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Crowdfunding Round Up - October 1st 2017

comicbook crowdfunding




Let’s Get Roundin’ UP some Kickstarters!

Every month we run around Kickstarter looking for stuff that really bakes our potato! And this roundup has gone up a whole.. nother.. level. Come on in and stay a while! Watch some rockin’ trailers, learn about some great comics and then put your money behind some incredible and worthy independent creator’s creations.

And with that, may we present the CXC Crowdfunding Roundup, October 1st, 2017 edition.


by Charon Comics | Kickstarter

All the books are completely colored, lettered and ready to print. They’ve already secured the printer they will be using and are ready to go. Which means no risk to the backers.

Do you ever get that feeling like something is so cool - I mean, looks so badass - is SO awesome… that you have to have it in your hands? Well, we do, and the good folks at Charon Comics get it. That’s why they’re running this impressive Kickstarter Campaign to print 3 of their gorgeous titles…not to mention one of the 3 is actually 5! ANTHOLOGY! So much action, horror, fantasy, samurai stuff and chicks who kick ass all in the palm of your hands, on your shelf and ready to be poured over from cover to cover. (Just don’t bend the spine, ya’ll know these are gonna’ be collector’s items!) Ok, enough chit-chat, head over to the campaign and put your dollar down!

Kickstarter Campaign | CharonComics.com | Twitter


by Mac Smith | Kickstarter

We have been obsessively watching Scurry for a very long time and were thrilled to find this campaign! Albeit a little late:( But you all still have a chance to get in on this incredible campaign. The art? Astounding. The story? Heart pounding good fun. Adorable level? Maximum. Scurry has it all, and Doug to boot. (His eating powers are impressive!) With only a few days left to go, you still have time to Scurry on over to Kickstarter and get your copy(ies)! Let’s help this astoundingly talented independent creator, Mac Smith continue to bring the world of Scurry to our world!

Kickstarter Campaign | scurrycomic.com | Twitter


by Savi Designs | Kickstarter

The Realest Bayani is an independent comic book created from the mind of Hip-Hop artist, Mark “Marvel” Teodosio. This comic book brings to life the cultural heritage of the Philippines. The Realest Bayani follows a man by the name of Marlon “Pirate” Ramos who is in fact based on Mark Marvel’s cousin who passed away not too long ago.

Although this Comic clearly has an important and personal motivation for the creators; which we appreciate and applaud, we have to say first and foremost… this Comic looks BADASS! Illustrator Shawn McArthur is absolutely crushing these pages and pinups! That said, please support this passionate team’s effort to make a social impact through their Comic with a message. “In a world of love, power & corruption a man can only stand by for so long. Marlon Ramos stands as one man against a society descending into hell on earth.” — The Realest Bayani

Get your copy(ies) today!

Kickstarter Campaign | facebook.com| Twitter


by Tom Spellman | Kickstarter

You had me at Goatpocalypse. But seriously, wtf is happening? This is one of those campaigns that stopped us in our tracks, pulled us in and then proceeded to blow our minds with awesome art and evil goats. Sometimes you have to own things that make you go… whaaaaaaaaaaa? If you love weird, gore and total insanity, this is the Kickstarter for you! Come get your GOAT ON!

Kickstarter Campaign | facebook.com | Twitter


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Adam Ma & Colin Tan of Random Encounter Comics | Episode #12

Episode #12 – Interview with Adam Ma & Colin Tan of Random Encounter Comics

On this episode, Chris Hendricks goes behind the scenes with the dynamic duo creating the heroic horror, Folklore.
Learn how this awesome creative team handles long-distance creation, comes up with jaw-dropping new concepts and keeps the fires burning for the passion project, Folklore.

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Connect with Adam & Colin using the links below:

Adam Twitter | Colin Twitter | cxc profile: @folklore_comic | Folklore on Twitter


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 


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Podcast Episode #11 – Lance Lucero & Adam Volle: Creators of BOB Non-Union Psychic

Episode #11 – Interview with Lance Lucero & Adam Volle

On this episode, Leigh chats with 2 parts of the creative super team creating the Indie Comic masterpiece, BOB: NON-UNION PSYCHIC
We find out how this team found each other, what BOB is about, how it was created and we also learn why you should mess with Lance and Adam! Join us for some laughs and great lessons in comicbook creation and we’re not kidding when we say these two should be teaching master classes. What a pleasure to have them on!

[podbean resource=”episode=f2h59-7e9a3a” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

Connect with Lance and Adam using the links below:

Adam Twitter | cxc profile: @warehouse9 | Warehouse 9 twitter | warehouse9pro.com


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



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The Ultimate Bromance: Craft Beer and Indie Comics

blog craft comics

How’s it hanging, my handheld hero hooligans? Today, I want to shoot the shiz about a secret bromance between locally brewed liquid courage and indie-pendent ink architects.

It’s been a well-hidden rain-bro connection since the days of the great depression, but still, you might be surprised by the twin territory hidden inside the idealism of craft beer and craft comics. Chances are, if you have the passion for one, you’ll find a love for the other. As long as you weren’t hung over during statistics class, you might remember that correlation doesn’t equal causation; try our Comix Central comparison on for size, and see if it fits. Let’s take a swig of appreciation for art and alcohol as we dare to get drunk on the similar ways both these passion projects have dared to be different.

Here are 5 “pairings” of craft beer and indie comic creativity:

1. The Boiling Process

Like any creation, both indie comics and home brew have a basic formula. However, like the code in Pirates of the Caribbean: Curse of the Black Pearl, the “formulae” that apply to both are “more what you call guidelines than actual rules.”

Each craft begins with certain basics. If you’re going to brew your own beer, you start by heating up water in a pot. You then put your choice of grains in a grain bag, tie it off, and let it steep. The idea behind an indie comic isn’t too far off. The thoughts burning in your head usually stew around a theme or a character. Metaphorically speaking (you know how I love those), you might consider this the basic boiling process of indie comics. The grains in a brew represent the character in a story. As these preconceived conjurings sink deeper and deeper into your mind, it’s natural for the ideas to expand beyond basic tropes and become unique. Ideas are really the catalysts in chemical reactions themselves, so you can’t allow yourself the luxury of genuine creativity unless the expansion happens first.

It’s a step-by-step magic trick, and both passions require patience. Eventually, you’ll get the combustion you need to launch the idea into a full fledged reality all your own.



2. Home Away from Home

This is really the love-meets-marriage moment for our creative couple here. Any master craftsman knows we live in an impersonal, desperate-for-banter-outside-of-“how was work” conversation. Once you get beyond the basic formula of homebrew and indie comics, you wander into the realm of personal taste. The variety of locally brewed brilliance is half the reason it’s become more of “a thing” among millennials in particular.

Indie comics possess the same flavors of what I like to call “odd familiarity.” It’s hint of something different sugared beneath a layer of comfort. Allow me to “Pavlov” the situation a bit further, and you’ll see what I mean.

The best-of-the-best uncommercialized lager whets any well-traveled man’s palate with a sense of home while at the same time taking his taste buds somewhere he’s never been. That’s a much different “feeling” than drinking, say, Milwaukee’s Best, called “The Beast” in my dorm-room days. It was five bucks for a 24-pack of sewer-rain sadness. It was also the first time I learned that just because something makes money, doesn’t mean it’s good.

Similarly, indie comics are basically invitations that allow you to be a stranger in a strange land with ease.

The basic formula is designed to intoxicate you, but the really good ones will make you wonder how you got drunk in the first place. What was it about THIS particular story that did it. Commercial drinks and commercial stories are safety blankets that trick you into talk of things seen and done before. Indie comics and local brews, on the other hand, are interesting enough on their own. You don’t need to con your mind into the conversation when you’ve got something interesting to talk about right off the bat.

3. Quality and Quantity

A lot of commercial businesses are built on quality OR quantity. Think about it for a moment. McDonald’s is a quantity company. They make cheap stuff that’s “good enough” to eventually kill people. Hopdoddy’s Burger Bar, on the other hand, uses a breed of Japanese Wagyu cattle known as Akaushi. They were brought over and bred in Texas while being protected by rangers and watched over meticulously for years. They were fed all-natural, high-quality food and treated without any chemicals or hormones. Now Hopdoddy’s is one of the top burger joints in the country and the world. Clearly, these guys are a Quality company. It’s not about high-volume manufacturing; it’s about the wow factor.

Here’s the thing, independent passions worthy of growth have no choice but to “ferment” over time. In turn, they develop an underground culture of fanatics who pride themselves on individual precision and a language of camaraderie that can get lost in the noise of commercialized endeavors. It’s sort of like smartphone zombies versus people that still have the courage to meet face-to-face. There’s a time and place for either, but independent language is something that existed before technology. A lot of corporate entities struggle with evolution. Marvel and DC are often trapped in superhero land when we now know that comics can thrive in any manner of themes and viewpoints. Budweiser seems stuck in the original idea of “the American Dream.” They exist more as a brand and less of a beer. Wicked Weed Brewing out of Asheville, NC, focuses on pushing boundaries with ingredients and recipes. Evolution is even a part of their website branding. For the record, I wrote the evolving part before I checked the Wicked Weed Brewing Company website. The beers themselves have names as alluring as their spectrum of taste. In comparison, commercialized beer just seems lazy. Craft beer and indie comics both thrive on evolution. The bottom line isn’t really quantity, and quality really depends on the individual. Collectively speaking, the goal for both practices is creativity. As a result, you get the best of both worlds, truly something savory to swallow over and over again.

4. Small Soldier Syndrome

How can you have something that’s both wildly out of control and extraordinarily specific? That’s a good question, but somehow craft beer and indie comics both pull it off. They are small soldiers in a war against the temper tantrums of the typical. Carefully created homebrew and hidden-gem comics hang out on the same dirty front lines taking heat for the same obsession. The minds and the tastebuds of the creators are bored beyond a simple trip to Beers ‘R’ Us or Marvel Unlimited. Honestly, thank goodness for boredom. It’s the light that burns on the end of our match made in heaven, and it’s the only thing that really creates artistic change without the onset of instant inspiration. Good relationships have common gravity, and our two warrior hobbies are drawn to each other because they both have to be interesting in order to survive. Indie comics can’t rely on brand alone because brands take a long time to build. Craft beer began popping up because somebody was like, “This stuff tastes like piss,” and someone else was like, “Yeah, I don’t like the taste either, even if it is sterile.”

Frustration can be tremendously effective gunpowder against the mundane canons of mediocrity.

Plus, both indie comics and indie alcohol are basically awkwardly marching to the same freedom song. Both visionaries are sick of the if it ain’t broke, don’t fix it mentality. I’m all for positivity, but it turns out that when the struggle is real, people are much more likely to come together. That’s why all good stories have problems. Drink up, friends; we’re closer than you think.

5. An Audience on the Edge

Indie comics and local brew attract the same kinds of people. Commercial audiences expect safety; our audience expects the unexpected. Commercial audiences trust a brand; our audience trusts the moment. Allow me to elaborate.

If you order a Corona with lime, there’s an expectation that you will be transported (however briefly) away from your problems and thrust onto a beach either alone or with someone who’s not your other half in real life. It’s comfortable, but also depressing. It’s also an expectation that your brain creates before you’ve even had your first sip. Therefore, when the reality doesn’t come true, you wind up disappointed.

Local brew doesn’t have the same side effect. Your mind has to create a reality around the flavor after the first cool sip hits your lips. You have to search for the various delicacies within the drink in order to discover “where you are.” That’s something that takes time. It forces you to be present and actually enjoy every drop.

In the same way, indie-comic enjoyment comes from the turn of the page. You can’t rely on heroes you’re too familiar with, so you have to lean on something you don’t see coming. It’s a little scary, but always worth the thrill. Even if you weren’t wowed, at least your eyes had to linger on the page before you made the decision. Today’s common heroes don’t require an in-depth look, so it’s easier to miss the beautiful devil in the details. For example, if you pick up a Batman comic, you expect the arc to be dark. If you pick up a Deadpool comic, you expect sarcasm. Pick up an indie comic like Errants and you expect… uh…. Post….apocalyptic….. Steampunk…. Wrench…fighting…with ghost-like stuff??? You don’t have to like what I just described, but you should at least have the guts to admit it’s interesting. All of that was strictly based on the cover. Imagine what will happen when you look inside!

Good or bad- interesting always wins.

All things said and done, we’ve really just seen the tip of the iceberg. There’s a need for familiarity that will sustain commercial art and creativity, but these familiar things will only make us ask questions to which we already know the answers. If you already know where you’re going, then are you really taking a trip worth your time? Possibly, but it’s your call. I don’t always like knowing how things are going to end, right-side-up or upside-down. I’m not sure I always like knowing where I’m headed, even if the end result is so foreign it forces me to change. Sometimes it’s good to trust that a certain feeling is going to come up and visit like an old friend, and other times it’s good to see what feelings rise up from an unknown experience. You don’t have to be a thrill-seeker to appreciate new things. You just have to be willing to exist beyond where you are. That’s really what it means to live in the first place. Whether indie comics or indie brew is anyone’s cup of firewater tea, everyone should have the backbone to admit that they are both aliens brave enough to come to earth for the sake of elevating our species beyond what is known and understood.

Cheers to you, indie-pendent pourers of passion. We salute you. Buy indie comics. Buy indie brew. Read like the wind, and please drink responsibly.





 

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CrowdFunding Round Up – Sept 1, 2017

Hey. Pssst! You! You wanna’ see something cool?

I know you do. Come on, all the cool kids are doing it! Come feast your eyes on our Crowdfunding roundup! We’ve got some of the best, un-cut and primo campaigns from Kickstarter. But you know, if you’re not into being awesome. We understand.

May we present the CXC Crowdfunding Bi-Monthly Roundup, September 1st, 2017 edition.


Champions of Hara

by Greenbrier Games INC | Kickstarter

Champions of Hara is an adventure board game in which 2-4 players (+2 with expansion) race to protect a dying world. Players will contain destructive energy by defeating monsters, closing rifts, and exploring the six different zones within Hara. In order to rise to the challenge, players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.

Breathtakingly beautiful! The art is what first caught our eye with this Kickstarter, but after reading more about the gameplay, characters and of course the Graphic Novel (2 issues are currently available on ComixCentral btwcough cough!) which runs parallel to the game, we were hooked! Get your hands on this exciting, self-described, funk fantasy! Your friends and family will thank you when you pull this beauty out on game night!

Kickstarter Campaign | greenbriergames.com | twitter.com


SPACE COPZ: Cereal Zombies!

by Michael Speakman | Kickstarter

SPACE COPZ is an all-age science fiction comic series following the journey of Sgt. Alpha Omega and his loyal sidekick Beta Boy, as they traverse outer space, saving it from great evil.

Available as a web-comic series before making it’s way into print copy. Each SPACE COPZstory will be illustrated by a different artist, making for a unique experience for all.

The issues will not be numbered but will instead be titled. This will allow more casual readers the opportunity to pick up the series wherever/whenever they wish.

FUN! That’s the word that kept popping up while we were looking into Space Copz Kickstarter. Seriously, the art looks fun, the storyline is fun, the creators look fun. I think we killed the word fun. Fuuuun. So, you want to have some fun with Zombies, puppies, cereal and spacelords? Of course you do! Come back these guys and get as much fun as humans can pack into a comic into your hands! Also, take a close look at some of the rewards this campaign is offering, some really unique options there. OK. Go have some fun!

Kickstarter Campaign | Facebook


EDJ COMICS: BLACKLIGHT

by ERIC W SHEFFIELD JR.| Kickstarter

This is the first book in a three comic series that will tell an amazing story that culminates in the joining of the characters of the 3 books in one grand quest against an invincible foe.

If you haven’t watched the trailer to this campaign, go back and watch it all the way through. Guys, great message, great idea, great comics! We love this project. Let’s help Eric bring these amazing characters to life so kids of every color can see themselves in their heroes! By the way, if you pledge fast enough, you can get your own character in the first issue! Yup, get out your wallets and pledge to a great project! Not to mention, the art looks badass, and you know you want to add it to your collection;)

Kickstarter Campaign | Facebook


Urizen Zero - The Serpent’s Fang Hardcover Comic Book

by John Pinto | Kickstarter

Urizen is a mesmerizing, compelling, tragic, fun and epic adventure revolving around a medieval, sci-fi world with the same name. In it my good friend Derek Thomas and I tell the story of a great race living at the cold ends of Urizen known as the Ademinians, led by their strong and noble ruler, Draconan and his queen of beauty and magic Arguine. It has been told that a great light will fall from the sky and it is then that a great reign of nobility, and strength will come in the form of an egg, soon to give life to the one to be named Draconan King of Starlight and Might. Soon he would grow alongside the young Arguine, and together they would join to form the Kingdom of the Cold, Ademynia.

So we’re going to admit the art grabbed us by the collar and slapped us around a few times with this campaign. Pinto has found an amazing artist is Fachrul Reza, and it seems that this group of creators is destined to create some mind blowing comics and take the indie world by storm. Pledging support to this project is a no brainer! Show these guys some love and be part of bringing this jaw dropping universe to life. Not to mention with a $100 pledge.. they’ll put YOU on your own cover, how cool is that?!

Kickstarter Campaign | http://www.bloodshadowgames.net/ | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Podcast Episode #10 - Be Pure! Be Vigilant! Behave! Let’s Talk to the Godfather of British Comics, Pat Mills.

Episode #10 – Interview with 2000 Ad Creator, Pat Mills

On this episode, CXC’s Jamie Norman sits down with the Godfather of British Comics himself, Pat Mills!
British comics writer and editor who, along with John Wagner, revitalised British boys comics in the 1970s, and has remained a leading light in British comics ever since. His comics are notable for their violence and anti-authoritarianism and he is best known for creating 2000 AD and playing a major part in the development of Judge Dredd.

 

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Connect with Pat and purchase a copy of Be Pure! Be Vigilant! Behave! with the links below:

twitter | millsverse.com


Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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Welcome to the Magician’s House

CXC - Hello Magician’s House! We are so excited to have this opportunity to get to know you a little better. We’ve been big fans of your work around here for some time! Thank you so much for joining us today.

MH - I’m super stoked to get to talk to you guys and gush about what an important platform ComixCentral actually is. I don’t know of anywhere else that actually gets indie comics the way that you guys do.

You’re 100% about the freedoms of the creators, you bend over backward to support what they’re doing and you have categorically come down harshly against all manner of censorship issues which have cropped up since you’ve opened your doors.

ComixCentral has really shown me everything that I need to see in order to recommend them to people who might be unsure about where to shop their product. At a different time it may have been Kitchen Sink Press, Fantagraphics Books or something like that, but now, in this age, I have no doubt that the place to be is ComixCentral.

Since you guys came along, it’s like indie publishing excuses don’t exist anymore. You’ve thrown down the gauntlet and said, “Oh you have an idea that you want to express in comic book form but it doesn’t fit the mainstream market? It’s too rough, too short, too experimental, too controversial? Well, we’ve got you.” You’ve put the all-talk people on notice. It’s sort of like, “Ok big girl who says she’s out to make comics… now what’s your excuse?”

But those excuses, they’re plentiful, aren’t they? “Oh, I want to succeed at comics but something’s stopping me; my finances aren’t straight, I have family duties which eat into my creative time, I don’t want to work at it too much and neglect my self-care.” Dude, if you’re an artist, making art is the only self-care. It should tear you down. Art should destroy you. Every time you approach a page you should be a bomb exploding. Afterward, worry about picking up whatever’s left of you from the floor and reshaping it up to do it again.



CXC - So you don’t have much patience for those not taking their own destiny in their hands it seems.

MH - Yeah, a theme comes up immediately with me that I completely dismiss complainers and excuse-makers. If you’re not willing to literally give your soul for whatever it is that you’re after then we’ve got nothing to talk about. We’re operating on different levels. I came into comics from a delinquency background so my frame of reference for artists was skewed toward the self destructive edge of the spectrum. It was amazing to find out just how soft the people in comics actually were. Doughy tykes who wouldn’t last five minutes in a real world situation building stories off some TV that they’ve seen and still complaining about the process and their personal despondencies. Meanwhile I’m looking at them like, “Are you for real?” If your dream is to make comics and you’re finding excuses why you can’t squiggle lines down on paper, go ahead and freaking kill yourself. Life isn’t going to get any easier for you at this point. I mean, I never find reasons to quit. I never have things about which to complain. I only find more and more motivation to push harder and burn hotter. I just want to crush my enemies, humiliate my critics and die on my feet while moving forward.

Magicians House Cover work - Project Shadow Breed

CXC - Do you feel like that point of view separates you from the “Comicbook” crowd?

Now, haha yeah, I feel like that alienates me from the herd, certainly. When you add on that I’m not big into fandom, I hate manga, never seen Star Wars, have no clue about video games or Dungeons & Dragons… it all starts to add up that a big chunk of the standard experience is going to zoom past me, you know? That’s just the palette I’ve been dealt. All those aspects of comics just get lost on me but there is something else at work in them which I’m very much interested in exploiting. It’s the subliminal danger that they pose.

Comics used to be a dirty word. Comics were smut. They were at the very least a brush with some subversively-motivated minds. They were hurried, and in that quickness the damaged brains of the creative team shown through the cracks. Like a game where you blurt out the first thing on your mind and you’re horrified at what you unconsciously said. That’s comics for me. And for others, too. Game recognizes game.

Take Doktor Geraldo. You talk to that guy for five minutes and you realize that he’s a madman. You’ve met this guy, he’s a menace, isn’t he? His every idea is so loaded in ways that will completely unbalance you. He let me creep up into his world for a minute and he told me that he liked my drawings a little bit. Well I, naturally, was crazy about his throwback unidentifiable concepts and writing. He offered that we should collaborate on a completely original concept at some point and I agreed but my drawing schedule was slammed for the foreseeable future. He didn’t skip a beat. He said, “Ok then I’ll draw it and you write it”.

This is the world in which Geraldo lives, haha. I’d never written anything so he had nothing on which to base this gamble. He’s well known to illustrate in a very primitive artistic style, so this whole suicidal concept was simply going to be an exercise at baring our necks to the critics. Each of us taking the things at which we excel and instead doing the opposite. It was a jarringly original proposition. He had no idea what kind of story I’d be asking him to illustrate. He’s a guy who dives in first and looks for water on the way down. It certainly got my attention, so I messaged him back immediately.

Let Geraldo’s enthusiasm be known. No roadblock can be built which will hold this guy back. Never is he anything other than exuberant about the potential of comics. Here I was intentionally making the story as self-damning and radioactive as I could conceive. And yet he had no problems with the two of us using our weakest skills to create the unsaleable.

CXC - What do you mean by unsaleable?

MH- Unsaleable because the comics community is famously strident in that they take themselves far too seriously. They love to climb up onto their cross and yell out to the crowd about how they’ve been given such a raw deal. Victimhood is very much the fashion of the day. It might be completely lost on them that Kirby obviously occupies a great deal of my constant brain power if his 100th birthday was something rolling around in my head back in March. I knew to count on the predictable reactionary tantrum for a besmirching title like Fuck Kirby piggybacking the occasion, no matter its content.

I told Geraldo that nobody was going to publish this. Nobody was going to get near it for fear of the galled backlash from all the shriekers who themselves only know that it’s Kirby’s birthday because Marvel told them a day before in order to sell them their own comic books. So props to ComixCentral, again. We did Fuck Kirby before we did Dildo Boy Origins so I wasn’t yet convinced at just how truly committed you guys were to staying consistent on your position that everyone must retain the power to sink or swim under their own merit. Personally, if I could turn this interview around on you for a minute, I’d love to know how this concept of creative freedom became so important to you in the first place such that you’d take it to extremes like this to stay in step.

CXC - Haha! Yes. We believe strongly in freedom of expression and have put our “money where our mouths are” so to speak. If you’re going to stand on a soap box and take a stand for free speech, you better be willing to back that up with action. We are very proud of our no-censorship stance.. which is probably why we love your work so much!

Cover “Fuck Kirby” written by Magician’s House

But, back to you. Tell us a bit about your personal website magicianshouse.com and the blog, “Comix Voodoo Hayride”. How did that come about?

Like I said, game recognizes game. I’m always here to sing you guy’s praises not because of things that you’ve said but rather the things that you’ve done. I regret that I’ve had to turn down a few of your creator spotlight segments but I got banned from Facebook and couldn’t participate. That’s one of the reasons I ended up launching my own website. It became apparent to me that if I was going to continue popping off with inflammatory views then I was going to need a place where they couldn’t throw me out. Comix Voodoo Hayride” is now my own little corner of the universe where I get to talk to whomever I want and say whatever I think. I like highlighting the extreme personalities, whether or not I agree with them. I’m drawn to bad apples. I gravitate to the self taught and the self made. I don’t care if you’re a good witch or a bad witch just so long as you’re indomitable. It’s just the taste I developed due to my background.

CXC - Now that you bring it up, would you mind telling us a bit of your origin story? We’ve heard from Doktor Geraldo it’s very unique.

MH - I haven’t clued you into any of that yet, have I? Well, let me give you the nickel tour of the last thirty years.

My mom was a runaway rambunctious beauty queen, my father a convicted mad bomber who’s doing life without parole. Growing up I was familiar with comics but they weren’t the center of my world, magic was. When my mother remarried an African Obeah man it gave me pretty much the keys to the kingdom; anything I wanted to know, I had access.

I was painting a lot of freight trains at the time and eventually started riding them. One day I just never rode back. I was fourteen.

If you’ve never ridden a freight train before, they’re sooty and everything about them is designed, from what I can tell, to hurt you. And they’re loud. So loud that conversation is useless and you’re left to your own interpretations of what the hand-etched symbols on the interior of all the cars mean. The symbols were always there. You could see them in the dark. I could see them with my eyes closed. With my background I was quick to assume them to be an unknown magic inscription and I fancied the trains were crisscrossing America, clandestinely feeding the country like a circulatory system with these sigils. They influenced me to no end. A whole lot later I found out that they were what people call Hobo Signs.

Excerpt from “Fuck Kirby”

I met other kids painting trains. I’d stay at their houses. If they were into comics I would eat up their collection but the issues were always fragmented, diverse and sporadic, like channel surfing. I found work in haunted houses, that led to some modeling, I worked a cash register at an all-night sex store. Comics were germinating in my head all this time but I had far too much ground yet to cover. Too many walls to bomb. I got locked up a lot. And I escaped a lot. I cut off every ankle monitor ever put on me, got back up on my feet and hit the road again.

I was eventually institutionalized and finally remanded to some unknown extended family deep, deep in an undeveloped swallowing forest in Georgia. It was like no place I’d hitherto been. It was a real detour for me. I found out that my grandfather had been this legendary Hitori Hanzo type character; a mountain man living in cryptic hermitage while hand-forging these widely-sought blades with components he gathered from the forest, skeletons and antlers.

Excerpt from “Fuck Kirby”

Having nothing to paint on and nothing to paint with while being isolated in the forest really dialed me into the history of the soil. Haha, the frequency of all those ghosts in the ground. So I started drawing and found that comics were calling distantly to me out there from the future like a time-traveling dog whistle. Now I’ve been drawing for three years.

CXC - Wow. Just wow is all we can say! You really must write an autobiography at some point!

Now, you say you’ve been drawing comics for 3 years. Can you tell us a bit about some of the projects you’ve worked on?

MH - I’ve gotten to work on a lot of books that you can conveniently find right here on ComixCentral like Project Shadow Breed and Dildo Boy Origins. You can catch me at magicianshouse.com which I update several times a week. I would invite you to see the pernicious ten page mini-comic Fuck Kirby for yourself and stamp your size eight shoes around angrily if need be.

CXC - Wonderful. Thank you so much for this candid and fascinating look into your work and the woman behind the art! We’ve enjoyed your story immensely and look forward to all your future endeavors. We have a feeling you’re going to be making some huge splashes and waves in the coming years!

Alright, it’s been great talking to you and we’ll do it again soon.

Corsair is illustrated by Magician’s House

And with that, we’d like to thank Magician’s House again for joining us. You can find out more on her website, connect through twitter or right here on ComixCentral.

Twitter | magicicanshouse.com | CXC profile





 

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Episode #9 - Comicbook Creator Jeff Haas

Episode #9 – Let’s Meet Comicbook Creator Jeff Haas

On this episode, Chris Hendricks interviews Jeff Haas, one-half of the super Father/Son Comic creating duo behind Nighmare Patrol. Listeners might also know Jeff from his writing on Sanctus!

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Our sweet intro/outro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

 



 

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Making Comics; An Interview with Spencer & Locke Creator, David Pepose

Many of us who read comics would love to write them.

We’ve studied the art of them for years, perhaps decades, and often assure ourselves, if, given the chance, we could create something kickass. Still, there are some things you need to know before embarking upon this path of comic greatness. Having a story is definitely part of it but there’s much more involved than that. In fact, having a manuscript of a finished comic, completed even, won’t be enough to even get your submission looked at by most publishers, if not all. So, to help navigate these troublesome waters I contacted David Pepose, writer, and creator of the new critically acclaimed Spencer & Locke series published by Action Lab comics. Pepose spent several years writing and immersed in the culture of comics, working both at DC Comics and Newsarama before landing his gig as an official, badge-toting member of the highly selective Comic Book Writers Club. (Which isn’t really a thing but sounds pretty cool so maybe it should be.) And while Pepose had plenty of sage tips and advice to offer, there’s one he proposes as the most important. “At the end of the day it doesn’t matter how well you write, although that’s important, it’s all about relationships. It’s about reaching out to people and making that human connection.” ‘Nuff said, right?

1. Study the structure.

Comic books are infamous for having insane plots but unlike other mediums they generally all have the same basic structure to them; 20-22 pages of words and pictures, text boxes, dialogue balloons, etc. Pepose spent a lot of time with the format writing reviews for comic sites like Newsarama, where he spent the better part of eight years before embarking on Spencer & Locke “writing reviews and breaking down the stories every single day.” Even a long-time comic fan can have trouble navigating the confinement of a comic book; having exactly the same amount of room to tell a particular slice of a larger story, being able to choose only the material that is relevant and moves the story. You don’t have to write reviews for eight years but you do need a solid grasp on the basic mechanics of comic book style story-telling. Publishers and the titles they publish follow, essentially, the same format. Of course, that shouldn’t discourage creativity within the form but this is one instance where you really do have to know the rules before you can break them.

2. Have your entire story completed before reaching out to artists.

At some point, you’re going to have to start lining up an art team. And when you do, you need to have your act together, Bub. Whether they’re working pro bono or you’re paying them a rate, illustrators (and inkers and colorists and letterers) probably have better things to do than waiting for the possibility of work from someone who hasn’t gotten past the initial concept of their comic book idea. With his own series, Pepose waited until he knew exactly where he was taking Spencer & Locke. “I didn’t approach an artist until I had a script and a treatment for all the issues already done,” Pepose recounts, then adds, “I can’t just expect somebody to take a leap of faith on my story.” As the writer and the creative force behind the comic, you’re the leader. And no one wants to follow the lead of someone who doesn’t know where they’re going.


3. Don’t worry about writing in order.

Pepose always keeps Joss Whedon’s sage advice in mind when writing: “Nobody said you can’t have dessert first.” In the course of plotting out your comic’s story, there will certainly be moments and scenes that stand out more than others, ones you’re dying to get out. So, if you’ve hit a wall in your writing, skip ahead to those scenes and write those. That’s exactly what Pepose did. He knew from the very beginning that he wanted a car chase in Spencer & Locke which was one the very first things he wrote. And while writing out of order isn’t for everyone it can definitely help to spur creative momentum if you feel yourself floundering.

4. Finding an artist/art team is the hardest and most crucial part.

Comic books without art would just be short plays so it should go without saying that you can’t get a comic book published without it. Unlike most other writing outlets publishers, from behemoths Marvel and DC to indies such as Spencer & Locke’s Action Labs will accept submissions only as a finished/semi-finished product. “All you need is six pages and a cover,” according to Pepose, but that finished six pages and a cover is harder work than you might imagine. You’re going to need someone for the pencils. An inker. (Pepose suggestion, as difficult as it may be: to find a penciller that can ink.) You’re going to need a colorist, unless you’re going for a black and white aesthetic, although there’s a reason the overwhelming majority of comic books are in color. Oh, yeah, you’re going to need someone to do the lettering. To cut some expenses and time looking for your perfect band of merry comic creators, Pepose advocates learning some things yourself. Online classes, YouTube videos, etc. If nothing else, Pepose says, it will help you better communicate with your art team if you understand some basics behind the elements of creating the finished comic.

5. Be prepared to spend some money.

It’s very possible to assemble an art team that will work for future fortune and glory, or at least a penciller, but it’s more common to pay upfront costs to illustrators, inkers and letterers. Which is fair. It’s work being done with no concrete promise of that future fortune and glory. But even if you do somehow manage to enlist a dedicated, completely pro bono art team, you’re still going to have to spring for submission copies. And while there are publishers who accept online submissions, we still live in a comic book world where paper is still king. It’s something very unique to comics; that relationship the reader has with the physical book, and prospective publishers are no different.

6. Comics are best when stories and characters are relatable.

Marvel comics took off in a big way when Stan “The Man” Lee and Jack “The King” Kirby began introducing characters much more akin to the true nature of our human psyche. The Fantastic Four was a family who bickered but still loved each other; Spider-Man was a shy, bullied high schooler who had failed to use his great powers responsibly and inadvertently got his uncle killed; the X-Men were mutant freaks shunned by the rest of the world. Take away the optic eye blasts, telekinesis, and web-shooters and you’ve got a mess of humanity that anyone can relate to at some point in their lives, and that holds as true today as ever.

7. Keep your stories small.

In a world of cosmic distances spanning unfathomable light-years and men and women who can fly around the world in minutes, this rule seems counterintuitive. Why not go all out? Pepose advises against this, at least for newcomers. “Don’t try and convince people you can run a marathon when no one’s even seen you walk,” warns Pepose. Spencer & Locke revolves around a detective and his partner, a stuffed, one eyed panther and is proof you don’t have to confine yourself to average every day subjects for a powerful, focused story. But he keeps the cast small, the story streamlined. That’s the walk before the run. A sprawling space opera featuring dozens of characters and locations are the bread and butter of many publishers, but when you’re trying to break in you should be able to elevator pitch the summation of your story, Pepose says. Publishers want to see how well you can handle something small before giving you a 24 issue deal.”

8. Finish It!

Repeat after Pepose: “Finish it!” No, really. Finish it. It’s the only way you’re going to see your name in the funny pages.

Connect with David and Buy Spencer & Locke at the links below:

Twitter | actionlabcomics.com





 

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Episode #8 - up close and personal with Nick Gonzo

Episode #8 - up close and personal with Nick Gonzo

On this episode, Leigh Jeffery interviews Nick Gonzo, the dynamic and wildly talented creator behind 50 Signal, Funk Soul Samuari and most recently, Corsair! Also the co-founder of Madius Comics and one of the most silver tongued story tellers we’ve host on the ComixCentral podcast. Get ready for a fascinating, charming and sometimes bone chilling good time with Nick Gonzo.


[podbean resource=”episode=iaahy-7e9a3d” type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]
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CrowdFunding Round Up – Aug 15, 2017

It’s Roundup Time!

It’s a veritable garden of Eden of Indie Comics Kickstarters right now! We are truly seeing something special happening in the indie world. As more and more incredible Comicbook creators find their voice and pencils, we the fans of indie Comics are enjoying a glut of fabulous, unique and stunningly beautiful Comics to choose from. I tried to be cute with my words this week, but the quality of the Comics I found simply took all the silly words out of my mouth. Enjoy.

With that, may we present the CXC Crowdfunding Bi-Monthly Roundup, August 15, 2017 edition.


Robots vs. Princesses

by Todd Matthy| Kickstarter

“Princess Zara wants a baby dragon. She finds a robot named Wheeler. Together, they must stop a robot army.”

A fun, action-packed, pop-culture mash up of fairy tale princesses and giant robot anime, ROBOTS VS PRINCESSES is a delightful, all-ages adventure sure to please anyone from age 6 to 76.

ROBOTS VS PRINCESSES is a story about courage, friendship, and accepting others that is appropriate for young readers without talking down to them.

Download a preview here and check out some art below.

Man I loved the trailer for this one. The epic battle between Princesses and Robots! Who will win? I guess you’ll have to support this Kickstarter to find out! (Our money is on Robots. They don’t have any of that pesky empathy to get in the way;) Let’s make it happen people!

Kickstarter Campaign | robotsvsprincesses.com


Horrors, Inc: Squad K, Issue #1

by James R. Vernon | Kickstarter

Imagine that every myth, ghost story, and monster were based on something that existed in the modern world. Magic was real. Strange artifacts that can perform miraculous events, including connecting our world to others and the gods that inhabit them, can be found. Or created.

This is the world of Horrors, Inc.

Some dark, creepy fun is waiting for those who pledge support to Horrors, Inc! Pretty sure this story would have Shaggy and Scooby running for cover, the trailer alone gave me the creepy-crawlies! Come back an amazing creative project, get the comic and some sweet add-ons are available too!

Kickstarter Campaign | jamesrvernon.comn | Twitter


CORSAIR: A New Madius Horror Comic

by Nick Gonzo | Kickstarter

Agent Corsair is part of The Order, an ancient fellowship that’s been maintaining the relationship between the two sides of England; The modern world, and the ancient things that live in the shadows.

Assigned by his superiors to a low level missing persons case, Corsair is set to track down a local business man who has been trying his hand at black magic. As he works the case more questions surface, and Corsair is forced to question his place in an increasingly modern world, because as well as having to live through ghosts and flesh eating horrors he has to survive the modernisation and monetisation of his ancient organisation. Expect noir styled mystery, hideous monsters, ancient evil, and a different twist on a haunted house.

Did it just get awesome in here? The answer is yes. This AMAZING creative team, headed up by writer Nick Gonzo, has brought the world an instant classic. With a dark and compelling storyline, rugged handsome detective, ghosts, evil and, oh dear god… modernisation! Corsair is sure to have you glued to the pages and begging for more. Come throw some money at Madius Comics, support indie creators and get your entertainment on!

Kickstarter Campaign | madiuscomics.bigcartel.com | Twitter


Ninjas and Robots

by Erik Klaus| Kickstarter

Ninjas and Robots tells the Story of Yuki, a Super Ninja, who has lost her memory and does not know the Power she already has within her. In order for her to regain her memory, unlock her potential, and escape ROBOT ISLAND she is going to need some help from her ninja friends. She is also going to have to fight a lot of Robots!!

This Graphic Novel is an introduction into the World Of Ninjas and Robots (WONAR). This is only the beginning.

Ninjas… Robots. There is nothing else to say is there? Come on guys, the art! Oh god.. the art! Support this great creator, Erik Klaus, get the comic, get some stickers, get a shirt! Also, there’s a talking cat.

Kickstarter Campaign | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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When Artists Hire Artists- The Business of Storytelling

In this Guest post Gamal Hennessey shares his insights into the things you’ll need to consider to protect yourself when creating comics. For a more detailed look at this either head to Gamal’s own page or listen to him talk to the ComixCentral team on this podcast


The business of storytelling is evolving to take advantage of new technology and business models. It’s creating new opportunities to get stories in front of people by breaking down the old barriers to entry. Self-publishing and independent projects are growing at a record pace, thanks to digital distribution and micro niche marketing.

Creators are now in a better position to publish books on their own without traditional publishing houses to act as gate keepers. Some artists are releasing their own comics to build their reputation in the industry and break into the mainstream. Some writers are self-publishing their books to retain more profit and control. But with great power comes great responsibility (sorry, that was too tempting to leave out).

Artists and writers who used to be forced to sign a publisher’s work for hire agreement are now in a position where they need their own work for hire contracts to protect their rights. But what are the key elements that need to be in this kind of contract? How can you protect yourself in both the short term and the long haul? How can you be the type of creator other artists want to work with? When artists hire artists, they need to take care of their world, their defenses and their reputation.


Your World:

When you create a story, you have the power to define what happens. When you have your own creative project, you have the power to define your relationship with your artists. The three key factors you need to deal with are:

Defining the project:

Spell out in as much detail as you can what the artist is working on, what kind of work they’ll be doing, when the work is due and how much they’re going to get paid.

Owning the Services:

Make it clear that your relationship with the artist is a work for hire. This means they aren’t going to have any ownership or control over the property itself or the underlying characters or stories they’re going to be working on.

Own the use and distribution:

Reserve the right to use any work the artist does for you in any and every way you can think of. You might only be planning to do a web comic now, but you don’t want to limit your options to do a deal with Netflix or whatever the next hot media turns out to be

Your Shield:

Producing your own book opens you up to a certain amount of risk. You could pay for work and never get the finished product. Your artist could deliver artwork done by someone else. There are all sorts of pitfalls in publishing, but certain terms in the contract can help protect you from trouble.

Payment:

If you tie payment to delivery of work, you are more likely to get the services you commissioned.

Representations and Warranties:

If your artist makes promises to protect you and your work, they’re less likely to screw you over because they’ve been put on notice

Indemnification:

If they do break their promises to you, an indemnity (just a fancy word for repayment) gives you the ability to resolve your dispute in a court (which is one place artists don’t want to go).

These protections are not perfect. People breach contracts all the time. But when all the terms and conditions are spelled out, people are more inclined to see you as a professional and treat you in a professional way.

Your Reputation:

Clear and consistent contract terms will remove most of the confusion and doubt that comes with making a business deal. As more and more people do business with you and get exposure to your business practices, the better your reputation will be in the industry. The creative world of books and comics is a small one if you stay in the game for a while. A professional reputation as both an artist and a publisher can be just as critical to your long term success as your ability to write or draw.

Independent creators need to tailor each work for hire contract to fit each new creative project. Larger publishers work better with form agreements and economies of scale, but until your publishing evolves into that level, a custom agreement is probably your best bet.

Have fun.

Gamal

PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE.

IF YOU HAVE A LICENSEING OR INTELLECTUAL PROPERTY ISSUE, DISCUSS IT WITH YOUR LEGAL ADVISOR OR CONTACT C3 AT [email protected] FOR A FREE CONSULTATION.

Judge Dredd Image Credit Magnetic 007 At Deviant Art





 

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Eff The Naysayers

From an early age, I was exposed to the negative effects of being an artist. I’ll explain.

Most every artist (be it Illustrated, digital, paints, etc.) has been subject to psychological evaluation through their art. This is usually done by anyone who views their art. From the earliest caveman all the way up to present day artists. Art has always been up for interpretation, much that same as the written works of those who contribute to society as civil servants, psychologists, theologians, whathaveyou. There is the problem of judging the artist by his art. The worst culprits of this activity are usually parents, psychologists and art critics. This is to be expected.

My father was my worst critic. Going so far as to admit me to therapy at the age of 13, Puberty-Age, with some of my art as the reason behind the visits. He believed that a few pieces of art, and some erratic behavior of a budding young man, were cause for concern. After several visits for therapy, and a prescription for ADHD meds, I was “better”. The only thing that made it seem as if I were better was the fact that I stopped making art that could be seen as psychotic, or otherwise questionable to the morals of my family’s household. So, a lot of misunderstanding took place between myself and my old man. What were these images that landed me on the therapist’s couch? Mock-up covers for a horror book I was writing, pseudo-posters for “Child’s Play” movies, and a few Beavis and Butthead images with them dressed as Wolverine and Cyclops.

Can I blame him for seeing things that weren’t there? As a 37 year old father myself, probably not. I’m constantly worried about what my son and my twin daughters are posting on Instagram, but tend not to overthink their intentions. My behavior towards my own children was directly influenced by the negativity of my own upbringing. I tend to let them rant and vent and share things, as I see it as important to let them get it out in the open. So, in that respect, I understand what my own father was going through with me. As I said, my father was my worst critic. He was my naysayer. I think he understood that I wanted to be an artist, but misunderstood where I wanted my art to go; Comics. He would constantly tell me that computers were the way to go, as more and more films and other media seemed to migrate with the technology. He hardly understood my intentions, and would become increasingly more vocal about not drawing. I sometimes find myself questioning his motives as a father to not support his son’s wishes and dreams. It seems that I was not allowed to draw anything, as it was a “waste of time” when hand-drawn media seemed to be disappearing. It was like a constant redirect.

My own father would not be alone in trying to dissuade me from chasing my dream of being a comics artist. My first wife was the same way. But from a completely selfish direction. Much as I hate to talk about my ex-wife, I feel it’s relevant. I was a young father, then, and adult responsibilities had to take priority. That’s only natural. But it seemed that she, like my father, saw drawing as a waste of time. Chasing a dream like that will only lead to failure. She and my father would not be the only naysayers in my lifelong dream of pursuing a career in comics. But they are the closest examples of those whom you trust to back you up, fall short and try to shut it down. A dream can fade if the support factor is absent.

Despite my naysayers, close relatives or otherwise, I was determined to make my dreams come true. Eventually, I would distance myself from those naysayers, either through divorce or outright choosing to not be around them. My point is, Fuck those naysayers. DO NOT let someone, who knows nothing of your struggle, try to make your dream seem less important. My own trust in family has been damaged for many years, so this isn’t advice on how to deal with YOUR naysayers. I have since found my family in the friends I keep close to me. Those who support my dream, and try to do anything to help me achieve it.

Surround yourself with supportive people, be it family, friends, your dog, your cat, your pet snake, or even the smelly guy on the bench who drunkily says “Go for it.”Draw

Draw everyday. Practice those challenging areas that give you trouble. Don’t stop drawing, writing, painting, whatever your passion. Don’t give up because it’s a waste of someone ELSE’s time. You have a gift for a reason. A “Super-Power”, and to some, it is a perceived ability that not everyone possesses.

EFF the naysayers. Chase your dream!


 


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CXC PodCast Episode #6 – Marketing Your Comics Series - Part #1

Part 1 of Our Ongoing Series - Marketing Your Comics / Simple, Straightforward Advice for Self Promoting Your Comics & Art.

Today Leigh Jeffery is joined by expert Marketers Kirsten Nelson and Jamie Moran to discuss how to start marketing your comics in a noisy and uninterested world. We also poke fun at how Kristen pronounces Origin 😛 Sorry Kirsten! We love you! <3

[podbean resource=”episode=2m3e5-7e9a40″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]




 

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CXC PodCast Episode #5 – Creating a Comic Universe and ROAD HOUSE. Let’s Talk to Justin Bartz!

INTERVIEW WITH JUSTIN BARTZ

Today Leigh Jeffery interviews lead writer and creator of the Project Shadow Breed universe Justin Bartz! Find out how Justin got into creating comics, how he and the Project Shadow Breed team are creating their own Comic universe, and also a little bit about his extra curricular activities… cough cough.. he’s a pretty tough dude:D

[podbean resource=”episode=it5zx-7e9a41″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

To find our more and connect with Justin:

Twitter | Project Shadow Breed ComixShop | DimThroat Comics


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!

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Review: Arkade - Can the vikings of Arkade survive the nothingness?

Art

Elaine is always great (read “Look Straight Ahead” if you haven’t done this already)! The layouts, the character designs, the colouring, the lettering, she does it all folks! The pixilation effect Elaine created is fresh and adds a lot to the tone and setting of Arkade.

Story

Mark crafted a solid story here. There is a world within a world, life outside the cartridge impacts the story within. The characters are all searching for something; for the game dwellers it is a way to survive and stay relevant, for the video game stoners it is nostalgia.

I felt there is an existentialist aspect to this story. The cartridge folk face an absurdist threat of nothingness (“The Never Ending Story”). The bored stoners roam through a video game store, looking for a distraction. It is people trying to come to terms with their situation, and find meaning in what they are choosing.

ComixCentral is selling “Arkade” in PDF format: https://www.comixcentral.com/product/arkade/

You can learn more about Mark and Elaine’s projects on Facebook: https://www.facebook.com/CuckoosNestPress/




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CXC PodCast Episode #4 - Exploring Contracts, Licensing & Your Legal Creative Rights with Attorney Gamal Hennessy

On today’s episode Leigh Jeffery, Steven Rosia and Jamie Norman are joined by Attorney Gamal Hennessy of Creative Contract Consulting.

Gamal shares his vast experience in navigating the legal ins and outs of the creative world, gives some free legal advice for Comic creators and tells us about the book he is currently writing to walk creatives through contracts, licensing and protecting their creations.

If you create Comics, books or artwork of any kind, this episode is a must listen! Don’t be the spectator while someone else takes your creative vision and executes it, leaving you in the dust with nothing to show but bitter tears. Let Gamal help you protect your dreams! We are so grateful for the lessons we learnt in this episode and we know you will be too!

[podbean resource=”episode=cyv3h-7e9a42″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]

To find our more and connect with Gamal:

Twitter | Facebook | LinkedIn | Website


Our sweet intro music is brought to you by Pleasure Pool! Thank you so much guys for letting us use your awesome tracks!



 

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CrowdFunding Round Up – July 15, 2017

It’s the Mid-Month Crowdfunding Roundup Ya’ll!

How often do you utter these words… geesh, I wish I wasn’t bored right now! Well be bored no more friend! We’ve searched the Kickstarter vault & the web once more and found a treasure trove of eye popping entertainment to crush even the deepest bouts of boredom to death! Come, joy is waiting!!

With that, may we present the CXC Crowdfunding Bi-Monthly Roundup, July 15, 2017 edition.


by Ricky Lima | Kickstarter

http://kck.st/2swrW2l

Happily Ever Aftr is about a kidnapped princess who uses a dating app to find knights to come and rescue her. It also follows the princesses captor, Gretchen Grimhold, as she comes to terms with what love means to her. For generations, the firstborn Grimhold child has kidnapped a bride for marriage. So naturally, Gretchen follows tradition and kidnaps a beautiful bride for herself. This, unfortunately, does not sit well with her father who is not so accepting. Gretchen must now come to terms with her own sexuality as well as deal with the pressures put on her by her father.

The full graphic novel will continue the story of the kidnapped Princess Emily and her captor Gretchen. We’ll explore the struggle Gretchen has trying to understand how she fits into the world as she discovers her own sexuality. We’ll meet more hilariously pathetic suitors that try to rescue Princess Emily. And hopefully, the King will stop being a butt about the whole thing! The Happily Ever Aftr graphic novel is fun, heart-warming, and best of all THE WHOLE STORY.

A whole graphic novel?! You dang right a whole graphic novel. Over 110 pages of princesses, knights, dating apps, cheesy suitors, and self-acceptance.

Hooooweeee! It’s getting pretty gold in here! Come and throw some support and money at this amazing Graphic Novel project from Mr. Ricky Lima himself! Kickstarter has deemed this project worthy of the Gold standard and having supported the first book ourselves, we’re stoked to see what’s going to happen to all the Happily Ever Aftr characters. Will they find love, will they die excruciating deaths? Who knows?! Let’s make it happen people!

Kickstarter Campaign | Facebook


‘Murder Most Mundane’ - Original Graphic Novel

by Mad Robot Comics | Kickstarter

http://kck.st/2uNAaE7

Everyone loves a disturbingly gruesome murder mystery.

But how many murders are too many?

Murder Most Mundane is an original graphic novel set in a tranquil, idyllic village where the type of murders are inventive and the murder rate is somewhat high….

Inspired by TV detective shows where, each week, we tune in to find another poor victim brutally slain - shock and horror echoing throughout the local community - but no-one ever mentions the exact same thing happened just last week.

 

Barely a day goes by without a cold blooded bludgeoning or a calculated cruel poisoning. The death rates in these small towns or villages is higher than most war zones.

Everyone remembers the murders - but no-one actually seems to care. Are we actually looking at a village full of serial killers?

Or, do the origins of this unusual status quo lie in the mythical traditions and unspoken dark secrets of the village’s historical past?

So we’re not sure who is going to be collecting the money for this one considering the team died in the trailer.. but we have faith it will find it’s way to SOMEONE who will send the swag! With all seriousness though, love the concept, love the art, love these guys! You’ll want to get your hands on this fantastic book and some of the great stuff that goes with it! So don’t miss out on pledging your support to this great Kickstarter project.. or they’ll murder you;)

Kickstarter Campaign | Facebook | Twitter


by Pixabits | Kickstarter

http://kck.st/2skW8wB

Future Girl follows the story of a pre-teen girl with time traveling powers, as she - and her anxiety ridden best friend - learns how the choices we make shape the world around us. It’s got a “Captain Planet” kind of feel - with villains representing real world issues that the young heroes must face and overcome.

We’re super excited to see where this project goes. An inspiring story for boys and girls of all ages, Future Girl has an empowering message of hope. That your actions can make real change and everyone is responsible for the future we are creating together. Get behind this wonderful project and let’s bring Future Girl to pages near you!

Kickstarter Campaign | thefutureiswatching.us |


Lacey & Lily #1 and 2 - a girl and her dog saving the world

by Dave Dellecese| Kickstarter

http://kck.st/2tLRjA9

Whew! This looks like a lot of fun! Takes us back to when comics where all about kicking ass with your dog and taking names of bad guys! This kid friendly, fun story with lively illustration is sure to delight and if you looking for a comic you can share with your little ones (you know, hooking them on comics;) then this is your chance! Come get involved and help Lacey & Lily find more adventures!

Kickstarter Campaign | laceyandlily.com


by Carter Hutchison| Kickstarter

http://kck.st/2urGxja

Not just a Comic being created here guys! This is a super cool idea we dig in a big way! Check out the video above to get a clearer idea of what these guys are up to, but believe us when we say, big things are happening here! Come get involved, support this kickstarter and submit your own work!

Kickstarter Campaign | Facebook


Folklore Volume 1

by Folklore Comic | StoreEnvy

Pre-orders are now open for Folklore Volume 1 hard copy edition! Volume one collects the first three issues of Folklore

Folklore is a superhero horror story that explores the aftermath of an era where the world’s greatest heroes have become the world’s deadliest threat in the blink of an eye. Most heroes are stripped of their powers, and the ones who remain are left twisted into shadows of their former selves — wandering the land crazed and without purpose. Survivors must band together to build new lives in the aftermath, but the more time passes the harder it is to remember the difference between history and the legends that remain.

The awesome guys from Random Encounter Comics are now taking pre-orders for Folklore Volume 1! You won’t want to miss out on this amazing story and gorgeous full color artwork in that signature painterly style we love so much. Come support these rad indie creators and get your paws on what is sure to be a comic collectors must have!

unartifex.storenvy.com | Facebook | twitter


by Curtis| Kickstarter

WOW! I have to say, the art in this one just jumped off the page and kicked me right in the.. uhem. Point being, the art is astounding. This team really knows what they’re doing! When they say they want to make a name for themselves in the Comicbook industry, they aren’t screwing around. This project MUST be funded! So let’s get behind this young up-and-coming international team and help them bring their dreams to life!

Kickstarter Campaign | twitter | toinfinitystudios.com


by Incarnate Games| Kickstarter

http://kck.st/2tMcdPk

Here is what when through my mind as I watched this trailer. “WHAAAAAT???? oh my god. WHAAAAAAT?? I want this. SHIIITTTT! Take my money!” I think that says it all. So you get a badass board game and a graphic novel! I’m telling you, Kickstarters don’t get much better than this for people who dig games and comics. Come and back this amazing project; help the deserving creators get to the finish line!

Kickstarter Campaign | incarnategames.com


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Just DO the work.

A friend of mine had once told me the secret to breaking into the comics biz was to “Just DO the work.”

Without name dropping, this friend, who made quite a name for himself in the indie comics world and was becoming a success in his own right. When he gave me this seed of wisdom, it took some time for the idea to grow. Once I realized what he meant, I was at the drawing table as often as I had the time. Just creating.

I had had brushes with my dream job, make it into the comics biz as a full-time storyteller, a few times in the past. My relationships with other creators always seem to steer me further into the right direction. But somehow, fall short of the intended destination.

I pushed my submissions to many publishers over the years, nearly coming close to drawing my hero for a fledgling company. No matter how close I came to my dream, it seemed not to be. I was chasing the damned Roadrunner. It was exhausting. Coyote or not, I could not continue wasting my time and energy chasing something, seemingly, unattainable. So, what was there to do?



“Just DO the work.” His words kept pinging off the inside of my brain. What had it meant?

To me, four words never held such mysticism and mystery. Doing the work surely had meant keep submitting your work to companies. Over time, that didn’t prove true. So, there had to be another meaning. One I had to discover on my own. Just DO the work. Just create. Just write. Just draw. Just DO it. It began to sound convincing. What had I to lose?

Over the years, technology progressed, social media pages began exploding with all kinds of new apps. I began to think, Fine, If I can’t sell my art, I’ll showcase it. Somebody is bound to take notice. I took my art to Instagram and to Facebook. I stopped trying to sell myself to a faceless company whose only concerns were their bottom line and not the reader’s interest. I want to tell stories and draw them for you as I see in my head.

Just DO the work. Let THEM decide if they like it. Get your stuff out there. Don’t be afraid of negative feedback.


 

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Thank You, Mr. Batman Sir: A Tribute to Adam West

Dear Mr. West,

We never met personally, and, assuming you’re flying way beyond the skies of Gotham at this point, my typical nerd channeling doesn’t feel like much of a superpower right now. I sense it a waste of time to simply “tell the world who you were.” I’m pretty sure most of the internet knows that already. I can only speak of who you were to me.

The year is 1992. It’s an awfully beautiful rainy evening in late December, and my cousin is draped over a velvety red couch.

There’s an untouched bowl of perfectly-poured multigrain Cheerios on a perfectly-set glass coffee table. Even though I have no idea what “relationship” really means at this point, I can’t help but look down at the scene from the top of a winding staircase and think, “Those Cheerios look like a fashion-obsessed girlfriend who won’t accept the fact that’s it’s over between her and Kevin (my cousin). He’s clearly distracted by the glow of technicolor, and she (the Cheerios) looks delicious. I shall steal her away, and eat her so my cousin doesn’t have to choose between the pretty food bowl or the pretty show.” I feel oddly sophisticated for a 7 year-old.



I stretch my way down toward the bowl, kind of like a possessed slinky you might see in some cheesy remake of Poltergeist. Just as I’m about to relieve my cousin of his neglected General-Mills love, I’m hypnotized by… a sea of… purple… letters. It feels like a group of friendly monsters leaping out of a closet to make me laugh. They spell “POW” in all their glory. The letters fade a moment later revealing a masked man in their place. I’ve never seen him before, but we both smile as if we know each other. In that moment, he’s not so much a crime fighter as he is a youthful acrobat dancing in a custom-fit suit. Forgetting about the Cheerios, I say, “Who’s THAT!?”

My cousin leaps off the coach. My attempt at stealth had succeeded, but the Cheerios were now going swimming in the deep end of our tan living-room carpet. With a hard swallow, I think (gulp),”Well, I’ve lived a long enough life.” Despite the mess, my cousin turns and says, “That’s our friendly neighborhood Batman.”

Adam West Dancing GIF - Find & Share on GIPHY

It was you. From the moment we connected on screen, you saved my day from the evil villainy of parental guidance. In an instant you were both my hero and my friend.

Forgive me. I only learned of your original identity, William, much later. However, I get the feeling he was the dreamer that gave Adam West life. Not unlike Bruce Wayne fueling the heart of Batman. The difference is, yours was born with a martini-mixture of emotional range that included an overdose of joyful and simplistic understanding. It was instantly universal, calm, and receptive.

I must admit, I didn’t get to know all the criminal caricatures on our adventures together from that moment on, but my picks for most valuable villain must go to the masterminds. No offense to your boy Robin (Burt Ward), but Frank Gorshins’ Riddler was truly a wonder. He could go from mock-worthy cackle to cold, course smirk in a flash. I bet you were thrown for a loop that time he brought Charlie Chaplin back from the dead. Egghead always knowing “egg-zactly” what to do, thanks to Miss Bacon, still makes me chuckle. Come on, who didn’t appreciate the genius of Vincent Price? I also understand you spoke at Burgess Meredith’s memorial service. Tell them all I say hello if you see them. Also, if it’s not too awkward, could you get me Burgess’ autograph? You got to know him as Penguin. I can’t help but remember him as Rocky’s “Mick,” I’m afraid.

I know there’s a part of you that felt trapped in that campy role for a long while. I can’t help that you were the spirit of Batman for me and so many others. If it’s any consolation, all the fans, myself included, saw the Adam behind the mask. Thank you for the ad campaigns and public appearances. Thank you for Simon Trent and The Grey Ghost. Thank you for understanding your audience despite your frustrations. Not only did you embrace the satire of the 1960’s with a straight face, but you somehow carried that light-hearted silliness beyond the caped crusader. You used the very satire you created in order to shine a well-deserved mirror upon yourself. I know it took awhile, but heroes with layers always do. Your patience and humor-coated self acceptance is still very appreciated.

Years beyond reruns and early voice-overs, you re-appeared to me on a Cartoon Network show called Johnny Bravo.

Yet again, in perfectly parodied fashion, you and Johnny slap-sticked your way across town uncovering the classic mystery of “Mama’s Been Kidnapped.” I was trapped on the couch that summer, having endured a major leg operation. You and Johnny were the only ones who managed to make me laugh. I could be wrong, but I have a feeling that show may have flipped a switch for your future magnetism, considering the episode was written by a still-unknown artist named Seth McFarlane.

One of your final reveals came in the form of Mayor Adam West, the quirky political head of Quahog.

Considering your performance on Johnny Bravo, it’s really no surprise that McFarlane would cast you in Family Guy. At that time, I had just started my new life as a college freshman at Elon University. I loved your “15 Minutes of Shame” episode debut so much that I (cough) downloaded it (cough) illegally (cough, cough). I must have watched that thing at least 30 times in my second month of school. Once again, you were welcoming all of us into an alternate universe. You just switched out Gotham for a little town in Rhode Island. The truth is, you were the same playful acrobat who introduced himself to me at 7, you were just wearing a different suit.

I’m sorry I couldn’t be with you at the end of your time here, but I’m really grateful that you could be with me at my beginning.

You came to me at the perfect time- a time when I didn’t understand labels, a time when “nerd” was as foreign to me as brussel sprouts. You played a role that allowed kids to be children. You gave satire a new face, so we could give fantasy a chance. I know you played a lot of serious roles in your time, too, but I must confess, I’ve seen none of them. They served a purpose that was not meant for me. I know you weren’t always Batman. You’ve been a detective, a captain, a journalist, and a cowboy. You’ve been so many people that you actually turned down a life in her majesty’s secret service (insert wink here). I haven’t read your biography, but it was a wonderful joy to grow up with you. Like many in your profession, you’ve brought happiness to so many.

Shortly after I was first introduced to you in the early 90’s, my mother took me to see Batman Returns.

While I did appreciate Tim Burton’s direction and Michael Keaton’s embodiment of the DC spirit, something was missing. A man appeared on the screen that I didn’t fully recognize or understand. He wore the suit, carried the name, and saved the city, but he wasn’t my friend. I realize this new hardened hero of heavier ideals needed to happen. I was ready for him of course, but only because of you. You showed me the world of DC Comics with the kind of glee that young people dream about. You will forever be Adam West to so many, but it wouldn’t feel right if I didn’t end by saying, “Thank you, Mr. Batman Sir.” You’ve taken me back to a much more innocent time in these last few days.

It’s clear to me that without your light to guide us, we may never have truly seen the dark knight.





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CXC Podcast Episode #1 - Finding our Groove

Welcome to our very first ComixCentral podcast!

Now, a short disclaimer. We have no idea what we’re doing. Three members of our team found themselves early yesterday morning deciding to make a podcast, and they pulled the trigger. We’re all about just getting things done around here, even if you’re flying by the seat of your pants!!


There are lots of shows dedicated to indie comics. There are review shows, shows that discuss art and the creators, and lots of shows that just geek out in wonderful ways! We didn’t want to step on their toes and so we decided to put together something a little different. As we move forward with our show, we hope to bring you more of our team members, lots of information on marketing, creating, collaborating, attending cons, getting published, covering your ass legally and so much more!

So please join Kirsten Nelson, Chris Hendricks and Leigh Jeffery as they discuss how Pulp Fiction traumatised Chris (not really though), Kirsten nerds out over how the brain interprets good and bad stories and we even get into what are some essential steps that every indie comic creator should take to market their comics as effectively as possible.

We hope you bear with us as we figure this whole thing out. I’m sure the journey will be entertaining! And hey, you might even get some tips on how to start your own podcast!

[podbean resource=”episode=d9z73-7e9a45″ type=”audio-rectangle” height=”100″ skin=”1″ btn-skin=”108″ share=”1″ fonts=”Helvetica” auto=”0″ download=”0″ rtl=”0″]




 

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CrowdFunding Round Up – June 15, 2017

My Kickstarter Sense is Tingling!

It’s the middle of the month, and that means it’s time for us to dive into the crowdfunding comics world again and bring to surface some awesome campaigns that deserve to see the light! Let’s do it!

We give you the CXC Crowdfunding Bi-Monthly Roundup, June 15, 2017 edition.


By Jonathan Goff | Kickstarter

BIG HITTERS #1, kicks off a sci-fi comic series by Jon Goff (Destiny), Travis Sengaus (Adventures of Spawn) & FCO Plascencia (Batman).

BIG HITTERS is a full-color sci-fi, buddy comedy, action/adventure crime story about a pair of hitmen trying to make a living on both sides of the law in a post-war galaxy.

Just watching that trailer gave me goosebumps! Killer art, killer story line… this one’s a winner! I mean really, who could say no to a description like this “Think Lethal Weapon in space-meets-Guardians of the Galaxy in the streets, raised on Saturday morning cartoons and R-rated movies.” Come pledge your support for these talented guys, get some comics and some sweet swag while you’re at it!

Kickstarter Campaign | Twitter


A UK original independent comic about three of the WORST best friends ever!

By Paul Harrison | Kickstarter

Urban Squirrel is all set to hit the streets with a dull furry thud. Crazy comic stories and down the track, animated adventures. The first comic episode is here, but if you want to know what happens when a fruit war gets hopelessly out of hand, then you will have to give me your support to get the rest done. With your help this squirrel can live.

http://kck.st/2sxYs6B

Urban Squirrel is a young teen growing up in the big city. An ice cool head in a rough and tumble world. Luckily acid wit and lightning reactions is just what it takes to get by round here.

 

Interactive animated 360 media is where Urban Squirrel adventures is headed but first we’re dishing out classic comic book pages! Here’s a little tasty interactive 360 YouTube HERE!

Not only can you get involved with bringing more of this hilarious urban squirrel to comic pages, but you can also get your hands on some awesome swag! Including hand painted figures.. what??? Yes! Paul Harrison has really created something special here and his obviously creative skater personality is showing up in everything he touches. Get behind this campaign guys, and as Paul says, “Let’s get this squirrel off the ground!”

Kickstarter Campaign | www.urbansquirrelisthenuts.com


By Benjamin Kreger | Kickstarter

http://kck.st/2sPux6G

These guys just might have the best Kickstarter trailer of all time! Give it a watch and then throw your money at this insanely talented team who are not clumsy, amateur Hacks!

Kickstarter Campaign | blacksuitofdeath.com | Facebook


By Allen Watson | Kickstarter

Drachein is an American fantasy epic set in a vast continent bearing the same name: Drachein. Drachein is a nation made of many tribes, collectively known as The Drachein. The Drachein are divided by their endless differences, yet united in their stand against the mighty Second Empire. With their enemy initially vanquished, the Drachein fell when their internal differences grew too tall. The malevolent survivors of the Second Empire regained strength in the cracks of the divided nation of Drachein and with a final blow destroyed the remnants of this once mighty people. Hence forth, the nation of Drachein was nothing more than ruins and empty memories.

Aiyana, just a young girl, faces the aftermath of this conflict, not knowing that she is the last of the Drachein royal bloodline. Living as the protégé to Kanna, Aiyana must overcome her obstacles and reunite the Drachein once more.

Just 2 highschool buds creating an epic fantasy comic. We can really feel the love from these guys being poured into this book and we’re sure you guys will too! Pledge your support and get your hands on Drachein!

Kickstarter Campaign | shrptooth.deviantart.com


By Swamp Line Productions | Kickstarter

http://kck.st/2tiVmjJ

This one just jumped right off the page at me! Love the energy and excitement on every page! Just so much fun to be had reading this comic! Get behind ToothVille and let’s make it happen!

Kickstarter Campaign | swamplinecomics.com | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Evian Rising: A Lesson in Love

What’s up manga misfits? Today we examine the architectural odyssey of Evian Rising. I do not use the word “odyssey” lightly.

As it stands, if Stephen King’s Pennywise is considered “the eater of worlds,” then Latravious Calloway may very well be the clown’s antithesis. A kind, meticulous designer whose love and devotion for his wife and daughters created a universe. That’s a pretty strong monument to unity and family compared to your last-minute-no-thought-sad-sack-cuz-girls-like-singing-things-sometimes purchase of Pitch Perfect 2 from Walmart ‘ay Jim.

Evian Rising’s creator seems to have the corner market on lavish love letters in the form of a martial arts fantasy/anime mashup.

His journey is crafted upon a sculpture of feminism that is both timeless and modern, broken from the mold of diversity, mythology and vengeance. The magnetism of the main character comes from her decisive nature. It’s up to you as the reader to decide whether the ends justify the means, but I can appreciate the story’s attempt to demonstrate the power human charisma can have over blind faith. The protagonist is both blunt and empathetic, similar to the likes of Salt or Lara Croft, and she’s just as mysterious.

With only one issue thus far, backed up by an unfinished 60 plus wikia page chalked full of backstory, character descriptions, and skill trees, it’s clear this arc is going to be a very long trip. Thankfully, we could all use a new heroine addiction. It feels a little bit like Dungeons and Dragons grew lady parts and flew into space. I’m down with that.
Since Latravious uses the graphic novel medium as a means to redefine the term “passion project,” I thought it might be best to express the creative process of Evian in the form of a sonnet, one love letter for another, if you will. A bit strange perhaps, but more than appropriate considering our topic is a little out of this world.

Evian Rising: A Sonnet

When stars could not keep locked the heaven’s lore

And humans learned the truth from stranger things

The beings with new faith were slaves no more

God’s idle hands were tricked by freedom’s ring

But while her ring burst forth with good intent

Her voice broke through the masters lazy rest

His morning fury came without consent

And stole the light the new believer’s blessed

But though the night brings monsters in his wake

The light gave birth a wish upon her death

A star with mother’s skin and daughters strength

Who would return the power that hope left

A warrior countess born without a past

Will fight to give the cosmos truth at last

~

While I’m not as familiar with our story as Latravious must be, the vast nature of its lore along with our author’s attention to detail must be nothing short of poetry.

Though it might be easy to label this tale as 2 years in the making, there’s something about the venture that is honestly timeless. While love may be the most widely worded topic in the land of art and literature, that’s only because it reminds each of us why we tell stories in the first place. That is, to tell the truth.

While I wish Evian’s rise to be a successful one, she can rest easy above the clouds knowing she’s supported via a rare and devoted romeo who really wanted to put a new spin on those three little words we all know in a big way. While we all want our creativity to shine far and wide, we often forget the value of genuine depth under all that noisy expectation. It’s all pretty wild considering a universe this big can exist around a single focal point.


This is the kind of creative journey we can always feel more than anything else.

It reminds us that “I love you” is never boring and always matters. Don’t take my word for it. You don’t need a class in Shakespeare or a course in etiquette to tell a good story. You simply need to place your heart in the hands of someone you love and let her do the talking. I have a feeling she’ll have a lot more to say than you think.


For more information about Evian Rising check out her home on the web: https://www.evianrising.com/





 

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The Red Hyena Dragged Me Into The 21st Century!

Digital art fascinates me.

I usually work in traditional media, such as pencils, multiliners, copic markers, coloured pencils, watercolour, and gouache. I use apps on my phone to manipulate my drawings, making alpha layers and background layers, and scaling and making panels. Then I transfer to my laptop and use Photoshop to build pages and arrange the lettering. That’s as far as I venture into the digital realm.

I decided to draw a pinup of The Red Hyena, a great character from Project Shadow Breed. I started with a pencil drawing, outlined it, then blocked in the areas with flat layers using copic markers. I would normally render with markers, adding shadows and depth, then highlight areas with coloured pencil or gouache. Instead, I uploaded the drawing to Photoshop and decided to finish it digitally.

I was so absorbed in the process that I forgot to save the separate stages, but the last image in the strip was the final result!

Issues 1-4 of Project Shadow Breed are available at ComixCentral.


 


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CrowdFunding Round Up - June 1, 2017

We’re baaaack. Let’s find some cool shit.

Due to popular demand (thank you so much guys!) We’ve decided to expand our Crowdfunding Roundup to twice a month! Meaning, we will now be bringing you some of our favorite crowdfunding comicbook and graphic novel projects from around the web bi-monthly!

So with that, may we present, the CXC Crowdfunding Bi-Monthly Roundup, June 1 2017 edition.


Italiano the graphic novel series

KICKSTARTER

http://kck.st/2rQXq5f

Chocked full of brutal action, horrendously foul language, crude humor, and whacked out gangsters, Italiano is a savage and hilarious thrill-ride of craziness like nothing you’ve ever seen before!

Over 15 years in the making, this world is huge, and this first issue will be a 48 page full color trade paperback packed with entertainment.

This is an incredible feat of creativity and passion executed by one man! Mike Bloom is a comic creating phenom! Come pledge to this campaign… or something bad might happen to youse. I’m just sayin’.

Kickstarter Campaign | Twitter | Facebook | Website


KICKSTARTER

http://kck.st/2rNnxdk

Ghost Island is a 5 issue black & white supernatural horror comic series.

On a remote island a wealthy entrepreneur has secretly created a theme park full of imprisoned ghosts he has collected over time.

Before opening the attraction to the public he enlists the help of a small group of people to assist him. One of them being Josh Evans a troubled psychic with a dark past.

Whilst he battles his own personal demons Josh is scheduled the task of entering the spirit world & exploring some of the evil minds of the ghosts that lie within the island, but at what cost.

I don’t know about you guys.. but I want to go to ghost island! Pledge your support to this one of kind series and your hands on this incredible masterpiece of supernatural horror. Not to mention some of the coolest swag we’ve seen in a while!

BOO!

Kickstarter Campaign | Twitter | Facebook | Website


KICKSTARTER

http://kck.st/2rop2fG

Black Gold follows the story of Captain Jacqueline DeBeau and the crew of the Siren Queen as they sail the 19th century waters of the Mediterranean raiding merchant ships in the name of fortune and fame. Captain Jaq steers her ship with an iron fist. She demands respect and accepts nothing but utmost loyalty from her men.

The crew of the Siren Queen never takes prisoners. Jaq DeBeau disallows the trade of human flesh – either for labor or pleasure – making her the toughest pirate captain to serve under.

This project is 3 years in the making is now almost ready for the big show! Let’s show Jenn some CXC love and pledge our support to her fantastic comic so the lettering can get finished and we can enjoy Black Gold!

Kickstarter Campaign | Twitter | Facebook | Website | @arledgecomics


Tales from the Interface No.1

INDIEGOGO

Short sci-fi/fantasy anthology comic inspired by Asimov, Poe, Lovecraft, Bradbury and all EC comics.

Emmanuel Filteau displays his passion for comics and sci-fi with the short anthology, and we have to say… it looks amazing! Send some pledges Emmanuel’s way and lose yourself in the Lovecraft inspired Tales from the Interface!

IndieGoGo Campaign | Twitter | Facebook | Website


Sharp Zero: Phase 2 Comic + Merch

KICKSTARTER

Guys, just watch that trailer and you’ll be throwing your cash at this project. This looks amazing! Great comics, and some kickass swag! Get your pledges in now!

Kickstarter Campaign | Website


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral





 

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Faithfully Human - J.M Bryan

Greetings everyone. Today I’m honored to connect with the very prolific, and very honest, J. M. Bryan.

While I would normally put together some color-coded, alliteration-obsessed introduction to focus your attention, this artist is far too personal for heavy-handed words. It doesn’t take much Internet stalking to become attached to J’s style. It’s near impossible to not get pulled underneath the “criminally” emotional riptide that is Closer, and his collection of shorts, Stuff, seems to be the perfect marriage between a childish heart and an old soul. Whether you’re healed by the young vulnerability of “Broken,” or choose to breakdown reality itself with the abstract storytelling in “Galaxia Apparatus” (soaked in just the right amount of fear mind you), the journey always seems to end in quiet reflection.

Without giving away too much, Ted is my new favorite member of the undead community. J’s humorous take on humility and relationships makes being undead seem very life-like. Lastly, his colorful take on a bad dream just might leave you looking forward to your next nightmare. Take a deep breath, my friends. Let’s find out what’s it’s like inside the open heart of an artist just crazy enough to be himself.

 

Chris: Good to have you with us, J. I understand you have a comic writer in the family. Did that inspire/influence your storytelling? How long have you been writing, and what was it like shifting from poetry to short stories to novels to comics?

J: I have a cousin, Rich Woodall, who has been writing and illustrating comics for as long as I can remember. I remember being a kid looking at his comic collections and at his books thinking, “I want to make something like this someday.” So I guess it inspired in that I knew that I could do it if I put my mind to it and actually did it. My adventure in writing comics has just begun, but I’ve been writing prose and poetry since I could write. I actually have an old notebook full of “ghost stories” I wrote in first grade. They are terrible, truly terrible, but I suppose the positive side is that I was putting something down on paper. When I finally started writing comic scripts, the first few drafts were incredibly rough, but thankfully there are a lot of resources on the internet that help you learn to write in any kind of medium. So the transition really wasn’t that bad.




Chris: Kickstarter is a typical avenue for many indie comic creators, BUT I understand you managed to get it 250% funded via mostly strangers without much connection in the community or strategy. How do you explain your success?

J: Dumb luck, mostly. I was fortunate to have a lot of people share the project and, if I can take any credit (which I don’t want to), I would say that my low goal amount and low pledge levels really helped me meet my goal. I think people are a lot more likely to help any kind of crowdfunding effort when they feel like they are going to get their money’s worth or more. I tried my best to offer a lot for a little. My goal with Closer was not to make money but to make something people would want to read, so I really just wanted to get it into people’s hands.

Chris: Closer is a wonderful story. I’m curious. It’s in Black and White, and yet, Nathaniel’s love Marie has scars. The simple choice seems to pull emphasis away from the injury, but Marie is very self-conscious about them. Is that symbolic of how we as humans tend to focus on “imperfections” more than we should, or is it simply coincidence? I have many scars myself and would love your take on things.

J: I’m going to try and keep this answer as short as I can, but I could spend all day talking about this aspect of Closer because, at the core, it’s what the comic is about. I’m a believer, mostly by experience, that everyone has something that they would give up everything for. It’s that old cliché that “everyone has a price.” When I was a teenager and the story for Closer began forming in my mind, that something was love. I would have done anything to find that one person I could be with forever. Now, as a married man with kids, I think that family is that thing I would give up everything for. I would do anything to make sure they are safe and taken care of. Now those are pretty standard answers, but I wanted to explore the darker side of all this in Marie’s self-consciousness about her scars. If someone were to come along and offer to take those away, to give her the relief from the stares and the whispers of people she walked by, what would she do to get it? If there truly is something that haunts us all, something that we suffer with every day, what would we give up to have that taken away and finally be at peace? That’s really where the focus on the scars comes from.

Chris: Did you always want Closer to be a 2-Issue story? Where does your love of the short story form come from? Do you prefer a quick knockout punch to longer bouts of exploration? I understand it was initially meant to be a novel.

J: Yeah, I originally planned it to be a novel, but I found that I needed some sort of visual to go with it in order to fully tell the story that I wanted to tell faithfully. That was really frustrating to me and bothered me for a long time until I decided to put it into comic form. I fully intended to release it as a one-shot comic, but after talking with some people about it, I decided to release it in two parts to really raise the tension and have that cliff hanger that I really wanted in there. While I love a good ongoing comic, I feel it’s easier for me at this point in my writing career to write shorter stories to ensure that I can really write a full beginning, middle, and end to a story. I suppose that means that right now I write shorter stories for convenience, but I don’t want to bring myself into a situation this early on where I wouldn’t be able to finish something that I started. I must also add that some of my favorite books growing up were the collections of short stories of any genre, especially scary stories. Those have always meant a lot to me because I spent so much time getting into them.

Chris: I love to read. I tend to dive into non-fiction, though I agree with you in terms of it being dry at times. Stephen King taught me to love the more imaginative form, but why do you feel reading fiction is important for people in general?

J: I think that any kind of reading is beneficial. For instance, I noted recently to someone that while I might not enjoy a book like Twilight (just an example, no one needs to jump on me), I know that I can learn something from the writing, whether it is what to do or what not to do, when writing a book. Reading fiction allows me to explore worlds I never imagined and can really open my mind to new possibilities with my own creations. Even if you aren’t looking that deeply into the work, there are many classic works of fiction that challenge us in many ways or just entertain us. Some fall into both those categories, being both entertaining and challenging, but either way I believe they can be beneficial to anyone. Siddhartha by Herman Hesse taught me to challenge my faith. Harry Potter was a ton of fun and taught me a lot about right and wrong. We can always learn, whether it’s a biography about a president or an outer space adventure.

Chris: My love of comics has been a tremendous learning experience. I’m still trying to understand the importance of lettering. Can you tell me where your passion for it comes from, and why it’s more important than new readers might realize?

J: Someone told me that good lettering is pretty much invisible, but bad lettering can be a flashing light on the page. I think this is incredibly true. If the lettering is bad it can make a page confusing, difficult to read, or ruin what could be a great comic by making it feel like a jumbled mess. Good lettering, on the other hand, makes a comic flow in such a way that you barely even know it’s there. I think the good lettering is the reason why lettering has gone unnoticed, which is a good thing. I have a bit of history with graphic design and typography, which led me to look into learning lettering as another form of comics to explore. I like to make things look clean, and taking a comic and trying to make it readable is exciting to me. I’m a bit of a design nerd.

Chris: I read that you believe the Internet tends to “frame” a creator’s vision. Can you tell me more about that, and why it might be something worth avoiding as a creator?

J: Absolutely. We live in this “social media era” where what’s trending seems to be monitored more than real world issues. In that world, our ideas and opinions literally change with the time of day because we are constantly looking around to see what’s popular and what people want. Unfortunately, this sometimes can cause people to limit their vision and their minds to just that scope of view. Sometimes in comic-making you have to make the stuff that no one wants to read just because you want to make it. We need to be alright with not being the popular comic. If we are constantly chasing trends, we betray the creative spirit within us all. I truly believe that. We need to make what we want to, not what the internet wants. On the positive side, though, if you hit the right side of one of those trends it can really boost careers and help spread your work. Retweets and shares can boost exposure exponentially. There are two sides to everything, I think.

Chris: You know more than anyone that the Internet also allows for collaboration. It’s one of my favorite things about creativity. Tell us about what that has been like for you, and how other people have helped bring your vision to life.

J: This has been the coolest thing for me. Because of the connectivity of social media and sites like Reddit, I’ve been able to work with people from all over the globe. Only in 2017 can a guy from the US work with a Serbian artists and a British letterist. Only in 2017 can I talk to people from 4 different time zones on 4 different continents. We may take this for granted a lot, but I had to take a step back in awe at the fact that this was the reason my comic could be made. While I have met and made friends with an artist from the area in which I live, when I started making comics my “creative circle” was more of a dot, me. Closer came to be because I put out ads on social media and met the right people.

Chris: Stuff was a really interesting collection of shorts. It’s very clear that you have a mind of exploration and vulnerability. I think everyone has their own answer to this, but why is it important to make storytelling so personal?

J: To be honest, I don’t think a comic is worth reading if it’s not personal in some way to the creator. The reason I think that is because I feel like we are more invested in the things we create if there’s a piece of us in it, not just something we did for kicks with no thought. What makes any comic unique is that it is written/illustrated/colored/lettered by different people with varying experiences and feelings. If they put those into their work, readers get a very personal, yet different story. It makes our books special. It makes them part of us and that’s something to cherish and be proud of.

Chris: It’s clear to me that faith and family are very important to you. Since you’ve had the courage to be so personal with your audience in your storytelling, may I be so bold as to ask about your own love story? How did you meet your other half, and how has family been an asset to your own creativity?

J: My wife really saved my life. I met her at a time in my life where I was pretty sure I was going to die alone and didn’t really know what my purpose was. We met when one of my exes told me about this site she met her husband on, Christian Mingle (yes, the one with the terrible commercials). I didn’t really know what to expect, but, to make a long story short, I ended up meeting my wife. It turned out that she went to highschool with one of my best friends and knew a lot of the same people that I did. I think that’s what made her decide to actually meet me. Since then, our life together has been a whirlwind. We dated for just over 2 years before we got married, and we now have two beautiful baby girls. They really are my whole world, and it absolutely frames my writing. As I watch my girls grow, I’m leaning toward more all-ages comics because I want to make things that they can enjoy. At the same time, though, I now understand the heroes in the books that sacrifice it all to save someone because that’s what I would do for them. They have made me a better writer, and I’m even more determined to succeed in what I do because I want them to be proud of me.

Chris: Thank you J. It’s been a joy to learn from you.


As much as I value words on a page as conduits for learning, my true love for individual creativity comes from those moments that transcend skill, methodology, or practice- something that can’t be read in a book or absorbed from a computer screen.

The truth is, we do not find creativity. Creativity finds us when we are ready. J. M. Bryan is more than ready. His love story alone is proof that honesty and art can come together to form an endearing and trustworthy spirit I can only describe as family. His pages feel like one-on-one conversations. His body of work feels like bandages anyone would love to wear. He’s the new medicine man of the indie comic world with plenty of scar tissue to go around. Don’t worry. There’s nothing to hide. With someone like J. M. Bryant around, you might just give those battle lines you’ve drawn over the years a much closer look.

To learn more about what J.M is up to, buy his work or just connect, check out the links below:

jmbryanwrites.myportfolio.com

Facebook: https://www.facebook.com/jmbryanwrites/

CXC: @jmbwrites

ComixShop: Little Monster Comics





 

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Crowdfunding Monthly Roundup – May 2017

Hoooooweee, have we got some incredible Crowdfunding Campaigns to share!

Guys, we scoured Kickstarter this month to find you some amazing options on which to spend your dollars, make some dreams come true and be entertained AF! We’ve got some real gems in this May edition, so sit back, get that scrolling finger warmed up and let’s get started… KICKSTARTED that is!

And with that amazing play on words, may we present, the CXC Crowdfunding Monthly Roundup, May 2017.


KICKSTARTER

Emily Green is a struggling politician. She is the second-in-command of the British government, but her personal life is falling apart, she doesn’t believe in the political system anymore and she is preparing to quietly step down from her position after the upcoming General Election.

Jump into the Queen universe that Graphic Policy’s Brett Schenker, who works in politics, describes as

“About as authentic as you can get.”

After reading about the personal struggle that led creator Jamie Me to create Queen, we knew this was an important series and wanted to do our best to get the word out so he can continue to bring these incredible stories to life.

We think you should check out this campaign and throw your support behind this extraordinary team as well. Whether that means backing or sharing, let’s help these guys reach the widest audience possible, and help Queen find it’s home among every indie fan’s collection.

Kickstarter Campaign | Twitter | Facebook


KICKSTARTER

Seemingly unrelated Horror and Sci-Fi stories in one gnarly 66 page comic book. Gross, gore, guest artists, grind-house style goodness!

http://kck.st/2p2Y5vc

What the Hell is KURU Anyway?

This phenomenal team would like their associated, Rod, to clue you lovely folks in about what exactly this sexy new book is all about!

Kuru is a horror comic book series that creator Brian Flint has been working on for the past year. The stories lean towards a Monster Movie/Science Fiction vibe with elements of Body Horror and a few Occult themes. His goal was to create a comic with crazy visuals, scary supernatural creatures and that grisly gory good stuff we all love to see in our favorite horror media. Couple that with unique, funny, likable characters and BLAZAM! You’ve got HELLBO-(ahem!)-you’ve got KURU!

This campaign has left us a little more than speechless. From the artwork to the professionally produced trailer to gripping storylines, Kuru #1 is more than a horror comic… it’s an experience. And in our humble opinion, it’s an experience everyone should partake in.

Drink heartily from the well of creativity being offered here my indie brethren, you are sure to have your thirst quenched!

Kickstarter Campaign | Website | Facebook


KICKSTARTER

Issue one and issue two packages available - “What you see, what you can see, what you think you know; it tilts.”

http://kck.st/2qFJEBW

Show this campaign some love in its final days and get yourself some of these insanely creative comics and sweet swag too!

Kickstarter Campaign | Twitter | Website


KICKSTARTER

Derik Diaz is funding a print run for the over-sized second volume of his retro 90s action-adventure comic, The Adventures of Toad!

http://kck.st/2ppAd56

YES!! Get in on this guys! To quote the trailer, “Let’s destroy this goal with a webfooted kick to the face!”

Kickstarter Campaign | Website


KICKSTARTER

MONSTERS! LOST WORLDS! UFOs! The strange and unknown! Karl Kesel and Tom Grummett finally finish the comic they began 17 years ago!

http://kck.st/2qzV0UG

These dudes have a lofty goal, but totally doable with a book and team like this! Let’s make this happen! Also.. guys, these books take me back to 90’s X-Men.. and my nostalgic tears are flowing.

Kickstarter Campaign | Facebook


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral


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Gilbert Deltrez: Demons, Dreams, and Determination

Hello again, my fellow spawn of supernatural storytelling.

Today, I’m tempting the pentagram in an effort to understand the tortured tenacity of Gilbert Deltrez. Let us join him on a foray of flesh flying fanaticism. We’ll delve into various dark projects, crush some Kickstarter, and learn about the inspiration monster within. If you’ve got the courage, let’s do some dimension hopping with a devilishly kind comic chameleon. If we’re lucky, we’ll get back here in one piece, covered in a new shade of red of course.


Chris: Hey Gil, thanks for joining us man! First off, how long have you been dreaming up demons? Sometimes people use art to release the nightmares they have in their heads. Is your process more cathartic, or do you simply love the macabre? For me, it’s a little bit of both I’m afraid.

Gil: As an 80’s child I kinda grew up with a deep infatuation to horror. Movies like The Pit, Child’s Play, Nightmare on Elm Street, and The Exorcist ruined me in all the right ways. As much as I love a good ghost story, they don’t do anything for me. Ghosts can’t hurt you. Demons can. Their effectiveness stems from the morality of one’s spirit. For me, the demonic subject alone has compelled me to flesh out narratives that evoke people to search within themselves.

Gilbert Deltrez

Chris: Did your parents have any influence on your artistic choices, or even your vision to pursue art as a career? Sometimes it’s harder for parents to get behind a young artist’s obsession, especially if it has darker themes. As an artist myself, I’d love your take on things.

Gil: My artistic endeavor came after much soul-searching, and coming to the realization that a career in the arts wasn’t something that’s inherently viewed as attainable in my cultural circle as a Latin American. But in a general sense, my parents were behind me. Realistically, they didn’t view comic book writing as a career worth pursuing, or investing money in, but for me, obviously it goes way beyond a means to make money. It’s a way of life. It’s sharing a distinct viewpoint that only I am capable of. It’s a voice. Although the darker themes may spurn some, my message is ultimately one that brings light.



Chris: Tell me about “Under the Flesh.” Is that the story that got you started with indie comic dreams, or were there prior attempts? Why did you have to tell that particular story?

Gil: “Under The Flesh” is very special to me. It was my first jump into the world of comic book creation. I learned by making tough mistakes. What started as my personal love letter to the zombie genre evolved into a psycho-spiritual apocalypse story. We’ve already completed three issues of a six-issue arc.

Chris: My understanding is that LAIR is a 60- or so page, one shot graphic novel, as opposed to broken down issues of UTF. As a writer, what freedom do you experience in a one-and-done scenario like LAIR? What challenges do you experience that didn’t apply to UTF?

Gil: LAIR is all about closure. As an avid comic reader, it gets hard to keep up with all the glorious comic book fodder available for our optic spams. So many Issues. Volumes. Trades. Because of that, I wanted to write a complete story. Something with a beginning, middle, and end, where readers can gauge my work. Like a mini movie in comic book form.

Chris: What’s your process like? I love storytelling but I struggle with outlines. I tend to start with a situation and let my brain figure out the story from there. Do you feel outlines are necessary? What’s your best advice for new writers?

Gil: Everyone has his or her own method. Style. Routine. Mantra. I don’t mind outlines. I’ve written stories which started from a cool title that just popped in my head or a scene that manifests subconsciously from something else. I’ve even created a project that sparked from a bizarre dream. Usually, once key pieces are in place, I figure out the cast, plot, overall direction, and then start handwriting before I type it out. But outlines are pivotal. And in other cases, not so much.

Chris: How does the off-duty cop in LAIR differ from the super-soldier in UTF? They both seem like gritty individuals with their own personal struggles, but I’d love to gain an understanding of the character depth.

Gil: In UTF, our super-soldier is eager to channel his untapped power in an apocalyptic world. He’s unaware what he’s capable of and wants to push his limits, even if it puts himself in immediate danger. He’s a man of faith. He’s not utterly hopeless. In LAIR, our off-duty cop is a brash, irreligious man who’s tired of being typecast by society, even though he’s a cop. His pride is so strong that he’s willing to walk away from the woman he loves because he can’t stand her elitist father.

Chris: You seem like a Kickstarter veteran. As an indie creator who has learned a lot in a relatively short period of time, what is the most important piece of advice you can provide?

Gil: DON’T GIVE UP. If you’re determined, you’ll tough it out. I’m as marginalized as they come, and my path to publication is double the uphill with triple the battle. My goal is to finish what I start. As a comic book writer, there are many things out of my scope of control, so I like to focus on what I have power over.

Chris: Speaking of which, you’ve got a lot of faith and courage attached to the 10k goal for LAIR. Where does that kind of courage come from, and how can we help get it out there (besides just telling our friends, of course)?

Gil: Faith is what gives me my courage. I believe in LAIR. I financed the finished cover and first page out of pocket because I’m confident in the strength of the project. Sadly, since I don’t have a disposable income, I need to rely on crowdfunding to shoulder the burden. Anyone that knows comics can see that the creative team behind LAIR is of the highest order. We’re all self-taught artists, respectively, and we all suffer from delusions of grandeur. We’re unknown, which makes getting word of our project all the harder. We’re banking on word of mouth because my voice doesn’t hold much weight in the comic world right now. Hopefully that will change slightly with LAIR.

Chris: I see various influences in your work. I like the “Walking Dead” vibes, and with all these demons, The Exorcist has got to be in there somewhere. Based on a limited understanding of our heroes, I’m gonna guess… Frank Castle is hidden in the shadows as well? Who’s your biggest influence as a storyteller?

Gil: Frank Castle is one of my favorite superheroes after Batman and Spiderman. As far as influences? I’ve got many. Romero, Fulci, Tarantino, Stephen King, Koontz, Joe Hill, Kirkman, Snyder, James Wan, and Jordan Peele. But my biggest storytelling influence comes from a prophetic humble man who rode a donkey while claiming to be king for his people.

Chris: Finally my friend, what’s the most exciting thing in your life outside of LAIR at the moment?

Gil: The most exciting things outside of my life are the underprivileged third grade students I serve five days out of the week. I hope to inspire them as if I was clad in spandex with a gust of wind winnowing beneath my cape.


There you have it, admirers of the underworld.

My expectations were exceeded yet again. Gil is not only a well-read dreamer, but as humble as they come. He’s brave enough to explore a harsher side of humanity, and I, for one, am brave enough to follow him into the depths. We’ve not only managed to survive a stroll in the gorgeous midnight gardens of good and evil, but also somehow managed to come out brighter on the other side. Gil’s work is indeed a worthy search of the soul. Like the best storytellers, he entertains us in the most “graphic” sense of the word while also telling us the truth in secret. It seems we must grab hold of the darkness tightly if we are to find the light within.

To contribute to Gil’s Kickstarter, learn more about his work or just connect, you’ll find all those links below:

Kickstarter - Lair

twitter: @GilbertDeltrez

Website: http://www.undertheflesh.com/





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J Adam Farster: The New Blue Bomber

What’s up, super seekers? It’s time for another life dive dance, and I’m happy to cut in.

For today’s episode, I get to slice through the mental majesty of J Adam Farster and his 4 piece 80’s arc explosion, Humalien. It’s wild whack-attack, GotG meets Family Ties vibes sound like the Happy Days, all-ages, oddball orchestra everyone hears coming from the pit of their soul. It’s accidental humor meets an electric slide surprise. By the way, he does all the illustration and storytelling himself. Enough jib-jab. Let’s explode onto the scene.

J. Adam Farster / Humalien

Chris: Hey Adam. Thanks for joining us. First off, where do you fit into Humalien? Why was it so important for you to tell THIS story?

Adam: Well, in the 1900’s (’99) I had the idea and self-published a book called Y4K. It is essentially the same as Humalien, just not as polished. I hit some cons and showed my work around with overwhelming rejection. I had a lot of negativity at cons, too. It was extremely defeating. In reality the work wasn’t great. So I backed away and was working as a graphic artist. I drew little comics here and there. There were a lot of starts and stops, all the while still loving the story I had created in Y4K.

It was almost 3 years ago talking with a friend, and then with my wife, and them both telling me to “just make the thing.” So I re-branded, put together a Kickstarter, and made the thing.

It was nice to make it through the project and have some extremely positive responses to the book. It had to be time, and what I put into it, this time it feels different to be making comics. I think it was important to complete the first 4-issue arc. There were ups and downs along the way, but ultimately having a completed project was rewarding.



Chris: Did you always intend on being the illlustrator and the storyteller? In my experience, collaboration makes it easier to market because you have more than one person pushing the content. What was it like being the lone genius?

Adam: I like being a storyteller. I like illustrating, but writing and coming up with ideas and figuring it all out is part of the fun. I also have control issues; I like to be the one making the creative decisions. Making an independent book is also a lifestyle. You get back what you put in. I can’t blame anyone for my failures/successes. It all falls on me. Not to say I don’t and won’t collaborate in the near future (foreshadowing). It just wasn’t my goal starting out.

J. Adam Farster

Chris: Speaking of that, I read that one your most challenging things was building a brand. What was your process like? Do you have any specific MUSTS for fellow creators out there? Did Midday Monster sketches come out of that process?

Adam: It was really just finding an audience, which I’m still looking for. Exposure is tough in a crowded market. I’m really just figuring it out as I go.

As far as a MUST, I think creators need to be ok with failure. You are going to do it a ton. Working out of that and learning is a big part of being a creator. Also, find a group of creator friends. Start a group. Go to local drink & draw events. Having people to bounce ideas off of is a great resource. Plus it makes you become more social. Sometimes you can create with them. The group I am part of released an anthology book earlier this year called Lush.

Midday Monsters was a plan I had that hasn’t really happened…YET. I would like to do more live streaming and teaching/tutorials. I just need to make time.

My process is this: have an idea, write a rough outline, then sketch, thumbnail, and get to work. I have an idea and try and hit all the beats I want. I work 100% digital with Sketchbook and Photoshop using a Cintiq, so it all goes fairly smoothly.

J. Adam Farster

I’m working on a couple ideas right now, and I draw a lot in a sketchbook to understand the feels of characters before I can commit 100% to doing an entire book with them. It needs to feel organic.

Chris: I checked your review on Roast.com. That must have felt pretty good. How do you handle criticism of your work? What was the most constructive advice you’ve been given as a creator?

Adam: There have been some kind things said about Humalien and a few pretty terrible things. When someone GETS the book, they get it and it makes me happy for days. Some people are turned off by the art or the limitations of the story. I’m just trying to make something fun. Everything doesn’t have to be for everyone. I make stuff I would like to have read or would like to read and see. You don’t see me doing a lot of superhero art because everyone does it. How many versions of Deadpool or Batman are there out there? They are great characters and have amazing talents working on the books. It just isn’t what I set out to make.

The most constructive advice I’ve ever gotten was to keep making comics. You don’t need a major publisher or anything. Anyone can make comics.

I tell this same thing to people when they ask how to get into it. Just make your thing, put it out there. Rinse. Repeat.

Chris: As far as the Humalien heroes: Ed and Plato seem brave and reckless, whereas Kuhl and Kyrja look before they leap. Which pair is more like your life style?

Adam: I’m totally Kuhl. He is the one who has to overthink and be the one hiding rather than right in the mix. Ultimately I’m Ed though, even though he is all action, he is an outsider with a bunch of weirdos around him. However, I’m sure I am the weirdo surrounded by normal people.

Chris: Speaking of reckless. I love the humorous dynamic between the characters. The dialogue seems natural. Was it easier to write the dialogue than the big picture details of the story, or was it the other way around?

Adam: I write all the dialogue last. I have all the art done and go in and make it flow the way I feel that is natural. Dialogue is tough to get the beats, and most of the humor is accidental.

As long as the art hits all the story beats, then it seems to work. I have completely scrapped pages because they didn’t work sometimes 2 days before printing.

Chris: I definitely see the 80’s vibe in the comic. You’re also clearly a Star Wars fan (Me too- WHO ISN’T?!). I also read that you were much more influenced by film and cartoons than comics themselves, at least initially. Is that true, and how has that impacted your animation style?

Adam: I still am. I think that film and animation are great. There are some great comics that inspired me to take a shot. Ultimately, it’s 80’s action/toy cartoons and movies that made me want to be a storyteller.

Chris: I saw a sketch of Jason in your collection. I loved it. Do you have an appreciation for the hack-and-slash horror genre, and has that impacted your story telling in any way?

Adam: I have a huge affinity for the Halloween, the first few Friday the 13th’s, and Nightmare on Elm Street movies. I don’t think it has impacted me at all other than I love creating monsters and menacing villains.

J. Adam Farster
J. Adam Farster

Chris: Where did the idea of spontaneous combustion come from as a superpower? That’s really unique to me. Is that where the Chuck Jones/Looney Tunes influence comes into play?

Adam: I read something about spontaneous combustion in high school, and it always fascinated me. I thought about it a lot. I thought of it like an electrical fire, and how cool it would be to harness the electrical power from your body and be part alien.

Chris: I saw you went to animation school. What did you love about it? What was challenging about it? Was there a lot of critique involved (like a typical art school), or did you experience a lot of freedom?

Adam: I did. I went to Columbia College in Chicago. It was great. I wanted to be Chuck Jones or Bob Clampett. I really loved Ren & Stimpy and what John K was doing, too. While we had projects to do, we were allowed to do what we wanted with them. Critique was more on technical skills, rather, so you had a lot of room to experiment creatively. I still love 2D and stop motion animation more than a lot of what we have going on right now.

Chris: What’s the most exciting thing happening in your life right now outside of comics/creativity?

Adam: I have a 3-year-old daughter, and she is the most exciting thing ever. Everything is new, and seeing something through her eyes is so much fun.

Adam really embodies everything representative of the indie spirit.

His grace while walking the tightrope of encouragement and criticism has provided space for a master class in independent artistry. His storytelling abilities have been crafted into a reliable catharsis of sorts. I’m excited for the next arc. If you want charming lessons in sibling rivalry, action and loyalty than look no further than Humalien. If you need a wise friend to help you navigate the oddities of life, look no further than Adam himself. He may not be a blue robot from the future, but I’d hop on the Ed express if I were you. There’s something truly “mega” in store for the man who’s just alien enough to sketch a new shade of the human experience.

J. Adam Farster

To learn more about what Adam is up to, buy his work or just connect, check out the links below:

AdamFarster.com

Facebook: www.facebook.com/adamfarster

CXC: @farster13

ComixShop: Floor 13 Studios





 

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Masks: An Apocalypse Worth Dying For

Let’s start with Stanley Ipkiss. Remember? The 1994 comedy smash hit you loved when you were 7 years old because, well, Jim Carrey? ALLRIGHTY THEN!

Take his mischievous nature, and turn the psycho factor up really high.

After that’s done, move him from Eagle City to Los Angeles (because let’s be honest, it’s L.A. anyway). Easy right? Now, start lots of riots; blow up everything; kill almost everyone; fast forward about 70 years or so, while somehow feeling stuck in the past; find a way to act creepy and nonchalant at the same time; and become oddly obsessed with finding the one comic that’s really a book, that’s really a bible (maybe, I think). Congratulations! You’ve now sort of skimmed the surface of Masks #1, a new indie comic from story magician Daniel Warner and illustrator extraordinaire Matias Zeballos.


Wow! What a war-torn western celebration of mysterious sadness!

It’s like Stephen King and Quentin Tarantino made sweet dude love in a cave, and a whole population of identity-crisis-covered children came marching out the other side.

Our dark, quiet world sugarcoated in mystery and death is divided into two types of people.

The Maskless (straight shooters with well-revealed intention) and yes, you guessed it, The Masks. It seems that these shady types are the bread and butter of our massacre meal. Thankfully, though, the basic concept is merely an appetizer.

The story gnaws at a basic, enduring, and natural question of identity; however, our main protagonist does a brilliant job of walking the line between a likeable mystery man and a time bomb whose ticking pulls our eyes toward an explosion we can only hope to get caught up in.

The pacing might be overwhelming given that it’s a little over twice as long as your average indie comic, but I implore you, as the reader, to have patience. The burden is shouldered well with Zeballos’ seasoned and gritty horror-color choreography keeping you company. Think Breaking Bad with masks instead of meth.

I’d argue that there’s a little more time dedicated to backstory than Stephen King might prefer (even for Volume 1), but the influence of his Dark Tower hiding inside the panels is much appreciated. I’m also a little biased, because there’s a nice nod to my favorite indie comic—and favorite indie comic film—early on in Issue 1. It would be rather vicious of me to give it away.

All in all, it’s a slow burn worth the read.

The absence of the overall population strengthens the deafening knock of doom that overwhelms the reader. My somewhat limited understanding is that Warner and Zeballos wish for this series to expand 12 volumes, perhaps more. I certainly hope so. I want to meet the Masker. I want to get to know the Bookkeeper. I’m excited to see where the violence takes us. Most of all, I’d love to see where Warner takes such a relatable theme. Can we exist as solely deceptive or open? Do we need both worlds to coexist? Will human identity survive the apocalypse? I don’t know the answers to these questions, but I do hope that the story continues to take its time. There’s a bloodbath just waiting to occur, and the dark wanderer in all of us is dying to go for a swim.

A solid 4.5 out of 5 stars!





 

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Crowdfunding Monthly Roundup - April 2017

You may not know this, but ComixCentral started out as an IndieGoGo campaign! So we know the stress and difficulty of running a campaign first hand.

Because of this first-hand experience in a process that can only be described as “Nerve-wracking”, we have decided to shout out some of our favorite Crowdfunding projects (comics!) on a Monthly basis.

We have also started a forum just for showing off your campaigns and grabbing a little extra attention. Everyone can use some more attention! Don’t be shy, the squeaky wheel gets the grease guys!

And with that, may we present, the Crowdfunding Monthly Roundup.


Galahad and the Far-Off Horizon

Kickstarter Campaign

Galahad and the Far-Off Horizon is a 130 page collection of five stories, set in a fantastical world of witches, golems, and magical creatures. The interconnected stories, written by Hansel Moreno, are each illustrated in a unique art style by Julian Adkins, Chan Chau, Devin Kraft, Maria Frantz, and Julie Godwin. The book also includes companion illustrations for each story by multiple artists. It’s fascinating to see the artists’ different interpretations of the characters.

The Garden of Galahad (49 pages) is a story about love and dedication. Galahad, an enchanted suit of armor, carries out the wishes of its master until the young witch Brynne interrupts its peaceful routine. Over hills, by seasides and past the ruins of old castles, the pair embarks on the journey of a lifetime. This story introduces the world in which the rest are set: The Witches Laugh (8 pages) introduces us to a powerful coven.

Broken Keep(14 pages) looks back at the early life of Galahad’s creator, Lance. Tougher Than The Hills (26 pages) uncovers a mistake Brynne made in her youth. When Magic Was Free (14 pages) details the tragic beginning of the series antagonist. The stories explore themes of friendship, responsibility, determination, and self-discovery amid the backdrop of a magical world and fantastic creatures. The anthology is a product of over two years of collaboration between the writer and artists. Galahad and the Far-Off Horizon is now live on Kickstarter and is expected to be available in summer 2017.

Come throw your support behind this awesome project that has been in the making for 2 years! A labor of love, comes across in every page.

Kickstarter Campaign
Two mismatched detectives hunt a prophecy obsessed serial killer through a post-apocalyptic seaside town. The Last Exit to Brighton from Mad Robot Comics - Matt Hardy making Comic Books. Really Quirky Comic Books.

“How sordid, how vile could you be? - Could you commit great evil to save your immortal soul?”

Check out Ed Bentley’s stunning first page for Last Exit 2: Robo-Nazis of Hove. We are going to punch so many Nazis in this story.

This is a completed project - an extra Special Edition of an existing work (but thankfully without George Lucas’s involvement). The book is just waiting to be sent out to backers - so unless the world ends we cannot fathom a reason why this book wouldn’t be in your hands immediately.

If the world does end - they’ll still get the book to you somehow 🙂

Get this awesome Graphic Novel Here: Kickstarter


Barnstormers!

Kickstarter Campaign

http://kck.st/2nYEjDS


Kickstarter Campaign

Guys, these books look badass. Let’s help these guys make it happen!

Back this campaign here: Kickstarter


Kickstarter Campaign

http://kck.st/2om26z0

If it’s from Enjoy Comics, you know it’s gonna be gooood!

Support the campaign here; Kickstarter


And that’s it for now! If you’ve got a Campaign you think belongs on our list, let us know!

@comixcentral

 





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The Voice of Kryptonite: Top Ten Reasons Indie Comics will Conquer Superman

Good evening, purveyors of powerful paraphernalia, and welcome to a new edition of indie comic exploration.

Let me begin by apologizing. I know that Facebook fever has you sick with Top Ten-donitis. No, I’m not funny, but I am compassionate toward millennial attention spans and the fact that we’re losing to goldfish. So while we’re trapped in this electric desert whirlwind of media madness, we may as well get to it.

Here are my top 10 reasons you NEED to roll the dice in the game of indie comics. Don’t worry. I promise no more Monopoly metaphors.




#10. An Aardvark Said So!

That’s right. An aardvark. It is with great honor and respect that I insist we bow our heads to yet another amazing Canadian. No, he’s not an aardvark, but he is brilliant. His name is David Sims. He created the very first technically successful indie comic in 1977. Now I love that date for 3 reasons: Star Wars, Cerebus the Aardvark, and the year my girlfriend came into existence. Seriously! This dude was a mastermind behind breaking every rule in the comic universe. What started out as roughly a parody of Conan the Barbarian would go on to tackle serious territory where other comics didn’t have the matza to really tread at the time. The art style changed. The page layout was sometimes randomized. The topics were literally whatever David wanted. It survived the bellowing battalions that were DC and Marvel because it was so unique, so well drawn, and so well crafted that people literally HAD to read it. If I may be so bold to say- it is the first indie comic that was truly undeniable. Dave even said up front that the character was going to die after 300 issues and people STILL went for it. Lastly, the hero is an aardvark. An AARDVARK! Arthur’s got nothing on this pimp. Screw him and his after-school jingle.

Image credit: David Sims

#9. The Numbers

Like I mentioned earlier, our attention spans are sad to say the least. However, have no fear of any lack in mental staying power. Our membership amount will keep your ADHD mind short-circuiting ‘til rapture, and you’ll keep begging for more during the transition of the soul, I assure you. Okay, let’s take “success” out of the equation because its definition varies from artist to artist. Have you ever seen A Bug’s Life? There’s a scene in it I’ll never forget where the main villain, Hopper, is explaining to one of his underlings the value of numbers. Essentially, if the ants ever figured out that they outnumber the grasshoppers exponentially, then the grasshoppers would lose their power. We, the seemingly indecisive and insignificant inciters of indie incident, are the ants. The great gargantuans, Marvel and DC, know this, but there’s nothing they can do. Make no mistake- they’re still sitting healthily at the top of Money-Maker Mountain, but we have surrounded them with awesomeness. The indie arena is an ocean of creativity, and the original golden palace is eroding.

#8. The Speed

DC may have created Barry Allen, but we are The Flash. Why do I separate it from numbers, you ask? Well, my frequently friend-zoned compadre, it’s because of my meticulous nature. You see, while the two goliaths are indeed taking risks, they have to go through an approval process. We do not, for the most part, have to deal with red tape. While there’s certainly major advantages to having a well-paid corporate team on your side, that’s a lot of cooks in a big kitchen. Individual creators may indeed be the sole chefs of their destiny. Indie comics have an edge in both output and volume as long as creators have enough passion under their feet. We can produce what we want, when we want, however fast we want it (sort of). We don’t have the marketing or production budget of Detective or Marvel, but we have other advantages.

#7. The Variety

Both DC and Marvel have created some incredible heroes, no doubt. Here’s the thing: you know them all! And even if you don’t, you’re going to burn out on fan service way before indie comics come close to dying. Want a horror comic that’s also a comedy and doesn’t mind destroying 1950’s purity? Try Afterlife with Archie. How about Final Fantasy meets drug use, alcoholism, rats, and a spoon-full of friendship? Take a stab at Rat Queens. Need a comic about orgasms stopping time? Try Sex Criminals. You won’t find any of this in Marvel or DC. I’m not saying they don’t have variety of their own.

However, when you have the courage to step away from the original superheroes and see what magic exists in our world, you’ll level up faster than you think.

#6. Easy Integration

This one may require some clarification. The major players in comics these days usually have lots of overlapping and complex storylines requiring you to buy multiple issues of various comics in order to keep it all straight. It’s a gimmick big companies use to get you to spend more money. If you’re loyal to the brand, it works. There’s nothing inherently wrong with this tactic.

In the indie world, though, you can become a part of the community instantly and easily.

The stories are intricate and interesting, but not a lot of insane crossover and backstory is required. We love people on this side of the fence, and we don’t judge you for loving the giants. We love them, too. However, for our new ink-addicted travelers, our rides are easier to manage. Marvel might be able to afford a subway system, but we’ve got Ubers waiting for you wherever and whenever you need them.

Image Credit: Stephen Smith

#5. Image Comics

Anyone who loves indie comics knows that this company was and is a game changer for our side of the table. Here are the basics: some really talented people over at Marvel were like, “We want more creative power,” and Marvel was like, “No,” and the angry peeps went, “We’re gonna start our own company,” and Marvel went, “Good luck losers,” and then Todd McFarlane went, “Spawn!” Yes, another amazing Canadian to the rescue. Image is one of the main gatekeepers for the indie(ish) artist. The print is real high quality, and the company is still driven by creativity. They are technically keyholders, but in the best way. Image Comics is more about creative quality and less about following trends. The company has a decent market share and has earned a great deal of respect in the comic and storytelling community in general. I give props to Kevin Eastman and IDW of course, but there’s something really special about creators breaking away from the safety of a conglomerate and taking a huge risk based on their collective skill level. Spawn of course went on to be a massively successful franchise, despite doubt. The whole thing reminds me of a frisky aardvark for some reason.


#4. Freedom+Risk= New Trends

Sugar, spice, and everything not necessarily nice. Let’s not forget accidentally spilling some well thought-out storytelling in the mix. Yes, that was a painfully produced Powerpuff parody, but alliteration is like medicine to me, and I needed my fix.

Trends are now the natural byproduct of speed and creative freedom. When it comes to risk, the Big Two need time to adjust. The idea of weaving new characters into an established comic to determine marketability is effective, but ultimately an old business model that began in the 40’s and 50’s.

Indie comics, on the other hand, are less about testing the market and more about jumping for the sake of the free fall. While superhero stories still live in a maze of rules, Indie comics have no walls. While that amount of freedom is certainly challenging, indie comic creators are brilliant at creating their own rules within the world they establish. We could talk about Image again, and how their critically acclaimed Walking Dead is bringing horror back to life. Maybe we should mention Frank Miller and Dark Horse blending indie with Hollywood. Remember what I said about speed advantage? I think the most exciting thing is how quickly Indieland adapted to Internet culture. We were doing digital way before DC or Marvel, and this is just one of many examples where the masters of mainstream had no choice but to follow suit. This brings me to my next point…

#3. Indie Marketing Magic

Thanks to the budget of the industry giants, they can shove stories in your face with massive paid ads and suite-wearing sadists. We, however, get to be shameless in our own way. We can vomit an origin comic at the drop of a hat for free. We have the luxury of “pay what you want” campaigns. We can do cheesy low budget ads that give our audience an immediate glimpse of our own vulnerable reality. In some ways, the heroes we’ve been loyal to forever have to remain in the past to be successful. Modern stories don’t have the luxury of overdosing on member berries (check out South Park to understand that reference). In order to compensate we have to reach into a bag of tricks that the Big Two are simply too big to understand.

#2. Deep Impact (Gravity Always Wins)

Yes, I’m sort of referencing a terrible movie with Morgan Freeman, but it’s also a metaphor for how we reach our audience. I nodded to this a bit previously. Authors of indie comics can create grassroots movements rather easily. There is a strong desire to have real relationships with fans. It’s why crowd-funding isn’t frowned upon in our world. While bigwigs live in the money palace, we get to hang out in the slums of sensational storytelling.

At their center, indie inventors’ hearts beat with want and desire. We love how a story brings people together. It’s less about privacy protection and more about forming a support system where fans and artists work as a collective.

We can’t win by force, so we win with genuine emotion.

We not only bring new audience members to our world, but we also have the courage to bring them back down to earth with us. That’s the beauty in all this. We won’t make you go anywhere, but once you show up, you never want to leave.

#1. We Are an Underdog Story (and the underdog always wins)

Everyone wants to root for a new hero, and we have new heroes coming out of the woodwork everyday. The ultimate twist is that this is not a competition. Even the big guys want us to win. We’re all creators here. The whole reason we love this art form is because the world needs heroes (yes I’ve said that line before). Indie comics fill a need that nature is desperate for, and through it all, Batman and Superman are actually on our side. If we stay the course, they will follow us anywhere. Unlike a lot of art, comics haven’t been damaged by the digital age. Online love is just as hyped as holding the real pages of a freshly unwrapped comic. Why? Because comics are as much about collecting gems as they are about the stories themselves. In other words, the internet hasn’t driven away a desire for the real thing.

Image credit: dannycruz4.deviantart.com

Final Thoughts

Here’s the secret, and it’s the best news. Superman will never die, as long as he dodges Doomsday of course, but he WANTS to be conquered. He’s tired of bearing the gold crown of goodness. Batman is no help because you know those two constantly bicker. Rich dudes always be bitch’n ‘bout things. I love me some Stan Lee, too, but he’s got to be exhausted!

That’s where we come in. If we can reach our hands to the sky as a team, the burden of heroism will feel lighter than air. Who knows, maybe the gravity of our situation is really just the force that teaches us how to leave the atmosphere. Trust me. Superman is up there somewhere waiting with a smile on his face, and he’ll probably say something like, “It’s about time. I told you, you didn’t need a cape to fly.”


Thanks

I want to thank CNBC, ComiXology, IGN, Wikipedia (yes Wikipedia), Image, Darkhorse, www.thecomicbooks.com, Amazon, www.creatoratlarge.com, Comics Beat, and of course my amazing nerd friends for some of this source material. Thank you for helping build a universe that makes me feel right at home.