, Corsair is set to track down a local business man who has been trying his hand at black magic. As he works the case more questions surface, and Corsair is forced to question his place in an increasingly modern world, because as well as having to live through ghosts and flesh eating horrors he has to survive the modernisation and monetisation of his ancient organisation. Expect noir styled mystery, hideous monsters, ancient evil, and a different twist on a haunted house.

Did it just get awesome in here? The answer is yes. This AMAZING creative team, headed up by writer Nick Gonzo, has brought the world an instant classic. With a dark and compelling storyline, rugged handsome detective, ghosts, evil and, oh dear god… modernisation! Corsair is sure to have you glued to the pages and begging for more. Come throw some money at Madius Comics, support indie creators and get your entertainment on!

Kickstarter Campaign | madiuscomics.bigcartel.com | Twitter


Ninjas and Robots

by Erik Klaus| Kickstarter

Ninjas and Robots tells the Story of Yuki, a Super Ninja, who has lost her memory and does not know the Power she already has within her. In order for her to regain her memory, unlock her potential, and escape ROBOT ISLAND she is going to need some help from her ninja friends. She is also going to have to fight a lot of Robots!!

This Graphic Novel is an introduction into the World Of Ninjas and Robots (WONAR). This is only the beginning.

Ninjas… Robots. There is nothing else to say is there? Come on guys, the art! Oh god.. the art! Support this great creator, Erik Klaus, get the comic, get some stickers, get a shirt! Also, there’s a talking cat.

Kickstarter Campaign | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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When Artists Hire Artists- The Business of Storytelling

In this Guest post Gamal Hennessey shares his insights into the things you’ll need to consider to protect yourself when creating comics. For a more detailed look at this either head to Gamal’s own page or listen to him talk to the ComixCentral team on this podcast


The business of storytelling is evolving to take advantage of new technology and business models. It’s creating new opportunities to get stories in front of people by breaking down the old barriers to entry. Self-publishing and independent projects are growing at a record pace, thanks to digital distribution and micro niche marketing.

Creators are now in a better position to publish books on their own without traditional publishing houses to act as gate keepers. Some artists are releasing their own comics to build their reputation in the industry and break into the mainstream. Some writers are self-publishing their books to retain more profit and control. But with great power comes great responsibility (sorry, that was too tempting to leave out).

Artists and writers who used to be forced to sign a publisher’s work for hire agreement are now in a position where they need their own work for hire contracts to protect their rights. But what are the key elements that need to be in this kind of contract? How can you protect yourself in both the short term and the long haul? How can you be the type of creator other artists want to work with? When artists hire artists, they need to take care of their world, their defenses and their reputation.


Your World:

When you create a story, you have the power to define what happens. When you have your own creative project, you have the power to define your relationship with your artists. The three key factors you need to deal with are:

Defining the project:

Spell out in as much detail as you can what the artist is working on, what kind of work they’ll be doing, when the work is due and how much they’re going to get paid.

Owning the Services:

Make it clear that your relationship with the artist is a work for hire. This means they aren’t going to have any ownership or control over the property itself or the underlying characters or stories they’re going to be working on.

Own the use and distribution:

Reserve the right to use any work the artist does for you in any and every way you can think of. You might only be planning to do a web comic now, but you don’t want to limit your options to do a deal with Netflix or whatever the next hot media turns out to be

Your Shield:

Producing your own book opens you up to a certain amount of risk. You could pay for work and never get the finished product. Your artist could deliver artwork done by someone else. There are all sorts of pitfalls in publishing, but certain terms in the contract can help protect you from trouble.

Payment:

If you tie payment to delivery of work, you are more likely to get the services you commissioned.

Representations and Warranties:

If your artist makes promises to protect you and your work, they’re less likely to screw you over because they’ve been put on notice

Indemnification:

If they do break their promises to you, an indemnity (just a fancy word for repayment) gives you the ability to resolve your dispute in a court (which is one place artists don’t want to go).

These protections are not perfect. People breach contracts all the time. But when all the terms and conditions are spelled out, people are more inclined to see you as a professional and treat you in a professional way.

Your Reputation:

Clear and consistent contract terms will remove most of the confusion and doubt that comes with making a business deal. As more and more people do business with you and get exposure to your business practices, the better your reputation will be in the industry. The creative world of books and comics is a small one if you stay in the game for a while. A professional reputation as both an artist and a publisher can be just as critical to your long term success as your ability to write or draw.

Independent creators need to tailor each work for hire contract to fit each new creative project. Larger publishers work better with form agreements and economies of scale, but until your publishing evolves into that level, a custom agreement is probably your best bet.

Have fun.

Gamal

PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE.

IF YOU HAVE A LICENSEING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT [email protected] FOR A FREE CONSULTATION.

Judge Dredd Image Credit Magnetic 007 At Deviant Art





 

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CXC PodCast Episode #7- Expositional Dialogue Make Chris a Dull Boy!

Expositional dialogue makes Chris a dull boy!

Originally intended to be a mini-sode, this week Chris Hendricks and Leigh Jeffery have a little chat about making comics, how much Chris hates expositional dialogue, what expositional dialogue is, taste in comic art and we even venture into the digital vs traditional art argument.

Also, just a little apology. Leigh has terrible allergies and she coughs a lot through this. Geeesh.. Leigh! She does however insist she was muting herself before she coughs, but it didn’t work;P

[podbean resource=”episode=c9ut3-7e9a3f” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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Eff The Naysayers

From an early age, I was exposed to the negative effects of being an artist. I’ll explain.

Most every artist (be it Illustrated, digital, paints, etc.) has been subject to psychological evaluation through their art. This is usually done by anyone who views their art. From the earliest caveman all the way up to present day artists. Art has always been up for interpretation, much that same as the written works of those who contribute to society as civil servants, psychologists, theologians, whathaveyou. There is the problem of judging the artist by his art. The worst culprits of this activity are usually parents, psychologists and art critics. This is to be expected.

My father was my worst critic. Going so far as to admit me to therapy at the age of 13, Puberty-Age, with some of my art as the reason behind the visits. He believed that a few pieces of art, and some erratic behavior of a budding young man, were cause for concern. After several visits for therapy, and a prescription for ADHD meds, I was “better”. The only thing that made it seem as if I were better was the fact that I stopped making art that could be seen as psychotic, or otherwise questionable to the morals of my family’s household. So, a lot of misunderstanding took place between myself and my old man. What were these images that landed me on the therapist’s couch? Mock-up covers for a horror book I was writing, pseudo-posters for “Child’s Play” movies, and a few Beavis and Butthead images with them dressed as Wolverine and Cyclops.

Can I blame him for seeing things that weren’t there? As a 37 year old father myself, probably not. I’m constantly worried about what my son and my twin daughters are posting on Instagram, but tend not to overthink their intentions. My behavior towards my own children was directly influenced by the negativity of my own upbringing. I tend to let them rant and vent and share things, as I see it as important to let them get it out in the open. So, in that respect, I understand what my own father was going through with me. As I said, my father was my worst critic. He was my naysayer. I think he understood that I wanted to be an artist, but misunderstood where I wanted my art to go; Comics. He would constantly tell me that computers were the way to go, as more and more films and other media seemed to migrate with the technology. He hardly understood my intentions, and would become increasingly more vocal about not drawing. I sometimes find myself questioning his motives as a father to not support his son’s wishes and dreams. It seems that I was not allowed to draw anything, as it was a “waste of time” when hand-drawn media seemed to be disappearing. It was like a constant redirect.

My own father would not be alone in trying to dissuade me from chasing my dream of being a comics artist. My first wife was the same way. But from a completely selfish direction. Much as I hate to talk about my ex-wife, I feel it’s relevant. I was a young father, then, and adult responsibilities had to take priority. That’s only natural. But it seemed that she, like my father, saw drawing as a waste of time. Chasing a dream like that will only lead to failure. She and my father would not be the only naysayers in my lifelong dream of pursuing a career in comics. But they are the closest examples of those whom you trust to back you up, fall short and try to shut it down. A dream can fade if the support factor is absent.

Despite my naysayers, close relatives or otherwise, I was determined to make my dreams come true. Eventually, I would distance myself from those naysayers, either through divorce or outright choosing to not be around them. My point is, Fuck those naysayers. DO NOT let someone, who knows nothing of your struggle, try to make your dream seem less important. My own trust in family has been damaged for many years, so this isn’t advice on how to deal with YOUR naysayers. I have since found my family in the friends I keep close to me. Those who support my dream, and try to do anything to help me achieve it.

Surround yourself with supportive people, be it family, friends, your dog, your cat, your pet snake, or even the smelly guy on the bench who drunkily says “Go for it.”Draw

Draw everyday. Practice those challenging areas that give you trouble. Don’t stop drawing, writing, painting, whatever your passion. Don’t give up because it’s a waste of someone ELSE’s time. You have a gift for a reason. A “Super-Power”, and to some, it is a perceived ability that not everyone possesses.

EFF the naysayers. Chase your dream!


 


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CXC PodCast Episode #6 – Marketing Your Comics Series - Part #1

Part 1 of Our Ongoing Series - Marketing Your Comics / Simple, Straightforward Advice for Self Promoting Your Comics & Art.

Today Leigh Jeffery is joined by expert Marketers Kirsten Nelson and Jamie Moran to discuss how to start marketing your comics in a noisy and uninterested world. We also poke fun at how Kristen pronounces Origin 😛 Sorry Kirsten! We love you! <3

[podbean resource=”episode=2m3e5-7e9a40″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]




 

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CXC PodCast Episode #5 – Creating a Comic Universe and ROAD HOUSE. Let’s Talk to Justin Bartz!

INTERVIEW WITH JUSTIN BARTZ

Today Leigh Jeffery interviews lead writer and creator of the Project Shadow Breed universe Justin Bartz! Find out how Justin got into creating comics, how he and the Project Shadow Breed team are creating their own Comic universe, and also a little bit about his extra curricular activities… cough cough.. he’s a pretty tough dude:D

[podbean resource=”episode=it5zx-7e9a41″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

To find our more and connect with Justin:

Twitter | Project Shadow Breed ComixShop | DimThroat Comics


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

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Starving For Affection Part Deux: The Search for More Money (AKA Becoming the Unicorn)

What’s shakin’, cartoon cartels? Welcome to another episode of I Think I Might Know What I’m Talking About (Maybe Sort of a Little Bit) by Chris Hendricks, sponsored by Comix Central.

In case you were wondering, the title does reference Spaceballs, the ultimate parody of everyone’s favorite star odyssey that didn’t feature Patrick Stewart or William Shatner. On a rather important note- If you don’t like Spaceballs: The Movie, please do normal people a favor and go away. I’m happy to assist you in shuffling off this mortal coil with the use of my trusty Spaceballs: The Flamethrower. Now that the terrible people have been cremated, let us continue.

Today we’re talking about, you guessed it, making money as an artist… again. Why, you ask? Because I hear a glimmer of hope beneath your mocking laughter of disbelief. Oh yes, my apprentices of art appreciation, you may still laugh. You may even call me a madman, but I told you before, and I’ll tell you again: it can be done. These “successful” creatures exist. Granted, it’s rumors mostly. They participate in foreign rituals like eating non-Ramen-like, energy-sustaining food products three times a day. I hear they also drive cars without the check engine light on and have personal relationships outside of immediate family and beyond that kid you decided to loan your retainer to in fifth grade who for some reason still comes over to play Magic: The Gathering even though you don’t really “get” each other.

These money-making artist types are troublesome. The frisky unicorns are as rare as a Polish Leprechaun sunbathing in the South Pacific. Lucky for you, I’ve been navigating their rainbow road for sometime. Stay in the middle of my flow, brothers and sisters, and we might get somewhere. I’ll teach you to avoid some red turtle shells along the way, so you can at least cross the finish line in the money race without becoming a total wreck. Let’s pull our nerdtastic-selves together, and we’ll get out of mom’s basement yet. The best part, of course, is that we’ll do it on our own terms. Rise up off the couch and start your engines, people. Let us not simply survive off our passions, but thrive! At the end of this journey, you won’t just find the unicorn, my friends. You will become the unicorn.


The last time we crossed this bridge together, the preparation provided was largely mental and philosophical in nature. This time I’d like to give you insight into some real tactics I’ve learned along the way. I should warn you: this piece is as much a rant against lazy people as it is a learning opportunity. Not to worry. If you’re reading this article, you are not a lazy person. If you want to make money doing art, your desire must be genuine, and we all know that learning is the first step to genuine understanding. Most learn by asking questions, so let me begin by asking, how serious are you really?

Most creatives, including myself, are one ADHD moment away from hobbyland. There’s nothing wrong with hobbyland. It’s a carefree kind of kingdom, somewhere around the end of world one or two, but I’m sorry, Mario, the princess is in another castle. Toadstools won’t pay the mortgage, and there’s no warp whistles in this game. If you want to afford a kingdom for your king or queen, you’re going to have to face the greatest Bowser of them all: consistency.

via GIPHY

If you want money as an artist, earn it. You must learn to treat it like a job. That means working on your craft at least three to five times a week. Part-time or full-time, make it happen. Most of the unicorns I know currently paying bills with skills work on their magic everyday. Call me a snob all you want, but the bottom-line is that work ethic is your greatest asset. It’s the only thing you can control. If you’re really serious, then take advantage of the fact that you care more than the other guy. I encourage you to think of the free time you have as a sort of currency you exchange for future freedom. If you can’t do 9am-5pm, then do 7pm-1am. Get up early, and do 6am-8am before your day job. If you wish to exist inside the business of art, then Weekends are prime time for the art of business. Fruits of opportunity are born inside seeds of dedication. In other words, “I don’t have time” equals “I’m not an artist.” I know some of you are afraid of structure when it comes to things you love, but if you want to stay the course, you’re gonna have to roll over the curious question box, hope for a feather, press the A button, and get over it.

If you want money as an artist, earn it. You must learn to treat it like a job.

Now that you’re keeping your foot on the gas, let’s examine some of the power-ups and pitfalls you’ll encounter on the road. My first piece of advice: watch where you’re going. Sounds simple, right? Well, you’d be surprised how many blind, angry, flaming-guitar-playing drivers exist in the art world. It’s sort of like the movie Mad Max: Fury Road, except this time you’re stuck in downtown Los Angeles, there’s a lot more drivers, you’re not Tom Hardy, you’re stuck in an ‘82 Pinto without any weapons, Charlize Theron has hair, and one of the other guys behind the wheel is an angry gorilla who throws bananas. Side note: If you actually do happen to be Tom Hardy, then congratulations on winning the life game. Otherwise, let’s keep going.

The only real way to avoid slippage and catch an upgrade is self-awareness. Learn who you are as an artist. Have the courage to give yourself an evaluation every-so-often. What are you good at? What do you suck at? Use that knowledge to evolve as a creator. Consistency is great, but it guarantees nothing without swerving the learning curve. Let’s say you’re an illustrator who consistently “draws” Harley Quinn, but your version of Harley Quinn consistently looks like a five-year-old girl’s first attempt at wearing clown makeup. The bottom-line: the only thing more important than consistency is growth.

The bottom-line: the only thing more important than consistency is growth.

Sometimes this happens naturally, but if not, the best and worst opportunity for this is social media. Ask the people you most admire for feedback. Eventually, you will develop a filter between the haters and the mentors. Like most upgrades in imagination land, this is something you earn over time. Thick skin requires experience points, and experience points sometimes mean “killing your darlings” for the sake of something better. On behalf of your self-esteem, remember one thing: Success is not external. The outside world does not determine your worth. Only you, the artist, can do that. Bear in mind I’m speaking to personal worth here. Monetary merit, on the other hand, is a little more complicated. That is determined by the market, and it can be a little overwhelming sometimes.

Success is not external. The outside world does not determine your worth.

It’s understandable if you feel pressure considering the amount of content out there right now. The road to success is always going to be a congested mess of warlords and wannabees. The fastest way to alleviate the pain is by accepting the truth and forging your own path. This doesn’t mean you will discover a shortcut, but it does mean there’s always room for you to get ahead. Sure, there’s a lot of content out there, but it’s not YOUR content. There are millions of pieces out there worthy of purchase, but there’s only one you. The sooner you figure that out, the sooner the rest of the world will. The sooner the rest of the world figures it out, the sooner you can use your passion to pay rent. You do this by giving your art monetary value. Sure, it takes awhile. You need to figure out what people charge. You might have to go up and down for a bit before you find the sweetspot for your service. So what? I don’t understand why people in the art community, and especially the indie-comic community I know personally, aren’t always up front about charging a fee. For some reason, when it comes to giving people a number, some creatives turn into some sort of Oliver Twist-reject in a poorly done, one-off Disney film. Does the following sound familiar at all?

Customer: “Hey there, how much is your drawing of Pennywise? It’s amazing!”

Artist: “Gee willikers, sir. Thanks for noticing! Gosh, I did work awful hard on this here piece. Now that you’re here, stranger, it looks more like a finger paintin’ than a true work of art. It’s Uhhhhh, 50 dollars.. I mean, maybe… well, I’ll go ahead and take 10 dollars if you can’t afford that. You know what? Actually, I just want to “get myself out there” so if you could just tell your friends….”

Me: WHAT THE HELL IS WRONG WITH YOU!

If your drawing of Pennywise is fifty dollars, it is fifty DOLLARS! If they don’t have ten dollars, guess what? They have to go work an extra hour at the Give-N-Go Gas Deluxe first, or they can’t have your hard work. You hear me, people? They have to go away until they return with your value. If they say, “I only have ten dollars.” You say (in a much more polite way), “Tough shit, my drawing is fifty dollars. It is fifty dollars because if you wanted it for free, you could’ve done it yourself, but you didn’t. That’s why you work at the Give-N-Go, and I draw things a lot.”

Listen, there are exceptions to every rule. There’s nothing really wrong with doing free stuff every once in awhile, but you’ve got to have the right intention around it. If you really want to do something for free, then do it because it’s the right thing to do. Don’t give the charity guy an immediate answer. Tell him you’ll think about it, and really think about it. If you are honestly being a good Samaritan here, fine. Now hear this: if you’re doing it for free because you’re afraid you’ll lose the opportunity for “artistic exchange,” then being poor is your own fault. This just happens to be a perfect pipe dream down into the next topic.

In the indie world there’s this debate about being a creator for hire versus the allure of profit sharing. The “hired-gun creator” usually gets an agreed-upon lump sum divided into two parts. The first half being a deposit (upfront payment allowing the artist to prioritize his/her time), and the second half being the remainder (the rest of the fee). Profit sharing usually happens with larger projects. If you’re a hired writer for instance, the head of the book may offer you a large percentage of ongoing sales in exchange for a smaller deposit upfront. If you’re a hired illustrator for an ongoing comic series, this is also common. My take is by no means a biblical breakdown of bartering skills. However, these are lessons I’ve usually learned the hard way. I hope this knowledge makes things easier for you.

Early on, if you really want to start paying for things with art, I suggest the hired-gun approach. It’s simple, it’s immediate, and it’s a wonderful way to learn the business as you go. The clientele that you serve will prefer quality and a quick(ish) turn around time. Find a way to serve them well and protect yourself at the same time. A good reputation with these people who hire you is critical, but you’re not a piece of meat. Creative newbies can be very trusting, and therefore, sometimes get taken advantage of. If you really know your worth, then get comfortable setting boundaries. For example, if you’re an illustrator, you might consider giving the client the opportunity for 2 free full revisions. After that, you charge a per-hour penalty for your time. Otherwise you may wind up drawing the same Poison Ivy with 100 different noses for six months. As a writer, there are only so many drafts you can shell out. The same rules apply. After a few rewrites, there needs to be a draft fee. Make sure the clients are aware of everything up front. If you can’t eat while working on the project, the project shouldn’t be a priority. Again, I learned this the hard way. I once ate cheese off of cardboard while writing a song for a client. Don’t short-change yourself, and definitely don’t eat cheese off of cardboard.

If you do things right, your confidence should increase with each project. Remember to have faith, and always challenge yourself. Lastly, don’t be afraid to say no to a project. It seems counter-intuitive, but when you do have the courage to ride away from something that isn’t serving you, that’s when you’ll really start going places.

If you do things right, your confidence should increase with each project.

Once you have gained a bit of experience, you might consider profit sharing. It’s a whole different circuit and has its own ups and downs. If I’m sticking with the Mario Kart metaphors, we’re sliding into 150cc territory here. The drivers of projects tend to (usually, but not always) be more experienced. The relationships are more long term. As a result, there can be more expectations, more assumptions, and more risk. It’s a great idea if you have a lot of faith in the project itself. If you really think the story, franchise, or business model is something special, then by all means, feel free to forgo immediate riches for a stake in passive income possibilities. It’s a bit of a gamble, but can be very rewarding if you have patience, dedication, and good interpersonal skills. Once the product is out there and begins to gain traction, your bank account should grow accordingly.

Another facet to consider: Younger creators sometimes have a hard time with starry eyes. They believe in the dream more than themselves. Don’t make that mistake. Contracts can provide the perfect amount of UV protection from the blinding burn of big, bright, planet-size promises. It’s important to note that contracts don’t exist to protect naive geniuses from hungry sharks. In my experience, they exist to protect good people from their own, sometimes accidental, humanity. In other words, good people with the best intentions make bad decisions all the time. Good humans have bad egos. Good humans forget things. Good humans can lose heart when heads get too crowded. A contract should not be an intimidating document. It should be an inanimate friend that preserves the animation of a relationship. Bottom line: people come first. Make sure any contract you sign is a covenant of friendship and business, not a prison sentence for you and your dreams. Respect will take you closer to the finish line than any other shortcut out there. I don’t share any of this to make you fearful of collaboration. We know there’s nothing more fulfilling than a group of people letting go of ego for something much bigger. Learn the difference between owning who you are and being selfish with your content. This arena is not always about speed. Sometimes the only way to win is to slow down.

We’re rounding the final curve, friends. How do you feel? Can you reconcile personal, artistic integrity with your bank account? Are you comfortable with asking for dough? Can you call yourself an artist? I believe you can, and so does this community. The only ones who can’t are people who refuse to at least acknowledge the modern era of this art business. If you’re one of those Luddites out there who’s “angry” at the digital/internet world, fine. I can’t change your belief system. There’s nothing wrong with putting pen/pencil to paper. It is, in fact, and will always be, incredibly beautiful. However, avoiding or especially “hating” digital because you feel like the world is “losing something” is straight up immature, moronic, and just bad business. I’ve said this before, but learning, exploring, and adapting to new platforms is what creativity is all about. If you’re making money in indie comics without the power of Google, Instagram, Facebook, or Snapchat, then I applaud you. Email me at [email protected] and tell me I’m wrong about the necessity of the internet community and digital platforms. Break down your own process, tell me how you pay all your bills using your art without the Internet, and I’ll write you an apology personally. I’ll even give you the opportunity for a guest blog post. Let the games begin.

It’s about connection, and this new world is ripe with that possibility.

Last thing, I’m not trying to be overly positive or overly direct here. Living off of your art in the indie world is hard. I get it, but there’s plenty of people who do. Look for us. Ask for help. Be genuine. Chances are we’ll probably want to help you. It’s not about chasing a deal with Marvel, DC, or even Image (If that happens for you, great btw). It’s about connection, and this new world is ripe with that possibility. It’s everywhere. Just keep your eyes open, and actively look. Honestly, I need to ask you all one more favor as a community. Can we please take the word “starving” as far away from our artistry as possible? The kind of artistic success we’re talking about means time and overcoming challenges, but it also means fulfilment beyond measure. This article may have been about tactics, but this game is still 90% mental. If we keep calling ourselves starving artists, then so we shall be. Let’s change it up. We’re not starving. Starving implies a sort of frailty. We are not frail. We are hungry. We are energetic. We are the collective. We are pillars of support. We are hunters, gatherers, and friends. We create the very ideas that feed us. How could we ever starve? We are the never-ending story in a world that lives off of imagination. We make fantasy into reality for everyone else all the time. Why not do it for ourselves? You got this, people. Laziness must die, and fear must be let go. Only when you quit being a bitch can you finally become the unicorn and never go hungry again.


 


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CXC PodCast Episode #4 - Exploring Contracts, Licensing & Your Legal Creative Rights with Attorney Gamal Hennessy

On today’s episode Leigh Jeffery, Steven Rosia and Jamie Norman are joined by Attorney Gamal Hennessy of Creative Contract Consulting.

Gamal shares his vast experience in navigating the legal ins and outs of the creative world, gives some free legal advice for Comic creators and tells us about the book he is currently writing to walk creatives through contracts, licensing and protecting their creations.

If you create Comics, books or artwork of any kind, this episode is a must listen! Don’t be the spectator while someone else takes your creative vision and executes it, leaving you in the dust with nothing to show but bitter tears. Let Gamal help you protect your dreams! We are so grateful for the lessons we learnt in this episode and we know you will be too!

[podbean resource=”episode=cyv3h-7e9a42″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

To find our more and connect with Gamal:

Twitter | Facebook | LinkedIn | Website


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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CXC PodCast Episode #3 - The Doktor is in!

INTERVIEW WITH DOKTOR GERALDO

On today’s episode Leigh Jeffery and Steven Rosia are joined by Doktor Geraldo! We meet this digital renaissance man and get the low down on Spec Ops Hobo, Dildo Boy and so much more.

So please join us as we continue to learn the craft of Podcasting and are having a blast doing it!

[podbean resource=”episode=w7ds5-7e9a43″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Also, stick around to the end to hear Leigh mess up the first intro;P


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks! Ps. The Doktor is also behind this amazing band!



 

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CXC PodCast Episode #2

EPISODE #2


On today’s episode Leigh is joined by Kirsten Nelson, Chris Hendricks, Jamie Moran and Ricky Lima! They discuss Marvel Legacy, how Chris thinks the Big 2 are a bunch of cowards and how to get a fair deal in place BEFORE you start a collaboration project.

So please join us as we continue to learn the craft of Podcasting and are having a blast doing it!

[podbean resource=”episode=naews-7e9a44″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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CXC Podcast Episode #1 - Finding our Groove

Welcome to our very first ComixCentral podcast!

Now, a short disclaimer. We have no idea what we’re doing. Three members of our team found themselves early yesterday morning deciding to make a podcast, and they pulled the trigger. We’re all about just getting things done around here, even if you’re flying by the seat of your pants!!


There are lots of shows dedicated to indie comics. There are review shows, shows that discuss art and the creators, and lots of shows that just geek out in wonderful ways! We didn’t want to step on their toes and so we decided to put together something a little different. As we move forward with our show, we hope to bring you more of our team members, lots of information on marketing, creating, collaborating, attending cons, getting published, covering your ass legally and so much more!

So please join Kirsten Nelson, Chris Hendricks and Leigh Jeffery as they discuss how Pulp Fiction traumatised Chris (not really though), Kirsten nerds out over how the brain interprets good and bad stories and we even get into what are some essential steps that every indie comic creator should take to market their comics as effectively as possible.

We hope you bear with us as we figure this whole thing out. I’m sure the journey will be entertaining! And hey, you might even get some tips on how to start your own podcast!

[podbean resource=”episode=d9z73-7e9a45″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]




 

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Evian Rising: A Lesson in Love

What’s up manga misfits? Today we examine the architectural odyssey of Evian Rising. I do not use the word “odyssey” lightly.

As it stands, if Stephen King’s Pennywise is considered “the eater of worlds,” then Latravious Calloway may very well be the clown’s antithesis. A kind, meticulous designer whose love and devotion for his wife and daughters created a universe. That’s a pretty strong monument to unity and family compared to your last-minute-no-thought-sad-sack-cuz-girls-like-singing-things-sometimes purchase of Pitch Perfect 2 from Walmart ‘ay Jim.

Evian Rising’s creator seems to have the corner market on lavish love letters in the form of a martial arts fantasy/anime mashup.

His journey is crafted upon a sculpture of feminism that is both timeless and modern, broken from the mold of diversity, mythology and vengeance. The magnetism of the main character comes from her decisive nature. It’s up to you as the reader to decide whether the ends justify the means, but I can appreciate the story’s attempt to demonstrate the power human charisma can have over blind faith. The protagonist is both blunt and empathetic, similar to the likes of Salt or Lara Croft, and she’s just as mysterious.

With only one issue thus far, backed up by an unfinished 60 plus wikia page chalked full of backstory, character descriptions, and skill trees, it’s clear this arc is going to be a very long trip. Thankfully, we could all use a new heroine addiction. It feels a little bit like Dungeons and Dragons grew lady parts and flew into space. I’m down with that.
Since Latravious uses the graphic novel medium as a means to redefine the term “passion project,” I thought it might be best to express the creative process of Evian in the form of a sonnet, one love letter for another, if you will. A bit strange perhaps, but more than appropriate considering our topic is a little out of this world.

Evian Rising: A Sonnet

When stars could not keep locked the heaven’s lore

And humans learned the truth from stranger things

The beings with new faith were slaves no more

God’s idle hands were tricked by freedom’s ring

But while her ring burst forth with good intent

Her voice broke through the masters lazy rest

His morning fury came without consent

And stole the light the new believer’s blessed

But though the night brings monsters in his wake

The light gave birth a wish upon her death

A star with mother’s skin and daughters strength

Who would return the power that hope left

A warrior countess born without a past

Will fight to give the cosmos truth at last

~

While I’m not as familiar with our story as Latravious must be, the vast nature of its lore along with our author’s attention to detail must be nothing short of poetry.

Though it might be easy to label this tale as 2 years in the making, there’s something about the venture that is honestly timeless. While love may be the most widely worded topic in the land of art and literature, that’s only because it reminds each of us why we tell stories in the first place. That is, to tell the truth.

While I wish Evian’s rise to be a successful one, she can rest easy above the clouds knowing she’s supported via a rare and devoted romeo who really wanted to put a new spin on those three little words we all know in a big way. While we all want our creativity to shine far and wide, we often forget the value of genuine depth under all that noisy expectation. It’s all pretty wild considering a universe this big can exist around a single focal point.


This is the kind of creative journey we can always feel more than anything else.

It reminds us that “I love you” is never boring and always matters. Don’t take my word for it. You don’t need a class in Shakespeare or a course in etiquette to tell a good story. You simply need to place your heart in the hands of someone you love and let her do the talking. I have a feeling she’ll have a lot more to say than you think.


For more information about Evian Rising check out her home on the web: https://www.evianrising.com/





 

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The Red Hyena Dragged Me Into The 21st Century!

Digital art fascinates me.

I usually work in traditional media, such as pencils, multiliners, copic markers, coloured pencils, watercolour, and gouache. I use apps on my phone to manipulate my drawings, making alpha layers and background layers, and scaling and making panels. Then I transfer to my laptop and use Photoshop to build pages and arrange the lettering. That’s as far as I venture into the digital realm.

I decided to draw a pinup of The Red Hyena, a great character from Project Shadow Breed. I started with a pencil drawing, outlined it, then blocked in the areas with flat layers using copic markers. I would normally render with markers, adding shadows and depth, then highlight areas with coloured pencil or gouache. Instead, I uploaded the drawing to Photoshop and decided to finish it digitally.

I was so absorbed in the process that I forgot to save the separate stages, but the last image in the strip was the final result!

Issues 1-4 of Project Shadow Breed are available at ComixCentral.